- Joined
- Jan 9, 2005
- Messages
- 2,126
I'm making my own cliffs (with height change), and I need to know which version is the most efficient one for making them unpathable - do I just pepper them with pathing blockers, or do I draw out regions and make those unpathable on map initialisation? This map is going to have a lot of doodads - I don't know if the impact on performance will be is significant or not, but I'd rather ask now than have a bad surprise later down the line.