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Power Orb

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
I was testing the animating possibilities of Magos model editor.

Well this is the end result.
A floating orb with projectiles orbiting it.

Can be used as a unit, projectile, effect, doodad or attachment.

I really recommend testing this in-game, as the .jpg image cannot show the animations.


Update: Death animation sequence fixed

Keywords:
power, orb, green, turquoise, cyan, teal, plasma,
Contents

Power Orb (Model)

Reviews
Moderator
General Frank: (Approved) Model works ingame and is a really nice idea. You can selec it by drag-and-drop. Anarchianbedlam: Death animation should be set to Non-Looping. could you update that real quick? thanks.
  1. General Frank:

    (Approved)

    Model works ingame and is a really nice idea. You can selec it by drag-and-drop.

    Anarchianbedlam: Death animation should be set to Non-Looping. could you update that real quick? thanks.
     
  2. Kitabatake

    Kitabatake

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    My first try at animating.

    Comments and constructive criticism!
     
  3. Elenai

    Elenai

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    How did you make this? I want to know.........reveal your secrets.
     
  4. Kitabatake

    Kitabatake

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    I created a bunch of particle emitters, a couple of sequences and then I modified the translation values of the particle emitters. All done from scratch with the magos model editor.

    That's all :p
     
  5. Darkness568

    Darkness568

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    I love it but how u get the model editor working i dled it but i get a hkey error plz tell me how to get it working or what i am doing wrong
     
  6. Ziken

    Ziken

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    Kitabatake I enjoy seeing your work.

    Good job, looks highly impressive.
     
  7. Kitabatake

    Kitabatake

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    Thank you Ziken
     
  8. Aeroblyctos

    Aeroblyctos

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    Looks cool. Maybe I should use it in my game... 8/10!
     
  9. Memphis

    Memphis

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    Nice, simple .. perfect work 10/10
    Good job
     
  10. Dark Chocolate

    Dark Chocolate

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    perfect, power to the people! :p
     
  11. Kitabatake

    Kitabatake

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    I added collision sphere, nothing happened.
    I modified bounds radius, geoset extents, animation extents... Nothing happened, still unselectable.

    And as this model is probably only used as an effect or a projectile, I don't think it will even need to be selectable.
    Saves the time wasted on applying locust ability on the model.

    Also the model CAN be selected with drag selection and moved around with Ctrl + 2/4/6/8.
     
  12. tomv8

    tomv8

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    this is real good 15/10 but i would like a walk animation itl look good if like a tails spreading out u know. :0 anyway really good i like it il use it as atachment hope you make some moremodels ;)
     
  13. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Amazing.

    10/10
     
  14. Kurt_Barlow

    Kurt_Barlow

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    Hey, u should make a projectile art like one of the orbiting things around the ball, ah, 10/10 its GREAT
     
  15. Josh

    Josh

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    This thing is amazing, I even tested in-game as a sfx, and it looked incredible! And it stores alot of room! Great Job Kitabatake, And not just great, It Godlike! So Godlike Job! Update: I gave you a 10/10!
     
  16. KingB00ker

    KingB00ker

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    I like the file size :p
     
  17. Kitabatake

    Kitabatake

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    Thanks to all comments, very nice to hear!
     
  18. Aspharatos

    Aspharatos

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    If i could get it to do the big image in the top (except with the orb staying in one place) itd be great for a laser cannon, sort of like a charge --> attack animation. 10/10 pretty good for your first try.
     
  19. tomv8

    tomv8

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    kitabatake i got idea for the animation STAND set the interval 0 to 7600 it looks cool