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Path Blocker Lag?

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clamsd101

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clamsd101

I'm using a ton of path blocker doodads and sight blocker doodads and I'm wondering if it will lag on a multiplayer map. If so could someone point me in the right direction. Or is there something wrong with using a lot of path and sight blocker doodads. I'm using them on terrain.
 
I also tried it, didn't seemed to notice any lag there. But don't forget the most important thing: Pathing blockers block, Sight blockers block and block sight. So it's doodadly better to use those Sight blockers than, in order to reduce doodad count. ^^
 
Thanks for the information. Now I have to go and reapply my doodads.
 
As far as I know it only blocks land units, because it's not walkable. (You can change that in the object editor if needed)
 
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