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Moderator: StoPCampinGn00b
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(6 ratings)
Moderator: StoPCampinGn00b
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Ill look into it, glad you like the game! ]It's Very Entertaining, I've played with 5 people. We did not know what to do, but slowly we understand this.
Just found a Bug which is:
When you Cancel the Attack when the unit is about to shoot. You lose down 10 life unjustly.
If you can fix it, I appreciate it.
Regards -
im glad!Like it!
YupGreat recreation, map photo is from the TF2 Prop Hunt version, where everybody's a Pyro.
Moderator: StoPCampinGn00b
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Review finished
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Moderator:
StoPCampinGn00b
akaka's Prop Hunt
by akaka / Crazykid
RATINGS[COLOR=white
[COLOR=white
Scores[/COLOR]] Gameplay: 21/30
Terrain & Aesthetics: 15/20
Total Score: 36/50
Explanation[/COLOR]]5 Stars: 47+
4 Stars: 40-47
3 Stars: 25-39
2 Stars: 10-24
1 Stars: 1-9
CRITIQUEGameplay: The gameplay resembles most hide and seek maps such as murder at the mansion. It shares the basic features such as disguising as a prop, and the "seeker" having a number of chances to find them. With the feature of rounds and being able to move around, those things makes this hide and seek map a little different than the others.Terrain & Aesthetics:
There aren't necessarily any bad points, but I do see some missed opportunities. Map sizes do vary somewhat, but when choosing, the hunter doesn't exactly know which ones are suitable for more or less players. In a three player session, it just isn't fun going into a map with so many props. One other thing is how all of the areas to choose from are only Warcraft themed... there was a shadow of spongebob on the loading screen and it brought some hopes to think that the props might not be generic.
21/30
The terrain was done pretty well, it was regular tiles done well.
Your strong point in the terrain was height leveling. When there were cliffs, they weren't ugly and spammed. Every section has very well executed use of height leveling, especially near water.
Other aesthetics in the map were the doodads. You did a great job designing things like night elf villages and lava areas. Doodads matched in there rightful environment.
15/20
VERDICTThe only way a map can be approved is if it follows the map submission rules that apply to the map type. - All rules followed, map approved!
NOTESOverall if players are tired of playing other hide and seek games, play this one! I don't think players would be disappointed. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
Well actually i have future plans for more maps to be added,but school and stuff. And i dont see how the maps are war3 related, i havint played campaign or anything. these are all at the top of my head, i made these from scratch. if they are related to war3 in anyway , what a coincidence haha. but thank you for the new rate.- I meant the prop areas aren't too creative, as they are all Warcraft 3 biome related. It is a missed opportunity to add other themes such as horror, arcade, or something just out there and creative.
- Though it says in the description you should have 4-8, wouldn't you think it would be better to have different sections to have different difficulties?
- The map didn't have any issues for the time I've played for 25 minutes, it looks pretty solid.
You put out some reasonable arguments, so I've agreed to meet you half way. Score raised to a low 4 star rating.
I got the image in my head sort of from WoW nightelf villages when i played it as a kid, i was never interested to play the warcraft 3 campaign. I must have done a great job on the terrain for it to look like the campaignGood day then! They are WC3 themed, though the night elf village looks like it could come straight out of the campaign.
Looks pretty damn good, what I do not like is the choice of Hunter models.
Did it really had to be Rifleman? Wouldn't an Necromancer or Orc Warlock be a better pick for Wacraft thematic? If anyone wants to play this with me PM me so we can form a group or something.
Uh, Battle Net, I do not like using it :x. Is it possible for you guys to get Gameranger?You can test it with me and my clan, also i changed the model. The pictures are old. Clan Mk and Useast. if u wanna meet up
That would really overcomplicate things.Uh, Battle Net, I do not like using it :x. Is it possible for you guys to get Gameranger?
No idea but it works just fine for me and everyone else. Also what is the issue with ur battle.netI guess..by the way my Warcraft can't read this with it's full name. I had to re-name it, anyone knows why?
It disconnects me all the time, I tried Blizzards suggestions it didn't work, I guess it's an issue with my connections nature lol.No idea but it works just fine for me and everyone else. Also what is the issue with ur battle.net
No i see no point to add AI, it would not be the same experience as playing it online. I suggest to gather a group or host it on ENT, Ent usually fills up fast. or you can come onto East, Clan Mk (my clan) and play with us.Is there a Ai feature for singleplayer, because I wanted to do a Map showcase on this, and I haven't played the map, so I just want to know is there an AI for Hunters and/or Hiders?
Hmm interesting, thanks for that! thatll be fixed in 1.13Freezing rune freezes shop for hunters
I love how you remake Garry's Mod Prop hunt into a WC map.
Looking forward to play this if I had a chance of someone joining in!
pretty cool game design, unfortunately its completely bugged in our case, e.g. the hunter does not move. Do u have to close empty slots for that to work? Nothing really triggers and u cant play more than one round.
Nonetheless we played hide and seek together and had a lot of fun! great concept!
Great map. Was very well received at a lan i attended.
The more players the better!
Not sure how that would work, i would have to pay for one. Did you see my latest map development? [Defense / Survival] - SurvivorWould be neat for you to set up a bot to host this.
Not sure how that would work, i would have to pay for one.
Would be nice to have a Christmas version of this or a arena custom for it, that and Halloween style or any other holiday.
Not to sound harsh, but that idea would be pointless. There is already a snow themed area and a dungeon themed area. The Christmas and Halloween ones wouldn't look much different from that except for a Santa Claus or a snowman, which i can add into the snow themed area if it really matters that much. I'm not exactly focused on adding new arenas with slight variations at the moment. I think 12 different playable areas is enough to suffice, don't you think? Perhaps the effort should go into adding new and interesting game play instead.