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Level 17
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Nov 11, 2010
Messages
1,974
I'm just typing here because I want to subscribe to this thread, I really like the project and it shall be glorious upon completion.
Keep up the fine work.
 
101751d1305109068-archive-rules-05.png
Development...
Friday, Jul 08 2011 14:32
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New thread:
http://www.hiveworkshop.com/forums/project-development-idea-factory-680/systems-multiboard-198998/
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Well I tried the demo and I´m just thinking that would be much better if the creatures would move in the forrest. Like wolves they just stand and wait at the same tree every time, could they have wander or triggered moving? That would be big bonus. And also the healing is abit bad like in Gaias orpg was rest, there could be tavern or something where you can rent room and rest a night and regen health and mana, like after you´ve done quest or something to the owner of tavern. And I would like to see ship travelling and other things in finished version =3 And btw (why wolves down drop raw meat? You could cook it and it would be cooked meat which you could eat.)
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Well I guess they will start spawning raw meat after the cooking profession will be done...

Yea, I have to completely agree with Remixer - Wolves should wander in some way or whatever - currently they look just... not lively. Like they are here just to get killed by you. You could like make them run around chasing some critters or whatever...
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
I suggest to add region to forest and they just randomly move to random place in the region while they are not in battle. So they wont come to cities or go to places where we don´t want them :) ( Limit luring ( stupid that bear runs forever after you ^.^ )
- Iron Sword of Fire makes the squire jumb every time he hits! Normal ?

Suggestion - Cheese + Bread + Smoked Stake = Sandwich ? ( Could work with many things when you make more food and other items, stats - cooking )
Suggestion - Current foods heals abit low amount of health points, could they maybe regen hitpoints ( Healing Salve) and heal more but not instantly. ( Would make impossible to spam food and kill hard monsters ? )
 
Last edited:
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Progress...
Tuesday, Jul 26 2011 00:25
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Improved Hero Pick System
- Added trackables
- More hero info
New Advanced Damage System
- Critical Chance
- Critical Multiplier
- Bash (Stun) Chance
- Dodge (Evasion) Chance
- Reflection Chance
- Reflection Value
New Floating Text System
Different color, font size or effect for:
- Heal
- Spell Damage
- Critical Strike
- Hero is attacked
- Hero attack
- Reflection
- Stun
- Dodge
New Experience System
- Hero will only gain experience if he kill unit that is 5 levels above or below his level.
New Item Drop System
- Instead of dropping items you will be able to click on corpse now (there is chance that unit do not drop items so you can't click on them)
-Added ability "Collect All" that allow hero to pick all items from corpse at once.
New Hero Stats System
- Player must write -stats to see his stats :)
(Everything is displayed on the screen.)
Spells
- Removed (Fireball, Fireblast, Arcane Blast)
- Recreated other spells
- Added Lightning Strike spell (intelligence based one)
- Added hotkeys
Items
- Spellbooks
- Leather Armors
- Few Misc items
Terrain
- Added lightning doodads
- Added special effect doodads
- Added roots and vines
- Added more environment doodads
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Really waiting for new version of the map. Have any ideas when it comes?

Damage system is very intresting, but could there be a chance to cribble the enemy so it haves reduced movement speed or slower attack speed.
If there would be other weapons than swords, likea axes, maces and swords you could add special ability to each of these "classes".

And is this going to be "Gothic III/ Oblivion" type of RPG, where you can do also more things that just do the quests and "live" in the world...
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Really waiting for new version of the map. Have any ideas when it comes?

Damage system is very intresting, but could there be a chance to cribble the enemy so it haves reduced movement speed or slower attack speed.
If there would be other weapons than swords, likea axes, maces and swords you could add special ability to each of these "classes".

And is this going to be "Gothic III/ Oblivion" type of RPG, where you can do also more things that just do the quests and "live" in the world...

Well there will be some crafting systems... currently the world outside the towns (And inside them, too) doesn't look very lively, but I hope it will get fixed by making the animals and stuff wonder or something...
Also, what about owning your own house? I just love when you get to own something yourself in an RPG game, probably even get some profit from it or whatever...
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Good idea I have tried to suggest that to Blizzard for a long time but they never listens.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
I personlly think it's great that you can't get experience from a low leveled creep and if this was a multiplayer game I would understand why you don't get experience from higher leveled creeps, but why can't you get it in a single player RPG? If I where able to kill a creep that is 7 levels higher then me it would be because I have good gear and am a good player that knows my class, and yet you don't want people to be revarded for that, why?
 
Well I wish I had at least 3 or 4 guys here with me to work on voices and better effects, but cuz I'm not blizzard we go with text on the screen ^_^

Whole video was created in WE, captured, edited and uploaded in 3 hours.
I will create another one about heroes, well their history or whatever. But this one will be longer and with better effect I promise.
 
Level 4
Joined
Jan 22, 2010
Messages
95
are you still legitly working on this map still lol, i downloaded like the first version of it a LONG LONG time ago and it was amazing, but i see no progress on it otherwise
 
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