Preventing Blight tiles from spreading

Vunjo

Hosted Project: SC
Level 14
Joined
Jul 1, 2010
Messages
1,341
How do I prevent Blight from spreding to other places? I got a problem, I haz a road which is dirt, and is surrounded by blight, but that's only in WE. When I open in game, I can't see the road, cause blight "spreaded" across it. Any ideas?
Tip: I can't add a new tile, i am on limit already.
 
Level 7
Joined
May 13, 2011
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310
Not sure if this helps, but if you have Undead buildings near the edge of the Blight they will obviously spread the Blight further. If this is so, either move the building(s) further back from the edge, or remove the Blight Growth Small/Large ability from it.

However, if the Blight is spreading by itself, you should just move the Blight back a bit, so that when you start the game it only spreads up to the road, instead of over it.
 
Last edited:
Not sure if this helps, but if you have Undead buildings near the edge of the Blight they will obviously spread the Blight further. If this is so, either move the building(s) further back from the edge, or remove the Dispel Blight Small/Large ability from it.

However, if the Blight is spreading by itself, you should just move the Blight back a bit, so that when you start the game it only spreads up to the road, instead of over it.

Dispel blight removes blight. This is usually buildings by the other races that have this ability.
 

Vunjo

Hosted Project: SC
Level 14
Joined
Jul 1, 2010
Messages
1,341
It would take me tons of time to delete 800 triggers and post map here, then adding triggers back, it all could make some things buggy, so no. But I added pictures which might help.

This is in world editor:
193162-albums3861-picture47863.png


and this is in game:
193162-albums3861-picture47862.png


If you can see it, there's almost no dirt at all, just on some (random) places.
 
Level 17
Joined
Apr 3, 2010
Messages
1,101
How about Exporting the Blight terrain model and then reimporting and replacing a standard terrain tile so that it doesnt spread

Or as the above said. Use Dispell blight then create units at points without blight there These will be dummy untis and hidden . And 0 Collision Thus cannot be selected or seen. But if you make it so Dispell blight is the Aoe of 1 Square tile. Then you can make sure it does not affect anything
 
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