• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Pyritie's Artwork

Status
Not open for further replies.
More new ones.

869a4fac49643211.png


609656c0f312b8da.jpg


Lol_chibis_by_Pyritie.jpg
 
man...the shadow of an object isn't just a darker tone of the base color. Also the more you go into shadow, the more saturated the color becomes and the more you go into light, the more it desaturates. Remember that, it's very important.
 
man, the perspective is screwed up big time. In fact, there isn't any...it's some sort of axonometric view invented by yourself. If this were into perspective, it would have to be a 3-point perspective witch is not very easy to construct...And what on earth is it with those ellipses with sharp corners? This is how an ellipse should look like:
elipse01.jpg

Not like this:
elipse02.jpg

This is a common mistake upon unexperienced drawers though and it must be corrected from an early stage.
 
well if it's a logo, then what you did is even worse :) Ha, don't get me wrong here dude, but a logo should be very clear and easy to read. Just look at the actual one: two colors standing side by side with 4 little clear pictographs illustrating the main shits of your school. Simple and effective. That's the key to logos man, they must be simple, easy to read and they must transmit their message very clearly.
 
Status
Not open for further replies.
Back
Top