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Level 12
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1,150
I had an orgasm playing this map. This and chosen ones are my favorite 2 warcraft rpg maps/campaigns. But only inverted staring arrow keys annoyed a little. Please continue the awesome work!
 
I had an orgasm playing this map. This and chosen ones are my favorite 2 warcraft rpg maps/campaigns. But only inverted staring arrow keys annoyed a little. Please continue the awesome work!

Thanks, I try to add more cinematics like one you saw when game start.
Each main question will have at least 1 cinematic.

-Kobas- where can I find those "high res" doodads packs ?
Just write into google: high res doodads pack wc3
First link should be the right one.
 
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Level 12
Joined
Dec 28, 2008
Messages
1,150
Nice to see some one new here welcome.

You don´t have to say "please continue" they do it anyways. :)

I have wrote here before though so I'm not sure if I'm new or not, but thanks anyway lol :p

yeah I know, but at least he won't (hopefully) abandon the project on halfway like how it happened to many other awesome maps, will he? That would be terrible, wouldn't be? I'm just kind of trying to make sure :p


Meanwhile, (example: final fantasy forever)
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Just write into google: high res doodads pack wc3
First link should be the right one.

I did though the first link was not right one - http://www.dreamstime.com/?gclid=CP_i5-qxpK0CFWRYmAodKEKJlw

Like that ;D well I selected another link and I think it was right... I downloaded it and today I opened the WinRar thing and I saw that everything is german x.x Soo it is pretty hard to know what is what ;D I am finish you know ? ;D;D;D
 
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Progress...
Thursday, Dec 29 2011 01:50
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Version 0.1.7.3 should be ready tomorrow.

I fixed and improved food system.
I added system explanations and few more things into map.
I fixed few mentioned bugs as well.
Food System, Hero related system like respawn, level up etc, interact system are now coded in vjass and optimized.
Also I added few more things, well you will need to see them yourself :razz:
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
SotP_Orb.png
Progress...
Thursday, Dec 29 2011 01:50
------------------------------------------------------
Version 0.1.7.3 should be ready tomorrow.

I fixed and improved food system.
I added system explanations and few more things into map.
I fixed few mentioned bugs as well.
Food System, Hero related system like respawn, level up etc, interact system are now coded in vjass and optimized.
Also I added few more things, well you will need to see them yourself :razz:

Awesome, keep up the good work!
 
Exactly, everything is coded with triggers, I have huge databeses where I stored: Creeps, Hero, Items, Abilties...

Each action ingame, load a lot of info related to special thing from hashtables and formulas calculate effect after than...

Example how this look for item:
call SaveItem('I000', 1, 1, 1, 0, 0, 0, 0, 0. , 0. , 0. , 0, 0,"left hand" , "war3mapImported\\SwordShort.mdx") //Rusty Iron Sword
and another one for creep:
call SaveCreep('n000', 1, 1, 1, 0, 0, 0, 0, 0. , 0. , 0. , 50, 5) //Wolf
I won't bother explaining numbers, but I have huge lists where I simple edit everything.
Those lists cover 50% of system code, other 50% usually go on calculations and functions/methods that handle this.

So point is I just edit some numbers in this lists and it effect unit's critical chance, item drop, item bonuses, ability class levels etc etc etc
 
and normally, on rpg maps, even creep which give the same exp are still triggered...

Those jass lines remind me of my project, I do the same, but longer lines for the creeps due to strings... haha...

Well creeps that use magic will caste spells with hero stats :xxd: but theirs ACV is always 1.00. This way creep can cast destruction magic stronger than squire but still weaker than sorcerer and vice verse.
I saved 8 fields this way :razz: (3 for custom attributes and 5 for acv levels).
 
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Progress...
Friday, Dec 30 2011 12:50
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Version 0.1.7.5 should be ready in few days.
We are still fixing bugs, Remixer helped me a lot, I will soon put him into credits as well.

Btw I finally imported new 10 unit like models.
No, no pictures to show you, that should be surprise :)
(15.4 MB (16,236,544 bytes))

Anyway if I found some time I will make video and upload it with map.
Basically I'm just checking do you like how systems works, is game hard, funny, and so on. Please tell me what's is bothering you the most, or what you want to see next.
After few versions when I setup everything and magtheridon96 improve all systems (few left to be created) I will start working on new areas, quests, items, abilities and so on.
Keep checking NPC units, maybe will you find something interesting, also use interact ability on them, maybe will you find or learn something cool in incoming versions.
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
How can 16 236 544 bytes become 15,4 MB since Mega means 106?

You know that 0 means nothing? Even though it does not help in this case.

"We are still fixing bugs, Remixer helped me a lot, I will soon put him into credits as well."

Thank you -Kobas- no problem. And very nice improvement you made in the update.

"Basically I'm just checking do you like how systems works, is game hard, funny, and so on. Please tell me what's is bothering you the most, or what you want to see next."


You leave it unprotected? I like spying maps with good systems so I can learn something myself too. Like I have learned before with wc3 map editor I could not read or speak english and I just figured everything out by testing and copying some triggers from blizzards maps and then quessing what they do... And of course randomly pressing buttons D;;DD;
 
;D;D;D; I think I know who :D:D:D

And by the way -Kobas- sad face that the creatures drops gold ;< I woulf go for sellable furs after you have learned the skill to do that :<
Ahahaahah epic.

I will change 1 specialty to Hunter or something like that, if you play with it you will be able to take different materials furs from animals, ectoplasm from ghosts and so on :)
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
So I checked out the newest verision of Shadows of the Past that was up on hive and I got a few things you should think of. And hopefully my feedback will help improve the game.

-Quests: All quests: After you've completed the quests the question marks over the npc heads does not disappear this should be changed since it's rather annoying to have those things showing above the npc's when you got no quest that they've handed out to you.
-Quest: When you buy the improved elementals upgrade from Sany it says that you got a quest from her even though no quest appears on the quest log and she also gains a gray question mark above her head.
-Quest: Elixit of Life: This quest is well made and not a stupid idea however Formosa flower was well hidden and I only found it because of luck, you should see to that the flower is easier to find.
-Quest: Spider Queen: This quest is extremlly hard and should be nerfed, also a enemy with 4000 HP and 150-200 damage on the easiest difficulty is not an enemy that is recomended for level 2 characters.
-Quest: Stolen Relic: The stolen relic was dropped by an common bandit, this should be changed and you should create a bandit leader with more HP and damage, not because it would be simpler to find but because it follows common sense that every band of thiefs has a leader because witheout a leader a group of bandits would not work.
-Ability: Snowy Owl: I find this ability rather useless and does barelly help the ranger at all and another ability that does damage, opens a wound or inflicts poison to the enemy should be used instead.
-Classes: Compared to the Squire class all other classes are rather underpowered and the other classes strenght should be based around the strength of the Squire.
-Enemy: Bindits: Bandits grants no experience or gold which is rather wierd since they live on stealing and it would seem fitting if you gained expierence in fighting by fighting.
-Enemy: Wildlife: Wildlife should grant experience but I find it rather strange that they give gold upon their death, it would be more realistic if they gave items like crab claw, wolf fang or bear heart which could be either sold or used in proffesions.
-Experience system: Now I dont know if this is possible to make or not and this is only a suggestion but I think it would be more fitting if experience where granted by every attack you made and not for every foe you slain this would mean if you need to do less blows then another character you would gain less experience, this system would seem more realistic since you right now dont gain experiense if you fall to an enemy but if we take chess for example you alweys gain experience from your apponent no matter if you win or lose your games.
-Camera: I think the camera should be alitle more awey from the character then it is because I found it difficult to get down from the Hills of Arnor.
 
Level 4
Joined
Jan 22, 2010
Messages
95
the heck, this maps been on the same version for like 2 years now, will there ever be another release, its fun as hell though
 
Hmm... I played thief, got pawned... by those 0gold/0exp bandits...

anyway, the indicator something on the screen is pretty neat... I was thinking what the hell was that green ring for, but then oh an indicator...

on the camera system desc, it says press up/down to pitch the camera above/below but when I pressed it, it causes the camera to zoom out/in not pitching...

and maybe add descriptions on the bonuses/effects of birthsigns if any and maybe a description of the special skills too...
 
Level 52
Joined
Dec 8, 2008
Messages
4,375
Everyhing I was trying to say was said by loew1994ba, except that I don't agree with the experience system idea.
Anyway, the first thing you must do is lowering the creeps hp and damage, i was only able to kill a bandit with one death each an with ability spam. After you fixed that I can give your more information when playing, as that mae it nearly unplayable for me.
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
I will change 1 specialty to Hunter or something like that, if you play with it you will be able to take different materials furs from animals, ectoplasm from ghosts and so on :)

I would go for real values and learning point. So every time you get a level you get (10) learning points which you can use the way you want to. No depending on classes.

Like for example could be :
Skinning (10 Learning Points)
Improved Fighting (15 Learning Points)
Advanced Fighting (30 Learning Points)
Sneaking (10 Learning Points)
Inner Peace (20 Learning Points (It would reduce mana lost "regening"))

And so on. This system would balance game system abit I think. Like that if you are a thief you can also learn something else. With advanced system like this you can easily delete whole classes and just give an unit which you can improve like you want. Though not in this case you already started with classes and so on.

Also people who are talking about too hard enemies maybe let -Kobas- first finish all basic things and abilities which balances the fight. Cause we all can see all of it is not finished. Though -Kobas- you could rotare the starting camera so it would already head to the Acient Forest or add also "Tell about this place" to Anaxes...

-Kobas- check also the bug report section ;)
 
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Guys I experimented with terrain a little, I still need time to fix water, and swamp area, but from this new version terrain should like like this, more or less, trees are rescaled to fit normal camera, also I decided to remove blizzard water and use custom one, you will be able to look at wonderful underwater world.

Please opinions :)
 

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I fixed water, everything look really awesome. I would like to stop working on it right now and work on items and other suggestion. Maybe even finish that ability system.
I will try to finish all uncommon level 1 items.

Also after few hours of online chat with The_Mirai we finally decided what will first specialization be. Name still isn't picked but I would like to hear your opinions as well about other 4.
 
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