| Progress...
Saturday, Oct 01 2011 02:57 |
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Ok guys I don't know how to start... Ok let's see...
Shadows of the Past 0.10 Version
Terrain (now with Pathing ground added as well):
- Camp (Completed 90%d)
- Ancient Forest (Completed 90%)
- Hills of Arnor (20%)
- Swamps (90%)
Items:
- Items for all hero classes created (Area 1)
- Recreated Item Drop System
- Fixed and Improved Item Class System
- Recreated Food Item Class
Abilities:
- Brutal Attack (Combat Powers)
- Mortal Blow (Combat Powers)
- Frostbite (Destruction Powers)
- Lightning Strike (Destruction Powers)
- Heal (Spiritual Powers)
- Rejuvenation (Spiritual Powers)
- Ensnare (Conjuration Powers)
- Backstab (Forbidden Powers)
More info here:
http://www.hiveworkshop.com/forums/project-development-idea-factory-680/abilities-new-way-203151/
Systems:
- Hero Pick System is recreated, everything is optimized, there is no lag and more info is displayed on the screen. We also removed 2 Hero Birth Signs.
- PLAYER SCORE SYSTEM (New shit, won't explain, but expect HALL OF FAME

)
- Areas Enter/Leave Systems or whatever. Cool text on the screen, different hero respawn locations etc etc.
- Creep Movement/Attack Systems. Creeps won't stand still anymore, they move, attack, cast spells... Few cool things as well, like chance that will creep try to run away if he lose above 75% hp.
- My Quest System (total of 7 hours work) is finally finished. Everything works well. Expect nice basic things but nicely presented.
- Advanced Damage System is fixed and improved. No more bugs with damage range etc etc. Works with heal now as well.
- Creep Ability Systems or whatever (yeah they cast spells)
- "Life" Interface (will show your current hp status)
- Fixed and improved Hero Respawn System
- Fixed and improved Creep Respawn System
Creeps:
- Makruras (are now replaced with Crabs, I will use Makruras models in higher levels).
- New Creeps (Forest Troll Fighter/Priest (can cast Heal)/Trapper (can cast Ensnare))
- Bear has Brutal Attack spell
Heroes:
Balanced hero stats and attributes, new values at start etc etc.
New ranger model.
New Sorcerer attack projectile model.
Damn I hope I listed everything more or less important...
Everything is coded in Jass now and optimized.
Still left to do before demo:
- Finish Abilities (My work)
- Finish Ability pick system (Coders)
- Finish/Improve Descriptions (Bugz)
- Add more items (Bugz)
- Improve/Balance game even more (all)
- Add more quests (me, Bugz)
and that's all
Sorry for long delay guys. I worked more than 8 hours in WE today and I just finished quest system (3 triggers PWN all possible quests, just CnP left

) today, we need time (a lot of it) to finish this demo.
So I still can't promise release date, all I can say it will be this year ^_^
Oh I know that I promised video and pictures, expect them tomorrow it's really late and I need some sleep
