Hunters can heal if they pick up the health rune (Assuming runes are enabled). The reason I did not add a dedicated function for healing is that it has been decided as too op. Think about it like this. When a prop is killed it becomes a hunter. You gain 15 more shots for the hunter team because a hunter starts with 150 health (If you have 8 players excluding 1 because of starting hunter, that's 15 x 7 = 105 shots). And on-top of that you gain 50 health back for killing a prop yourself. It's made so that hunters don't always win but they can if they use their shots wisely. Most people never check to see if a prop has been shot before, which in most cases (late game) it already has been so it's a waste of a bullet. All you have to do is click on the prop and see if it's missing health, meaning you have already checked that prop and it doesn't need to be checked again. If it was easy for hunters it would be hard for props and the other way around. Let's also not forgot that since you gain 50 health for each prop you kill, there is a maximum of 8 players excluding yourself so if you kill all 7 props, you get 35 extra shots! All the hunters need is better team work . The only hard part for a hunter is the start, if he can't get lucky in the first 15 shots or a find a health rune (if runes are on) then oh well.Hi KrazyKid, i just played this map today, and had a ton of fun. I like the concept of props who are killed joining the hunters. I was wondering, is there anyway for hunters in this to heal? It seems that because the damage taken from hitting non player props, it makes it hard for the hunter to continue if he is low on life but has not found anyone.