When you place blight in the editor, it rips apart the grass by placing dirt in the vicinity of the blight. Can you disable that behaviour temporarily?
My terrain is already finished, but I need to place lots of 1-3 tile wide blights on dozens of places all around the map. I don't want to have to redo the grass again, because I placed the grass in intentional patterns that would be annoying to replicate.
Copying the blight, instead of placing it by palette, seems to work, but blight has 18 variations and I want to vary them. I guess I could place all 18 variations somewhere and pick different ones all the time, but maybe there's a better way?
My terrain is already finished, but I need to place lots of 1-3 tile wide blights on dozens of places all around the map. I don't want to have to redo the grass again, because I placed the grass in intentional patterns that would be annoying to replicate.
Copying the blight, instead of placing it by palette, seems to work, but blight has 18 variations and I want to vary them. I guess I could place all 18 variations somewhere and pick different ones all the time, but maybe there's a better way?
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