- Joined
- Jun 20, 2011
- Messages
- 55
I think an interesting thing to add to a Skeleton race is to merge
for example two regular skeleton warriors merge to form a greater Skeleton Warrior, which is more powerful and could act like a tier 2 melee unit. You could also use spirits for casters or combine them with a strong skeleton unit to make a Lich caster unit. Just my idea on your case.
Other than that, you have an entire arsenal of undead buildings already in the game, if that does not satisfy you then the Hive can supply.
For Heroes, I would go with two melee, a range and a magic user, like the ones you have, for example.
for a melee I would use some sort of Berserker unit, a massive skeletal hero that uses melee and has high damage but little armour, more of a dps hero, with skills such as; Rage (Increases damage and attackspeed for armour),
Savager (Passive attackspeed increase),
Warcry (Increases Damage and attackspeed for nearby units),
Berserk (Metamorphosis into a powerful and near unstoppable unit for a short period of time)
Juggernaut, a heavy 'tank' hero that has a lot of health and high armour but weak damage compared to the other heroes. Abilities would be;
Bulwark, (Divine Shield)
Taunt,
Warstomp,
and for an Ulti, Rampage, (increases damage but decreases movement speed)
Deadshot Archer for range, (obviously
) Skills would be;
Sprint or some fast travel ability.
Hailstorm, (An aoe damage spell which will immobolize the hero but will send down a rain of arrows, more arrows and larger range per level)
Critical Strike
And an Ulti would be Deadshot, (Takes a very short cast time and does incredibly high damage, if target survives it will have reduced armour and slower movement speed)
And finally a mage, a Deathlich, spells would be;
Decay (Damage per second aoe spell),
Absorb, (Will kill a friendly non hero undead target for life and temporary increased damage, or will use a Drain Life ability on enemy organic targets)
Deathwave (A linear attack that will heal friendly units and damage and reduce movement speed and armour for enemy organic units)
And for an Ulti, Rebirth (Casts a temporary buff that if the target dies while buff is active it will Reincarnate)
Those are my own ideas
hope it helps.
Other than that, you have an entire arsenal of undead buildings already in the game, if that does not satisfy you then the Hive can supply.
For Heroes, I would go with two melee, a range and a magic user, like the ones you have, for example.
for a melee I would use some sort of Berserker unit, a massive skeletal hero that uses melee and has high damage but little armour, more of a dps hero, with skills such as; Rage (Increases damage and attackspeed for armour),
Savager (Passive attackspeed increase),
Warcry (Increases Damage and attackspeed for nearby units),
Berserk (Metamorphosis into a powerful and near unstoppable unit for a short period of time)
Juggernaut, a heavy 'tank' hero that has a lot of health and high armour but weak damage compared to the other heroes. Abilities would be;
Bulwark, (Divine Shield)
Taunt,
Warstomp,
and for an Ulti, Rampage, (increases damage but decreases movement speed)
Deadshot Archer for range, (obviously
Sprint or some fast travel ability.
Hailstorm, (An aoe damage spell which will immobolize the hero but will send down a rain of arrows, more arrows and larger range per level)
Critical Strike
And an Ulti would be Deadshot, (Takes a very short cast time and does incredibly high damage, if target survives it will have reduced armour and slower movement speed)
And finally a mage, a Deathlich, spells would be;
Decay (Damage per second aoe spell),
Absorb, (Will kill a friendly non hero undead target for life and temporary increased damage, or will use a Drain Life ability on enemy organic targets)
Deathwave (A linear attack that will heal friendly units and damage and reduce movement speed and armour for enemy organic units)
And for an Ulti, Rebirth (Casts a temporary buff that if the target dies while buff is active it will Reincarnate)
Those are my own ideas