- Joined
- Feb 17, 2013
- Messages
- 1,331
//The aim of this map is see how confident players are to decide their strategy in the early stages.//
I like this statement.
We, warcraft 3 players are always following traditional map making which features generic elements, which makes the gameplay same all the time. In my opinion, it would be best to make some experimental melee maps which change the gameplay dramatically (without editing scripts).
Examples:
- putting very limited resources to test players who will stand last.
- all red camps
- extreme narrow paths (which you can't move your whole land army)
- odd item drops
- guarded taverns
- unbalanced starting base, so the player will face different challenges depending on which they'll be starting off.
- limited buildable land
- non-mirrored bases and
etc. etc. it should be creative and it's a good idea when every player will receive different experience, so either you will fucked up early or still thriving until the end of the game. I almost played all ladder maps and now I found them boring. (maybe I just want to try different things.)
Example of awesome map that I found here was Frozen Pass. I like this very much because it's too odd and those narrow paths have strategic and comedic value (haha). Some people will say that it's not following the traditional elements of ladder maps but fuck off! This map is enjoyable.
I like this statement.
We, warcraft 3 players are always following traditional map making which features generic elements, which makes the gameplay same all the time. In my opinion, it would be best to make some experimental melee maps which change the gameplay dramatically (without editing scripts).
Examples:
- putting very limited resources to test players who will stand last.
- all red camps
- extreme narrow paths (which you can't move your whole land army)
- odd item drops
- guarded taverns
- unbalanced starting base, so the player will face different challenges depending on which they'll be starting off.
- limited buildable land
- non-mirrored bases and
etc. etc. it should be creative and it's a good idea when every player will receive different experience, so either you will fucked up early or still thriving until the end of the game. I almost played all ladder maps and now I found them boring. (maybe I just want to try different things.)
Example of awesome map that I found here was Frozen Pass. I like this very much because it's too odd and those narrow paths have strategic and comedic value (haha). Some people will say that it's not following the traditional elements of ladder maps but fuck off! This map is enjoyable.
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