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[Role Playing Game] Pearl of Azshara

Level 22
Joined
Jun 11, 2017
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626

PEARL OF AZSHARA

"Azshara is quiet land: mystical creatures and secrets lies here, forever in eternal slumber…"

OVERVIEW

A singleplayer RPG map, that tells us a story about young naga sorcerer, who recieved an important quest - find mystical artifact "Pearl of Azshara".
Explore Azshara - a mysterious land, that frozen in eternal authum.
Discover new secrets, gain new friend and fight against powerful monsters - "Pearl of Azshara" offers you different types of map walkthrough.

STORY

"Rumors says, that there, in Azshara, hidden a one of primal elemental artifacts - Pearl of Azshara. This is a magical necklace with special stones, each of them filled with the purest energy of the lord of the waters, Nepluton. Its power is capable of causing typhoons, splitting rocks and drowning entire fleets…
An mightly empire once held it power, but lost it after great Sundering.
Now newforging Naga Empire wants to retain their treasure back.

Our young witch was sent to Azshara - forgotten land of eternal authum to find it out.
But how she'll complete her quest and what sorcerer will face in Azshara, You need to discover by your own."


NOTABLE CHARACTERS

  • BTNNagaSummoner-Reforged.pngHISSESH
"If we describe a person with only one epithet, then they say one thing about Hissesh - adventurism.
She is one of the many disciples of Lady Sesspira, a powerful matron of the Colifang tribe, whose influence in the empire is very great.
The fervor of Hissesh attracted the servants of the matron and they recommended her to carry out an important assignment of the Queen herself - to search for the Pearl of Azshara, an ancient artifact that disappeared in the whirlwind of the Sundering.
She still had no idea what tests await her…"

  • BTNIllidan.pngLORAMUS THALIPEDES
"Student. Pursuer. Exile.
In ancient times, Loramus was a simple servant of the high nobility - no one cared about his life.
He hated them. They considered him rabble, garbage - he paid them back in full, burning in the fire of his anger.
But the people did not appreciate him. They considered him a traitor for his "demonic trace in the soul" and chained him…
He escaped. He does not care about the opinion of the people - he is thirsty for blood…
Demon blood."

  • BTNSatyrTrickster-Reforged.png BTNFurbolgTracker-Reforged.pngCLASH OF CIVILIZATIONS
"Satyrs and Furbolgs.
As long as they exist, as long as they are at war.
As if enchanted, they do not even try to find a common language, and from Darkshore to Hyjall, the land is ablaze.
Even the quiet Azshara suffers from a war of local forces: the Legashi sect and the Timbermaw tribe.
Is Peace Possible?
If so, for whose benefit?"

  • BTNBanditMage-Reforged.pngARCHMAGE XYLEM
"Madness is the exact repetition of the same action. Time after time, hoping for a change…
These words did not leave Xylem for many years. He was a respected archmage, but his insane experimentation put an end to his career.
Disappointed, he found what seemed like a fairy tale - Azshara.
Here the wise wizard realized what the dalaran's idiots were.
Seekers of true knowledge have already begun to flock under his ranks.
After all, madness is the exact repetition of same action, right?"

And dozens of others awaits you in "Pearl of Azshara"!

FEATURES

DISCOVER NEW STORY
Explore, fight, collect, complete - you can almost anything you want in Pearl of Azshara.
But every decision has it's consequences…


UNCOVER ANCIENT MYSTERIES
Uncover Eldarath Secrets to understand what is "Pearl of Azshara". Speak with different NPC ingame to recieve all pieces of lore.
And find even smallest secrets, that was hidden from eyes for centuries.


UNUSUAL HERO LEVELING
Instead of creeping, you can explore map and recieve EXP from it. Collect items to recieve hero EXP.
Even selling items could give your hero EXP!


MASTER ELEMENTAL POWER
Find new spells that Hissesh could master: from dreadful Sea Elemental enslavement to peaceful Regrowth.
Uncover their new effects and smash the enemy with the powers of 4 elementals combined!


...IN THE AZSHARA'S NAME!

MEDIA
MODEL CREDITS
ICON CREDITS
MISCELLENEOUS CREDITS
KNOWN ISSUES
  • Blizzard Entertainment;
  • Blizzard Entertainment;
  • Parents;
  • Blizzard Entertainment;
  • For inspiration: Meisio;
  • For inspiration: Ingen;
  • Many, many different peoples from XGM & HIVE!
  • Map doesn't have custom music;
  • Sometime FPS could drop;
  • Minor issues;


WALKTHROUGH


CHANGELOG
  • Map was released.
CHANGES
  • Add 2 new items: special item from new quest and ;
  • Added new secret side quest, related to local sky creatures. Can you pray for your salvation? You need to answer this question by yourself;
  • Mountain Giant: now counts as "prey" for quest requiement for "Huntress Riddle";
  • Tree Guard & Corrupted Tree Guard: now counts as "prey" for quest requiement for "Huntress Riddle";
  • Quest "Huntress Riddle": now recieved items deletes after pick up, freeing player hero inventory;
  • Tweaked some explore areas & added new ones;
BALANCE
  • Reduced mana costs to all Hissesh elemental spells by 20-25%;
  • "Chain Lightning": changed chain damage reduce by 28%-25%-21%-19% from 33%-28%-25%-21%;
  • "Forked Lightning": increased spell dealt damage by 15%;
  • "Fireball": fixed damage to secondary targets, now it deals 11-12-13-14-16 fire DMG per second to additional targets near primary spell target;
  • "Regrowth": slightly reduced spell healing power, spell mana restore power remained same;
  • "Earth Shield": increased overall spell lifetime;
  • When Hissesh levels up, her HP & MP restores to 100% and her spell cooldowns skipped;
  • Chimaera & Royal Chimaera: deleted "Whirlwind" spell, reduced monster dealt damage;
  • Tree Guard & Corrupted Tree Guard: increased overall monster danger;
  • Forest Dryad: decreased physical dealt damage;
  • Frenzied Shark: reduced randomizable health amount, changed unit armor type & decreased dealt damage;
  • Riff Hydra: now cannot attack air units;
  • Legashi Satyr units: now player cannot recieve gold from them;
  • Skeletal Bucaneers & Searaiders: now recieved proper attack damage;
  • Rain Water Elementals: decreased randomizable health amount;
  • Now Captain Wrathstorm gives you a "Lesser Healh Potion", not "Health Potion";
  • Now all ruin doodad fountains across map regenerates HP & MP for nearby units;
BUG FIXES
  • Reduced fade in/out transitions in all cinematics by 40-50%;
  • Increased "Fireball" spell unlocking range, while Hissesh burns out trees;
  • Fixed an issue when player couldn't skip Timbermaw Chieftain cinematic;
  • Fixed an issue when player couldn't skip Legashi Satyr Leader cinematic;
  • Fixed an issue with map pathing - now player shouldn't be able to enter mountains where it isn't allowed;
  • Fixed translation errors across map;
  • Fixed an issue with quest "Huntress Riddle" - now player should be able to complete it;
  • Fixed an issue with quest "False God" - now player can't satisfy or defile statue ghost without approaching it;
  • Fixed some text issues with Hissesh spell unlocking;
  • Fixed an issue with quest "Eternal War" - now quest should phase world properly;
  • Fixed an issue with quest "Eternal War", when Hissesh sided with Timbermaw - now enemies should appear after resolving conflict;
  • Fixed an issue with Elder Rootwood after completing "Eternal War" - now he doesn't participate in resolved conflict phase;
  • Fixed an issue with item "Book of Forgotten" - now item have it's spell effects;
  • Fixed some minor issues across all map.
MAJOR MAP CHANGES
  • Hissesh recieved her 2 new Arcane Spells - "Open Rift" & "Phylosophic Stone", each with their special unlock requirement. Also item "Runic Glossary", recieved from Malorn Warlock cinematic for "Pearl of Azshara" transformed into arcane spell "Open Runic Glossary", which have the same effect as previous item. You can find these new spells in "Arcane Book" (Hotkey: T);
  • Quality of Life - added numerous minimap icons for main quest and side quests, helping player to find out quest objective. Also some quest items now perish from inventory while you're doing quests, still "encounting" into their proper quests but lower amount of used inventory item slots;
  • Add 1 new side quest, related to Turtle Lair in south Eldarath Beach - can you find out a mystery of "Dragon Turtle" and strange engineer? Who knows, but reward will be… Precious;
MINOR CHANGES
  • Added some islands in Azshara's sea, where you can find some gems or other items;
  • Added 3+ new areas to be discovered by Hissesh. Note that map area is a specific zone, enter of which heroine recieves EXP;
  • Added new side quest, related to Turtle Lair, so you can't provoke Dragon Turtle by gems from now;
  • Added some side stories, related to infamous Lord Inut and his chickens;
  • Added new scenes for starting cinematic & first Bendis cinematic;
  • Minor decoration addition to some map regions across whole map;
  • Now you can clear map screen from text by using "ESC" button. Works when player isn't watching cinematic;
  • Now Ruined Fountains can restore health & mana of nearby units;
QUEST CHANGES
  • Now all texts before NPC's dialog should be cleared out of player screen;
  • Replaced all questgiver requirement finish SFX from "!" to "?";
  • Quest "Nature Balance": now naturalist Kelen can provide you some hints about enchanted deers and show them on map;
  • Quest "False God": updated Bendis first cinematic; if you don't visited Cenarious Statues before quest discover, you'll recieve quest marks on minimap, that shows all 4 locations for Cenarious Statues;
  • Quest "False God": now player could kill tree guards to complete quest requirement, without corrupting/fightning Cenarious Statues;
  • Quest "Huntress Riddle": now all needed NPC and Son of Goldrinn location are highlighted by SFX, if you didin't visited them before quest;
  • Quest "Damnation": now Timbermaw Alchemist & Bandit Camp location shows up by marks, player recieves hint about "decursing" Lunar Fountain; player recieves Runic Language knowledge after completing quest;
  • Quest "Happy End!": recieved quest marks in order to give proper gameplay feelings, "Strange Figurine" now provides a REALLY smell, not a map ping;
  • Quest "Happy End!": now Thristleback Chieftain properly recieves his Rainbow Gem;
  • Quest "Eternal War - Legashi Wins": all nature-related creatures on map (like dryads, tree guard, treants, mountain giants) will became hostile to player;
BUG FIXES
  • Fixed an issue with some reward items;
  • Fixed an issue with quest "Damnation" - now player should be able to finish it properly & quest marks properly completed in questlogs;
  • Fixed an issue with blue Hissesh after skipping starting cinematic;
  • Quest "Xylem Wisdom": now player should be able to complete this quest, added missing animals to their proper group;
  • Quest "False God": now Earth Spirit flowers should spawn after entering Earth Statue area, not before;
  • Quest "Eternal War": now quest properly marks in questlog, while eithier Timbermaw or Legashi wins;
  • Quest "Eternal War - Timbermaw Wins": satyr ghost clan now properly named & spawn timers corrected;
  • Quest "Xylem Charisma": now quest requirement should properly completes;
  • Fixed some text translation issues;
  • Minor fixes across whole map;
BALANCE
  • Minor changes across whole Hissesh learnable spells;
  • Removed "Empty Bottle" near Ancient Warrior statue - now you should find alchogol and sell it to Falnados for item;
  • Decreased cooldowns for fire spells by 10-15%.
MINOR CHANGES
  • Added 3 new map areas to be discovered, also some of them have special enemies & rewards;
  • Now player could turn off most of fire braizers upon map;
  • Some small additions of special units across whole map, most of them are hidden from normal eyes;
  • Now in quest "Nature Balance" all clues have their unique texts and properly highlights deers on your mini-map;
  • Recreated map shadows, so map overlook became slightly better;
  • Added a small road, that leads to Arcane Temple with Bendis the Damned in it;
  • Slightly changed minimap color of Twilight Forest trees, making them more twilight;
BUG FIXES
  • Fixed an issue with Elder Loredo quests - now player should be able to complete "Xylem Wisdom" and complete after it "Xylem Charisma" quests;
  • Fixed an issue with Elder Loredo rabbit cinematic - now player should be able to skip it;
  • Fixed issues with item "Rod of Discord" - now most of map units could be "used" as proper rod targets;
  • Fixed an issue with quest "Damnation" - now Lunar-Blessed Fountain doesn't require Empty Vial when player wants to dispell arcane shield from fountain;
  • Fixed an issue with quest "False God" - now player can complete it's requirement before discovering quest;
  • Fixed an issue with Bendis the Damned starting cinematic;
  • Fixed an issue with Redshell Turtle spell - now she should properly waste your resources and create random item without "resource burn out";
  • Fixed some issues, related to dispell spells across whole map;
  • Fixed an issue, related to Hissesh "Phylosophic Stone" - now it should properly transform selected item and return mana if target item isn't appropriable;
  • Translated nearly all untranslated texts across whole map;
  • Now Hissesh should lose buff "Gift of Cenarious" if she helped Legashi in their conflict;
BALANCE
  • Added some new items to next map traders: Legashi Demonologist, Legashi Huckster, Timbermaw Alchemist (if you talked to him), Timbermaw Druid. Note that Legashi Huckster/Timbermaw Druid disapperas after Timbermaw/Legashi wins in their conflict;
  • Changed stock item cooldowns for most of sellable items. That doesn't affected new added items;
  • Now Sandwalking Tidecaller can properly slow down on his attacks.
MINOR CHANGES
  • Added a backpack: temporary solution to item overwhelming. It is a hero with additional 6 slots, where you can store items like in normal inventory. Many reward items with passive effects will also work while in backpack;
  • Added 1 special ending for side quest "Eternal War" - now player could complete it by defeating Timbermaw and Legashi together. Note that you'll be able to achieve this ending BEFORE choosing any side of conflict. After attacking conflict side, they'll became aggresive towards you and you can't select them after that;
  • Added new 1 side quest, related to fountain ghost and her beloved executioner;
  • Small changes in side quest "Huntress Riddle": added some hints about all 3 jewels, tweaked some related events;
  • Small changes in side quest "Damnation": Lunar Fountain recieved his quest icon if player doesn't visited it before quest, satyr leader spawns after speaking with alchemist and now he drops special quest-related letter;
  • Small changes in side quest "Eye of Depths": now player could kill Abyss Dweller on Abyss Island to recieve treasure chest key;
  • Changed "Arcane Explosion" arcane spell to "Purge", which works like basic purge spell and could be useful for side quests "Nature Balance" or "Damnation";
  • Changed "Earth Shield" unlock requirement - now player need to recieve at least 1 Gift of Cenarious, not defeating Elder Hardrock;
  • Minor changes across whole map;
BALANCE
  • Now player could use spells to destroy treasure chests;
  • Changed "Rod of Azure Seas" item effect: now usage of elemental spells like "Chain Lightning" or "Regrowth" increases dealt basic damage up to 120;
  • Changed "Book of Forgotten" item effect: when hero level up, book allows to increase level of 1 elemental spells for free;
  • Changed "Enchanted Black Gemstone" item effect: now it's active item, which replaces target item with special gem, which increases max HP by 15 when acquired;
  • Now "Sacrificing Knife" deals damage when used, according to item description;
  • Changed "Dreamthread Hood" item effect: now usage of elemental spells like "Chain Lightning" or "Regrowth" restores 10 MP for item owner;
BUG FIXES
  • Fixed an issue with side quest "Xylem Charisma" - now player could finish quest;
  • Changed hints, related to completition optional quest requirement for main quest "Pearl of Azshara";
  • Minor fixes across whole map;

MAJOR NEW CONTENT

  • New Adventure: More than 10 new events of different themes: from small-scale demonic invasion to dreadful night knight, who roams across Azshara;
  • Madness Awaits: Master power of madness to increase power of your elemental spells, but it will cost your sanity - will you sacrifice it or not?
  • Mercenary Contracts: speak with Captain Wrathstorm to hire your trustful companion, who will fight for you until death;
  • New Items to Gather: find new merchants, who are hidden across whole Azshara, to buy new unusual items or old ones;
  • New Enemies to Fight: fight with new enemies like dreadful Infernal or wrathful Night Knight - and gather your rewards;

MINOR CHANGES

  • Now Eldarath Inkeeper could sell you alcohol, if you destroyed your reputation with Thristleskin murloc village;
  • Now neutral monster should aggressively responce to your attacking spells, such as "Chain Lighning" or "Fireball";
  • Added 2+ map areas to be discovered;
  • Now elementals have different opinions on player: earth elementals doesn't want to attack you first, water elementals will be pleasant if you help Baron Aquantis, but fire elementals aggressive towards you all time;
  • Added small yet global event, related to freezing all fire braizers across Azshara - just try to do it and see what will happen;
  • Small decorative changes across whole Azshara: in fel-tainted grove you can visit fel wisps, or you can find their authum brothers in north Azshara corner, or you can find some new ruined structures across whole Brightwood Forest;
  • Now player could use "Elemental-filled Bottle" to free trapped Air Cenarius spirit;
  • Now all Forest Dryads, who enters Twilight Forest, rename themself into "Twilight Dryads" and recieve blue-violet transparent color;
  • Renamed NPC "Captain Shadow" into "Captain's Shadow";
  • Changed outlook of next runes: "Vex", "Gul", "Hal", "
  • Added new hints about "Pearl of Azshara" when completing next side quests: "Xylem Charisma", "False Gods", "Eye of Depths", "Huntress Riddle";
  • Changed Hissesh model from "Naga Summoner" to "Naga Sorceress";

BALANCE CHANGES

  • Removed all unused upgrades from all neutral / aggressive enemies, due to upcoming changes in next version;
  • Decreased recieved hero exp from exploring by 15%;
  • Decreased overall spell effects from next elemental spells: "Fireball", "Chain Lightning", "Regrowth";
  • Increased dealt damage for "Forked Lightning" by 10-15%, determining on spell level;
  • Decreased cooldown for all levels of "Enslave Sea Elemental" by 30% and increased lifespawn of Enslaved Sea Elemental by 15%, to enable player summon more than 1 elemental;
  • Added next mana potions, which could be useful to quickly restore your mana pool: "Lesser Mana Potion", "Mana Potion", "Great Mana Potion";
  • Decreased Chimaera & Royal Chimaera power by 15%;
  • Now Tree Guards & Corrupted Tree Guards attack values properly changes with their "size types": big Tree Guard deals more damage than small or medium Tree Guard;
  • Decreased power of "Forest Dryads" by 25%, reducing their level from 8 to 6 and replacing their "Hero" attack type with "Piercing" attack type;
  • Added new neutral animals, who spawns across whole Azure Sea, to help player fight with annoying sharks or dreadful battleship;
  • Now Hissesh shouldn't recieve EXP from friendly Timbermaw/Legashi killings;
  • Increased total popularity of Azshara by 10-15%;
  • Now makruras and crabs could "walk" on water - there's no way to hide from them;
  • Now special night-time events occur on 0.00, also NPC goes to sleep on 0.00, not 18.00 like before;
BUG FIXES
  • Fixed minor bug, that occured in side quest "False God" - now player can't recieve earth flowers before speaking with Earth Cenarius spirit;
  • Fixed bug with item "Lucky Coin" - now if player doesn't have substracting gold value, he'll be shot with lightning, recieving damage;
  • Fixed sound error with "Redshell Turtle" - now player should hear constant "thunder" sound near this unit;
  • Fixed (?) strange sound error with Hissesh attack sound - due to model changement, it should disappear;
  • Fixed unprevented errors with side quest "Nature Balance" - now killed corrupted dears should respawn and stag notes should properly disappear after buying;
  • Fixed unexpected errors with side quest "Eye of Depths" - now player can't interact with Abyss Giant on night and can't activate ritual circle without quest;
  • Now Abyss Watcher, used in side quest "Eye of Depths", should be able to drop items from his inventory;
  • Now player can't speak with NPC "Forgotten Ghost" or fight with "Old Crunchy" before recieving side quest "Huntress Riddle";
  • Now neutral monster "Dreamwalk" should roam through whole map like crazy;
  • Now backpack can't level up;
  • Now all alcohol items properly named "alcohol", not "alchogol";
  • Minor bug fixes across whole Azshara.

MINOR CHANGES

  • Add new item "Forest Sister Necklace" with next effect: Using "Chain Lightning" or "Forked Lightning" could provoke a "Evocation" of main target, dealing [HP/4] lightning DMG. Item effect works even in Hissesh Backpack;
  • Add new item "Eldarath Brilliant Ring" with next effect: When you own this ring, an invincible wisp will follow you, attacking nearby enemies. Item effect works even in Hissesh Backpack;
  • Main Quest Quality of Life Changes: Tweaked amount of "needed" words to be learn for deciphering Rune Stones, rewritten deciphered text on each Rune Stone and provided with explanable hints;
  • Side Quest Quaility of Life Changes: Tweaked side quest "Nature Balance": now deers spawns at the same time and doesn't despawn at night/day; Tweaked side quest "False God": now riddles from Cenarious spirits became more understandable;

BALANCE

  • Increased overall Hissesh EXP level barrier from 200 to 450 - 950 - 1350 - etc, but each level up gives Hissesh additional bonuses to her stats;
  • Increased spellpower of next spells: "Chain Lightning", "Forked Lightning", "Regrowth" and "Flamestrike";
  • Replaced "Fireball" with "Unleash Flamewrath" - summoning spell, which creates fire elemental that can clone himself after enough successful attacks;
  • Replaced "Gifts of Sea" with "Soul of Sea" - summoning spell, which splits up heroine into 5 small water elementals for some time;
  • Reconfigurated arcane items in Hissesh Arcane Spellbook;
  • Replaced arcane spell "Activate Mana Shield" with "Mirror Image" - creates 2 mirror images of Hissesh to distract enemy;
  • Added 1 new arcane spell - "Stasis Rune" - create stasis rune at target location, which will stun nearby enemies after enemy will step on it;
  • Minor balance changes across whole enemies on Azshara;
  • Now player can't upgrade his elemental spells, if doesn't know any elemental spell for upgradable elemental school;
  • Now player automaticaly receives new elemental spell while "learning" it, if Hissesh doesn't possess any spell of new learn elemental school;
  • Now player can't receive upgrades from Elemental Stones of unknown elemental schools, if he didn't possess any spell of matching school;
  • Now collecting gems would give Hissesh not +5 EXP, but random EXP from range 1-5;
  • Increased Hissesh daytime sight range by 20%;
  • Increased Hissesh nighttime sight range by 15%;
  • Now player could see another ghosts in Eldarath ruins and beyond them without "Gem of Truth Seeing";
  • Renamed item "Gem of True Seeing" into "Gem of Truth Seeing";
  • Changed player colors for next AI-players: "Cenarious Circle", "Azshara Creatures";
  • Now all Cenarious Spirits near their statues have level 5, not 10;
  • Now Awakened Doomguard spawns from Cursed Wolf after last dies, not by "Curse of Doom" spell;
  • Minor balance tweaks across whole Azshara;

BUG FIXES

  • Fixed an issue, when game registered quest usage of "Rod of Discord" after completing quest requirement;
  • Fixed an issue which occured with Naturalist Kelen hints - now they should properly show up after usage;
  • Fixed an issue, which sometimes occur with furbolg/satyr leaders;
  • Fixed an issue with enourmously big satyr leader in WC3:Reforged with classic graphics;
  • Now event "Sand Hydra" should normaly occur in game;
  • Now rare event "Dragons Arriving" should normaly occur in game;
  • Now rare event "Emerald Rift" should normaly occur in game;
  • Decreased overall amount of Hungry Wolfs for side quest "Xylem Agility";
  • Minor text issues, that I've found, were fixed.
  • Skipped!

MAJOR NEW CONTENT

  • Meet IO THE WISP – your most favorable companion, which would help you in finding Pearl of Azshara and beyond;
  • Face PLANET APPULSE – new global event, which will re-shape Azshara forever: new items, new quests, new spells and new monsters waits!
  • Learn NEW HERO SPELLS – now your spellpower is determined by YOUR level, master fire-earth skills or defile land with fel magic;
  • Discover TALENTS – special passive effects, that will change your spellstyle in different ways and talent amount isn’t limited;

MINOR NEW CONTENT

  • Implemented usage of Bribe’s “Damage Engine”;
  • Now map graphics is restricted to “CLASSIC”, even if player is selected “REFORGED” in his game settings;
  • Added 10+ new side quests to be completed;
  • Added special Visage quests, required to increase power of your companion Wisp;
  • Added new traders, which will replace old-ones after special circumstances;
  • Now player can fight against NPC, but they will fight back;
  • Added 5+ new areas to be visited by player;
  • Added dozens of new secrets to be discovered by player;
  • Slightly tweaked old side quests;
  • Added 10+ new items to be collected, tweaked charged potions;
  • Added new alcohol to be gained by player;
  • Implemented player attribute multiboard, which contains main and new-added attributes, amount of completed quests and last completed quest, amount of discovered object types and Planet Appulse data;

BALANCE CHANGES

  • Now player’s spellpower will be slightly determined by terrain: water and air spell will be empowered while in water, but fire will be depowered;
  • Now Hissesh will move very fast, if she is in water;
  • Remastered Player Mercenary system – now it’s controllable by bot, which will follow Hissesh until his death. Mercenary can be replaced by special items, only 1 mercenary at the same time;
  • Now “Carved Timbermaw/Legashi Statues” will summon mercenary hero, which will follow rules above. This items allows player to replace already existant mercenary;
  • Slightly tweaked initial spellpower of air, earth and fire Hissesh spells;
  • Now nearly all summons benefits from CHARISMA value – new hero attribute, which will affect summon lifetime, limit and other summon values;
  • Now player can receive cashbacks by increasing his TRADE value – new hero attribute, which will affect player cashback chance and value;
  • Now nearly all effect with chance will benefit from LUCK value – new hero attribute, which will affect most of random effects on map;
  • Now player can interact with neutral NPC to speak with them by selecting, allowing them to response some phrase;
  • Now player can receive Abyssal Sign, which will give Hissesh special bonus and unlocks additional interactions across Azshara;
  • Now Hissesh can freely die due to implementation of “Bonfire” system, which will allow player to resurrect after death at the selected bonfire;
  • Now Hissesh can interact with Azshara by her spells, manipulating BALANCE value – new attribute, which starts from 50 and could be decreased down to 0, which will empower non-nature creatures, or increased up to 100, which will empower nature creatures across Azshara;
  • Reworked “Eternal War” initial conflict – now sides will train their troops from barracks, new defensive buildings appeared and sides will constantly improve their units by upgrades;

TERRAIN CHANGES

  • Now in Twilight Forest player can find small lakes, which will increase Hissesh movement speed;
  • Now player can nearly free travel across all previously inaccessible areas like mountains and find new rewards there;
  • Added 3+ new small-scale islands across Azshara Azure Sea, where player can find gems or gold;
  • Added some special secret areas on mountains above Timbermaw Hold;
  • Adjusted traveling across Azure Sea by adding maw rifts, which will allow player to quickly teleport across sea;
  • Slightly tweaked “Stormbreaker End” area terrain;
  • Slightly tweaked “Dragon Turtle Lair” area terrain;
  • Slightly tweaked “Eldarath” area terrain;
  • Reworked “Ruins of Lunar Temple” area – now it should resemble ruins of ancient temple;

MONSTER CHANGES

  • Minor tweaks for Timbermaw/Legashi factions;
  • Now Tree Guards will appear from fallen trees more frequently than before;
  • Now undead deals increased damage from all sources across all non-undead;
  • Now summoned/arcane creatures receive more damage from all sources;
  • Now elementals differ through their alignment: water elementals initially aggressive but could be turned into passive; earth elementals are passive initially, but could be turned into aggressive; fire elementals permanently aggressive; air elementals initially aggressive, but could be turned into passive;
  • Now all Tree Sprouts starts as injured, and player can heal them for reward;
  • Now player can gift seashells or flowers to any NPC, increasing their max HP and receiving EXP reward;
  • Additional minor changes for other monsters across all factions;

BUG FIXES

  • Fixed an issue, which occurred with “Dragon Arriving” event – now player should be able to see those creatures;
  • Fixed an issue, which occurred in “Damnation” side quest – now player should be able to finish side quest without any issues;
  • Fixed an issue, which occurred in Thrisleback Village – now player can fail side quest;
  • Replaced mechanism, by which player can access “Wrath of the Loa/Into Other Side” side quest;
  • Fixed some minor issues in starting cinematics;
  • Fixed strange lags in cinematics by forcefully using “CLASSIC” graphics in map settings.

BUG FIXES & CHANGES

  • Added a special NPC, related to Xylem Encampment, in Eldarath to provide more clarified story about Xylem & Hissesh relations;
  • Added missing phrases for Spitelash Murloc & Naga units;
  • Now Spitelash Coral Bed, which will spawn after finishing main quest "Pearl of Azshara", can buy your items and heals nearby units over time;
  • Fixed an issue with main post-Appulse quest - "Exodus": now player should be able to complete main quest;
  • Fixed issues with side quest "Treasure Island" - now player shouldn't stuck, if he don't had enought space in inventory for medallion;
  • Fixed issues with non-working items & wrong working effects.

MINOR NEW CONTENT

  • Appulse Monsters Prevail: Added 3+ special mini-bosses, each of them have dreadful abilities and valuable reward for their defeating. Note that not only player can participate in fight against them;
  • Item Changes: Overall correction of items, adding 3+ new items to acquire, replaced some odd effects like "Enchanted Black Gemstone" with more valuble, finished triggering of "Maw Shark Tooth" item;
  • Hissesh SpellDMG Bonus: Additionaly to all values, now player can additionaly increase his spell damage from air/fire/earth/fel attacking spells, mostly by using new "Enchanted Black Gemstone" effect & permanent bonus from 2 new items.

BALANCE & BUG FIXES

  • Fixed an issue, that occured in Druid Visage quest - now player should complete it correctly;
  • Fixed an issue with Wandering Xylem student - now he should properly leave Eldarath;
  • Fixed an issue, that occured in Archer Visage quest - now player should be able to complete it correctly;
  • Fixed minor issues across whole map;
  • Fixed issue with items, that required an spellcast - now they should include latest added elemental skills from v1.05;

  • Corrected Appulse creatures, some of them recieved buffs, some of them - nerfed;
  • Added an "Spell Damage" hidden value to Hissesh attacking spells - special bonus value, that will even more increase damage from your spells;
  • Small item corrections across all quest rewards.

BALANCE & BUG FIXES

  • Corrected tooltip issue that occurred in the latest version - now player tooltips should look correctly;
  • Tweaked different map events across Azshara;
  • Small corrections to items that Hissesh can acquire;
  • Reverted changes from v1.06;
  • Minore text corrections across the whole map.

 

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Level 22
Joined
Jun 11, 2017
Messages
626
As first devpost I want to tell you about main mechanics in "Pearl of Azshara":
  1. Leveling - you can't recieve XP by standard WC3 way. Instead, you need to explore. Yeah, just explore: find new areas, items, meet NPC, speak with them, use spells. Although leveling system will be similar to Elder Scrolls games. But without world autoleveling!
  2. Neutrals - main concept of map is avaliable to complete it without any kills. So local animals or NPC wouldn't attack you first or until you approach too close to them, so they'll feel themselfs threatened. And it pacifism makes sense - you don't recieve any XP from killing, so you can't level your hero by that way;
  3. Weather & Daytime - most of living NPC will go sleep into their "homes" upon dusk and return to normal life after sunrise. And rain could inflict thunderstorm, that could damage you or more;
  4. Events - firstly I wanted to realize animal life system, but though - it'd be a big smash for this rpg map, so I'll add similiar to "Battle of Darrowshire" map events, but they'd be trigger by player in some ways. Also some quests could start a global events, and some of them could really re-shape map;
  5. UI - it's not an main feature, but currently I'm looking forward to implement some sort of custom UI.
EDIT:
Note that some of listed mechanics could be "scrapped", because I don't want to inflate that map with different systems, that not necessary.
 
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Level 22
Joined
Jun 11, 2017
Messages
626
I though that today I'll post another development information, but decided to show some new screenshots, demonstrating my "work" upon map terrain.
Notice that all screenshots that I post are WIP, so some location could be changed in release!

Screenshots are in post files and my special "Pearl of Azshara" media album here.
 

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Level 22
Joined
Jun 11, 2017
Messages
626
As I say, today I'll share with you some new general map images. And what I have now:
  • Completed terraining, so started decorating map, firstly filling some non-major areas. Note that some of them could be changed;
  • Completed Timbermaw & Legashi areas;
  • Created a "Twilight Forest", which history I'll uncover later.
Not too much as I wanted, but atleast something.
And yes - all of new images will be reposted in special "Pearl of Azshara" album in HIVE media.
See you next time in next devpost.
 

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Level 22
Joined
Jun 11, 2017
Messages
626
Currently I can't show some new screenshots, because I want to share with you next thing:
Map slowly coming into "playable" state. So maybe in coming days I'll try to release special "demo" version with some playable content.
I'll be glad to hear your review's - they can help me to understand problems and correct my map!
So stay tuned.
 
Level 22
Joined
Jun 11, 2017
Messages
626
I decided that I need to show up you what you can "touch" in Demo.
Demo version will have next content:
  • At least 7 side quests with different ways to complete. Also most of them linked with each other, so while you completing one, you can recieve something, that needed in another quest;
  • Azshara hides a lot of jewel gems. Can you find them all?
  • Some sort of trigger spells for main heroine and other characters;
  • Weather;
  • Some events like in "Battle of Darrowshire";
  • Prototype of leveling system;
What demo version will not include:
  • Main storyline;
  • Puzzles;
  • Cinematics;
  • Some of custom UI.
Currently I don't have release data, but I'll try to make it as soon as possible.
 
Level 22
Joined
Jun 11, 2017
Messages
626
Demo development is in full swing, so I want to share with you some information about mechanics.
One of most important mechanic is day/night circle.
  • When day is on, most of animals will wander, NPC will be able and you can complete quests. Also some quests tasks requires daytime to be completed (but don't worry, only in 1 quest at all);
  • When night is on, most of animals will fall asleep, NPC will go to their camps and fall asleep too and your vision will be reduced. Also some new creatures could appear in different areas, unlocking some new events, items or even some quests.
  • On night you can't speak with living NPC, because they're want to sleep and wouldn't take/give you any quests. So you need to plan your walkthrough to minimize night time. But don't worry - for balance, I reduced a game time speed on daytime and increased it on night, enabling you to complete quests more pleasant way;
  • In DEMO, you'll see an prototype of that circle, so you can learn main features and configurate your gameplay - system wouldn't be changed in release.
Also I decided to create all cinematics for side quests, so side stories would feel more…
Filled, I think.
Some screenshots below (currently cinematics on russian language, just for test purposes).
 

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Level 4
Joined
Jul 15, 2021
Messages
40
Demo development is in full swing, so I want to share with you some information about mechanics.
One of most important mechanic is day/night circle.
  • When day is on, most of animals will wander, NPC will be able and you can complete quests. Also some quests tasks requires daytime to be completed (but don't worry, only in 1 quest at all);
  • When night is on, most of animals will fall asleep, NPC will go to their camps and fall asleep too and your vision will be reduced. Also some new creatures could appear in different areas, unlocking some new events, items or even some quests.
  • On night you can't speak with living NPC, because they're want to sleep and wouldn't take/give you any quests. So you need to plan your walkthrough to minimize night time. But don't worry - for balance, I reduced a game time speed on daytime and increased it on night, enabling you to complete quests more pleasant way;
  • In DEMO, you'll see an prototype of that circle, so you can learn main features and configurate your gameplay - system wouldn't be changed in release.
Also I decided to create all cinematics for side quests, so side stories would feel more…
Filled, I think.
Some screenshots below (currently cinematics on russian language, just for test purposes).

The landscape is beautiful, and the story is intriguing. Already can't wait to get through and record the walkthrough :)

The day and night dependency system is a non-negotiable idea that will help immerse you in the story.
 
Level 22
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Jun 11, 2017
Messages
626
The landscape is beautiful, and the story is intriguing. Already can't wait to get through and record the walkthrough :)

The day and night dependency system is a non-negotiable idea that will help immerse you in the story.
Thank you!
But I want to clarify - in Demo, you will see only side stories, mainplot will be blocked.
However side quests are interesting too…
 
Level 22
Joined
Jun 11, 2017
Messages
626
Some small yet news I want to share about project:
  • First of all, I decided to slightly cut some un-doned content. Why? Because I feel that map shouldn't be "big" - it should have side stories, some custom features, main plot and different endings. Custom interface? Maybe, I'm not sure. Also I don't even feel that I have "main idea" in my head, but I still continue my work on playable demo;
  • I thought that I should create many spells for hero, that could be found in map. I don't scrapped that idea, but decided to lower amount of spells from 20 to 8-10. Player will be able to "unlearn" them by using "Book of Forgotten" or "Shrine of Ancient Knowledgies", that could be recieved from side quest or found in Elderath City respectively;
  • Weather remain unchanged;
  • Day/night system remain unchanged;
  • Events? I don't even started them :D But I think that they'll be determined mainly by map area or quests, and in second by weather. You can find small squad of water elementals on starting beach even when sun is "heating";
  • Some small features like ents spawning from dying trees or lurking in depths creatures (they'll eat you!);
  • Quests. You'll encount at least 7 side quests in demo and 11 in full version. And yes - 95% of side quests already scripted;
  • LUA? I wanted to bring it more, but I'll use my conservative GUI uproach;
  • Music? Last but not the least;
  • When demo will release? Currently I have some issues in irl, but I'll try to release it before New Year.
No screenshots for now, because next post will be about demo release.
See you later and thanks for read.
Good luck!
 
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Level 22
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Jun 11, 2017
Messages
626
Not a demo release, but I want to clarify final list of content, that will be avaliable in DEMO version:
  1. Main hero with 3 different spells, that will help player to complete content. Note that you can't change them in demo;
  2. Atleast 8 different side quests, which could be completed;
  3. 11 different events: from dryads, whom you can gift flowers to ancient ruins, filled with ghosts;
  4. Tweaked Hero Leveling - recieve exp from quests, exploring or gemhunting;
  5. 200+ hidden gems;
  6. Custom Weather - different map regions could have different weather;
  7. Some custom spells & items.
Currently I think that map wouldn't recieve a lot of changes after demo, but anyway - full release in next year.
I'll try to post demo tomorrow or 30.12.
Stay safe!
 
Level 4
Joined
Jul 15, 2021
Messages
40
Not a demo release, but I want to clarify final list of content, that will be avaliable in DEMO version:
  1. Main hero with 3 different spells, that will help player to complete content. Note that you can't change them in demo;
  2. Atleast 8 different side quests, which could be completed;
  3. 11 different events: from dryads, whom you can gift flowers to ancient ruins, filled with ghosts;
  4. Tweaked Hero Leveling - recieve exp from quests, exploring or gemhunting;
  5. 200+ hidden gems;
  6. Custom Weather - different map regions could have different weather;
  7. Some custom spells & items.
Currently I think that map wouldn't recieve a lot of changes after demo, but anyway - full release in next year.
I'll try to post demo tomorrow or 30.12.
Stay safe!

Incredible news! I'm looking forward to the demo, but what languages will it be available in? Since your projects were previously available in several languages
 
Level 22
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Jun 11, 2017
Messages
626
So, as I promised - DEMO version is here.
You can encount some bugs, unbalance, unskippable cinematics... But remember - it's a DEMO version with limited content.
Please, if you find out bugs or have a suggestion - tag me!

Enjoy.
Full release would be after New Year, no data at all.
 

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Level 22
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Development goes slow & steady, but currently I finished all abilities for ALL monsters and tried to make all of them UNIQUE to each monster type. Currently I used standard spells from Object Editor, but some of them later would be modificated by code.

Anyway that's not main for map, because you can complete map without creeping, killing only quest mobs.
Also I decided to add some new side quests, like:
  1. Treasure Island - You found strange ghost treasure chest. Strange energy from it lures you to open it. Maybe it contains treasures, but it closed by key. But where is it?
  2. Murloc Quest - Quest from murlocs and everything on murloc language? Oh crap. Note that you can disable murloc language before gameplay, otherwise you'll be forced to understanding their "language".
  3. Xylem Charisma - Can you solve local wars and show your charisma? Only time will tell...
Note that not only these new quests will be added, but some old side quests would be changed in release version.
Currently that's all what can I say, but more information will be later.
Stay safe.



PS: I want to clarify about quests - information listed above isn't final, so everything could change and some of noted quests might not see release.
 
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Level 22
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Jun 11, 2017
Messages
626
Some days passed after last post, and despite being ill, I'm working on release version.
So what I've added:
  • More different items in merchant shops - they'll help you in fights;
  • Added new events like timed merchant with random sellable stuff (really random!) or cursed corsair ship, that haunts Azshara waters. Also some other events were tweaked: elementals now aggressive to nearby units and sometimes will roam on map, dryads now can recieve your flower gifts & more;
  • Added 2 new side quests: Can you open strange chest? Or awake others from deep sleep? Time will only answer;
  • Started a main questline development. Let me tell right now - it will be short. However map wouldn't show you "Victory" when you find Pearl of Azshara - you'll just complete questline and be able to do anything that you want. That's all I can say about main questline;
  • Most of items now can stack up to 50. It's really helpfull when you collect flowers or seashells;
What changed:
  • Intro cinematic - added some action, but it still requires some work on it;
  • Gold - as you saw in DEMO (if you played it, of course), you didn't recieve gold from side quest. It's a bug which inspired me to limit goldfarm on map, making gold a valuable resource - account all coins and don't waste it on "useless" things!
  • Most of spawnable event unit recieve random max HP, MP and armor. Some of them will recieve random abilities too;
  • Now all cinematics are skippable. As they should be;

Not only what added or changed, but I decided to cut down some ideas like:
  • Custom UI - it's not hard to implement, but right now it'll feel blatant and messy. Maybe I'll change some things from their current form into UI form, but not in release;
And what remains to be fixed:
  • Strange neutral creep behavior - when other mobs attack them, they're trying to run away from damage source, instead of fightning;
  • Timbermaw & Legashi conflict balance - right now furbolgs constantly push satyrs back to their base, even when deleted their special hero;
  • Other non-major issues, that need to fixed before release.

Remains one thing.
Most important question is: when release?
I don't know, but if I continue to work in current worktemp, I think that I'll release it maybe on next week.
If everything go smooth.

Also I want to share with you some screenshots, but for testing proposes they're almost on russian.
And some additional screenshots, how map is played on classic graphics - personally I think that looks pretty good.
 

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Level 22
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Jun 11, 2017
Messages
626
Interesting idea to make local fauna neutral to you until you attack them they became aggresive like in WOW, but i'm not fully understand for what purpose need these purple crystals in game?
Thanks for your replay, I hope that you like it!
Purple crystals? You mean gemstones?
If yes - when hero collect them, he will recieve EXP and by that order Hissesh can level up. Also they're used in some quests and serve as additional currency.
In full version, which I'll try release today or tomorrow, you'll be able to recieve some special thing for collecting ALL of them.
 
Level 18
Joined
Oct 25, 2006
Messages
1,170
Terrain looks pretty good.

I'm totally on board with your design philosophy of 'not doing more than necessary'. Packing a map with too many things can feel overwhelming and dillute what's good about it in the first place.

Keep up the good work and motivation!

Also, it's nice to be able to follow your progress through these short devblogs! Keem 'em coming :)
 
Level 22
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Jun 11, 2017
Messages
626
Terrain looks pretty good.

I'm totally on board with your design philosophy of 'not doing more than necessary'. Packing a map with too many things can feel overwhelming and dillute what's good about it in the first place.

Keep up the good work and motivation!

Also, it's nice to be able to follow your progress through these short devblogs! Keem 'em coming :)
Thanks, I wish you too a good mood and motivation!
What about map - in overall, I can say that map is finished on 80%. Maybe in next updates I'll try to implement some custom UI where it could be useful, but currently I'm working on map translation into another language.

Thank you again!
 
Level 22
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Jun 11, 2017
Messages
626
Just released a map translated version, but map development didn't stop. Because main map content was released, I decieded to polish it and in next yet first v1.0x version I'll add:
  • Some custom frames: for example Runic Glossary will became a frame, not an item, so you would not bother about losing it or selling - you'll be able to disable it after completing main questline;
  • Make all quest-related items disappear when pick up - because our Hissesh's inventory have only 6 slots, we need to keep only important items in it. For example shells will became a small multiboard, which could be turned off if you don't need them;
  • Balance, balance, balance…
  • Small content additions & changes to quests;
  • Maybe some map modes: "Explorer" - complete main questline in 30 Warcraft Days or other, but this isn't main in development.
More information later, because right now I'm busy with my another project - Exodus of the Horde TD.
 
Level 22
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New version 1.02 can be named as "quality of life" version, because I decided to slightly re-wind my map explore design and help player where he need it.
In new 1.02 version you'll see:

Hero
  • 2 new arcane spells for Hissesh - "Phylosophic Stone" & "Open Rift". First one is transmutation spell - when you use it on item, it'll be replaced with another same-leveled item. Second one is teleportation spell - you can summon up to 10 "teleportation marks", on which you need to click to teleport Hissesh to their location, but in cost of their energy. Those spells will player quickly navigate through map and use items with low value;
  • Balance changes to Hissesh battle spells: make fire magic weaker, increase water magic power & other balance things. You will see them in release patchnote;
Quality of Life
  • QOL-changes to quests: now quest items will vanish from your inventory when you picked up, some quests will recieve additional minimap marks and slightly decreased some quest time completition;
  • For example quest "Nature Balance", where you need to cure 7 different deers from arcane corruption: right now player need to find them out by himself, but from v1.02 player could ask Naturalist about some clues/hints about deers: where are they living, their notable places or minimap mark. Note that you'll still be able to find them before quest, but if you want to get clue - their locations will be sparkled by map icons;
  • Another example - quest "Eye of Depths": you wouldn't recieve any marks where is Eye hidden and how to find, but when you find it, Hissesh will teleported to questgiver island, not to ritual circle, decreasing your quest completition time;
Map & General
  • Some already existant events will be tweaked and brough to their proper state;
  • Fix map pathing and breaks in pathing blockers;
  • Also I'll some new areas to discover, some new small islands and new quest to be found.
This version isn't huge and I think that I'll release it before wednesday, if everything go smooth.
Also some screenshots for you, dear readers.

On Kelen screen no clue items, it's a bug :D
 

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Level 22
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Messages
626
Recently I sent my map to Maporino and recieved some feedback, so decided to improve some gameplay feelings like:
  • Added a backpack with 6 slots, with you can use as additional inventory;
  • Added a 1 new side quest about fountain ghost and her beloved;
  • Tweaked unlocking for special quest, related to local albatrosses - deleted at least 70% of their population and they'll ping their location when you kill someone from them;
  • Added an alternate ending for side quest "Eternal War" - if you think that nobody tells truth, you can try to defeat them. Alone;
  • Changed some reward items like "Book of Forgotten", "Friendship Flower" and "Dreamthread Hood" - make them more appropriate to our heroine gameplay style. Also items with passive effects like "Dreamthread Hood" or "Seashell Necklace" works when you have them in bagpack;
  • EDIT: Events were slightly tweaked, new event I'll add in next content version;
Currently that's all new information and I want to release it in coming days, because after that I'll translate it into another language.
Attaching some screenshots as well.
Thanks for reading and stay safe!
 

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Level 22
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Jun 11, 2017
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Today I want to start a new serias of my devposts, and first one will be about general information about new update 1.03 called "Appulse".

Recently I've just said to myself - okay, you've 15 different side quests, 2 main quests and 10+ different events, that occurs on map, so what next?
And I found the answer - sometimes I feel my map blank in some areas like Twlight Forest of Azshara's Sea, so I decided to add 25+ new events and some of them are really global!
  • For example in next version 1.03, while traveling across sea, you'll notice strange whirlwinds and when you enter them - Boo, a tentacle will spawn and start attack you! They could be two types and could turn back into whirlwind, awaiting next victim;
  • Another new event is Obelisk of Madness - you'll notice strange obelisk somewhere on islands or near Twilight Forest. It's not a usual ritual obelisk - it's requires to sacrifice your STATS and Hissesh sanity in order to recieve special "Mark of Madness" - buff, which change your elemental spells with new effects.
But my most liked event is "Appulse". It's not randomized, it's event that divides your game into BEFORE APPULSE and AFTER APPULSE. I can't tell you too much, but overall - when Appulse occurs, dozens of things in Azshara CHANGE. FOREVER.
This includes quests, other events, monsters and even cinematics!

But you might ask: "Is that only you'll add in v1.03?" Hell no.
Here you can find full list of featurable changes, that comes live in next update:
  1. 20+ events and enchancement to old events;
  2. Appulse global event, that will change your game. Note that not single global event, because at least 2 other less-impactful events awaits;
  3. Talent system for Hissesh - find new effects for spells from monsters, quests, events or merchants;
  4. Eldarath updates - adding new NPC's, adding new features to old-ones;
  5. More map zones to discover and additional source of hero EXP;
  6. New 2+ arcane spells and restyling of some current spells;
  7. New items, monsters, encounters and more will await You in next version - v1.03 "Appulse".
See you next time in new devpost, featuring some new events & gameplay screenshots.


Thanks for reading and stay safe.
Sincerely, Hush (The Nightmare Book)
14.02.2022
 
Level 22
Joined
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626
This devpost isn't too big in description, because I want to share with you some screenshots, which are attached below.
More information will come in next devpost, featuring "Appulse" - main feature of new update, v1.03.
Enjoy and stay tuned!
 

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Level 22
Joined
Jun 11, 2017
Messages
626
So long after last devpost, but today I want to speak not about "Appulse".
Since of turmoil in my country right now and near my city I hear fightning noises, I decided to cut down new version and will try to release smaller 1.03 version with some new events, bug fixes and maybe additional of rune spell effects, so new "Appulse" feature will come in next version after it.

I think that new small version would be released in coming days, after that I'll focus myself on another project.
Sorry, but no new screenshots for now.

Stay safe and tuned!
Sincerely, Hush (The Nightmare Book)
12.03.2022
 
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