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Progress

Discussion in 'Shadows of the Past' started by -Kobas-, Feb 20, 2011.

  1. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Sunday, February 20 2011 11:14
    ------------------------------------------------------
    Item Class System Finished!
     
    Last edited: May 12, 2011
  2. Vengeancekael

    Vengeancekael

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    Mmmh interesting.
     
  3. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Sunday, February 20 2011 16:30
    ------------------------------------------------------
    Created few uncommon items and added them to system.

    EDIT:
    [​IMG] Progress...
    Sunday, February 20 2011 16:37
    ------------------------------------------------------
    All gem items are created!
     
    Last edited: May 12, 2011
  4. baassee

    baassee

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    1% Bash for the Perfect Axe? Last I checked Critical Strike it wouldn't work below a certain value (something around 3% I think). Dunno if this applies for other passives. On the other hand, great job.
     
  5. -Kobas-

    -Kobas-

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    Hero start with bash, critical and evasion value set to 5% or more (depend on class, birth sign and specialization)...
    So +1% or iron should work. We will have legendary items that increase chances by up to 10% :)
     
  6. baassee

    baassee

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    Oh I see. Well then it isn't a problem I guess :p
     
  7. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Sunday, February 20 2011 17:48
    ------------------------------------------------------
    Interiors are finished, here you go some pictures!
     
    Last edited: May 12, 2011
  8. Tleno

    Tleno

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    Great interiors! Though I wouldn't mind some round carpet or whatever in that tavern or whatever...
     
  9. -Kobas-

    -Kobas-

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    Ahahaha well mas miss large number of interior resources, will add them in future :)

    [​IMG] Progress...
    Sunday, February 20 2011 22:38
    ------------------------------------------------------
    Uncommon items are nearly finished, just polishing and descriptions left :)

    EDIT:

    Monday, February 21 2011 02:30
    [​IMG] Progress...
    Thursday, May 12 2011 01:03
    ------------------------------------------------------
    Item Descriptions are fixed, gold cost calculated, few bugs with items fixed.
    Tomorrow I guess: Creating systems for displaying story and working on finishing items for demo version!

    EDIT 2:

    [​IMG] Progress...
    Monday, February 21 2011 14:08
    ------------------------------------------------------
    Working on mixed interior and dungeon like terrain :)
    Main story Quest related!
    Check Attached image :)
     

    Attached Files:

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    Last edited: May 12, 2011
  10. Raven0

    Raven0

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    I'm pretty sure I remember apocolypse doing some testing in the help section and discovering that warcraft always rounds crit, bash, and evasion values to the nearest 5%. So crit values and the such will never be fully accurate.
     
  11. Tleno

    Tleno

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    Wait, so they can be increased only by 5% each level/effect/whatever to work as supposed?
    But wait, if there will be items and stuff able to effect these passive abilities, it means they'll be trriger based, right?
     
  12. -Kobas-

    -Kobas-

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    Don't worry guys, it work great, you will see if you don't believe me :)
     
  13. baassee

    baassee

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    Wait a second, round off? What? How in the hell did you test that? I've read somewhere that the WC3 engine got a special feature about chance passives.

    So it works like this if I'm remember correctly.

    If there is a chance of 20%, if the first strike fails, the next will have a greater chance than 20% meaning of there will always be a chance to crit which will be larger for every hit.

    Although this doesn't apply to triggered crits as GetRandomInt/Real doesn't work like that.

    (I think I read it at playdota.com but I'm not sure)
     
  14. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Tuesday, February 22 2011 02:14
    ------------------------------------------------------
    Created first main story quest, yay :)
    I will only tell you it's name "Beast of the Shadows".
    Also I finished some terrain polishing (Misty Cave dungeon is now completed).
    Added abilities to food items.
    Removed testing triggers.

    It will round numbers (1,2,2.4 = 0% : 2.5,4.5,7.4 = 5% ... 97.5 = 100%)
    But if you look at large number of attacks like 1000, this is 99% true.
    Still 8% critical will act random for 20 or 30 attacks.
    In other words 10% critical isn't 9/10 normal + 1/10 critical attack.

    But even if testing maps are wrong, and same like experiments fail, hero will start with 5% critical in worst case, few items can increase it by 1,2, maybe more, some abilities as well and so on, together numbers can set chance values to 15% or 20% or ...

    To make it simple maybe (+1%) critical don't work but 2 x (+1%) critical can work :)
     
    Last edited: May 12, 2011
  15. baassee

    baassee

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    Trigger it and it will solve every man's problems.
     
  16. -Kobas-

    -Kobas-

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    There is no problem, I told ya t work fine ♥
    Btw.

    [​IMG] Progress...
    Tuesday, February 22 2011 13:47
    ------------------------------------------------------
    Minimap image is finished (If you ask why, well to hide dungeons and systems :p)
    [​IMG]
    White color is alpha channel = real minimap :p

    Another cool thing is teleport system.
    It works error-less :)

    Oh, I fixed food items so now hero can eat them with bag if he want ^^.

    Added Talk ability to allow hero to communicate with friendly units (Working on enemy units as well, expect things like, DIE WILD BEAST :] )

    EDIT:

    Check the newest thread! (Development...)
    https://www.hiveworkshop.com/posts/1851825/
     

    Attached Files:

    Last edited: May 12, 2011
  17. Tleno

    Tleno

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    Eat them with bag? You mean he can eat them dirrectly from a bag, right?
    Talk? Why not "interact" that would allow to interact with non-living things too?
     
  18. -Kobas-

    -Kobas-

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    Yeah :)
    Dunno, I see that everywhere so I wanted to make something more unique... any more ideas? How to describe spell btw >.>

    ^^
     
  19. Tleno

    Tleno

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    "Interact with the person you want. Hey might have some valuable information for you to say."
    should be good for begining. Later you siomeone might come up with better one.
     
  20. baassee

    baassee

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    You should really learn to code vJASS. The coding part of this had been much much easier :D

    Teleport system? And how does it work?