- Joined
- Jun 28, 2009
- Messages
- 46
Patch 1.30 is live on PTR
Source: Patch 1.30 announced
As announced on readmore (German site) today, Blizzard will make further drastical changes to the game in 1.30. I briefly translated the patch notes for you.
Battle.net Warden
• Anti-Cheat Tool will return to ban hackers
Map Pool Update
• Concealed Hill, Northern Isle and Swamped Temple will replace unpopular maps. Fun Fact: HighTac promoted and developed Concealed Hill in collaboration with a map maker
Human
• Stronger Gyros
• Brilliance Aura got weakened
• Spellbreaker less mana steal
• Mortar Teams deal lower damage
• Tanks take more supply
Orc
• Spirit Walkers now in Taurem Totem, which is available on tier2
• burrow/tower fortified armor upgrade on tier 2 already
• no more speedscroll sappers
• Headhunter more hp
• Shamans and Batriders deal more damage
• Blademaster agility points get reduced by two
Undead
• Destroyers weaker damage and dispel
• Orb of Corruption reduces less armor (1 point)
• Acolytes have more hp
• reduced building time for haunted goldmine and necropolis
• Ziggurats more hp (no 1shot by sappers)
• Necromancers get massively buffed
Nightelf
• Bears and Dryads weakened
• Huntresses get sentinel upgrade for free on tier2
• Hippos get tame training for free on tier2
• Glaives and Ancient Protectors deal way more damage
• Mountain Giants are cheaper and take less supply
• Chiems deal fewer splash damage
• Chiem Roosts don’t need Ancient of Wind anymore
• Moonwells have higher mana regeneration
Neutral Heroes
• Panda drastically nerfed (lower damage cap and higher costs of BoF)
• Tinker with lower armor
• Naga with stronger mana shield
• Alchemist weaker healing spray, but higher conversion rate of Transmute
HighTac's Comment
Almost everyone agrees that Warcraft 3 needed some balance changes to break meta and revitalize the game. With 1.29, Blizzard displayed willingness to indeed bring major changes and adjust entire hero skills instead of only health points or damage. As rumours indicated already, 1.30 affects mostly units and drastically buffs and nerfs many of them in a way that scares me personally. At some point, it may break the game as players may become alienated from the game they love.
As we experienced before, non-Solo game modes and especially FFA do not seem to play a role in considerations for this patch. Although tanks were widely seen as overpowered and the supply update may make sense, nerfing brilliance aura, spellbreakers and mortar seem to weaken the race more than it should. Depending on the exact changes, it could easily push human way off the FFA throne with Undeads sneaking up from behind. It surely is a viable move to ease their expansions and I sincerely hope Necrowaggon strats will find their way back into meta.
Nightelf and Orc changes will strongly depend on the exact patch parameters in my eyes. While bear and dryad damage does not play a huge role in FFA, stronger Ancient Protectors and Moon Wells could be very powerful and outweigh the weaker Panda. Orc changes sound to me as if they could lame way easier now, with bloodlusted bats.
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However I didn't see anything WE related. Maybe there'll be more details later. What do you say?
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2018-07-05 09:10:00 UTC edit:
The original post seems to be removed. We should wait until next credible news is out.
Source: Patch 1.30 announced
As announced on readmore (German site) today, Blizzard will make further drastical changes to the game in 1.30. I briefly translated the patch notes for you.
Battle.net Warden
• Anti-Cheat Tool will return to ban hackers
Map Pool Update
• Concealed Hill, Northern Isle and Swamped Temple will replace unpopular maps. Fun Fact: HighTac promoted and developed Concealed Hill in collaboration with a map maker
Human
• Stronger Gyros
• Brilliance Aura got weakened
• Spellbreaker less mana steal
• Mortar Teams deal lower damage
• Tanks take more supply
Orc
• Spirit Walkers now in Taurem Totem, which is available on tier2
• burrow/tower fortified armor upgrade on tier 2 already
• no more speedscroll sappers
• Headhunter more hp
• Shamans and Batriders deal more damage
• Blademaster agility points get reduced by two
Undead
• Destroyers weaker damage and dispel
• Orb of Corruption reduces less armor (1 point)
• Acolytes have more hp
• reduced building time for haunted goldmine and necropolis
• Ziggurats more hp (no 1shot by sappers)
• Necromancers get massively buffed
Nightelf
• Bears and Dryads weakened
• Huntresses get sentinel upgrade for free on tier2
• Hippos get tame training for free on tier2
• Glaives and Ancient Protectors deal way more damage
• Mountain Giants are cheaper and take less supply
• Chiems deal fewer splash damage
• Chiem Roosts don’t need Ancient of Wind anymore
• Moonwells have higher mana regeneration
Neutral Heroes
• Panda drastically nerfed (lower damage cap and higher costs of BoF)
• Tinker with lower armor
• Naga with stronger mana shield
• Alchemist weaker healing spray, but higher conversion rate of Transmute
HighTac's Comment
Almost everyone agrees that Warcraft 3 needed some balance changes to break meta and revitalize the game. With 1.29, Blizzard displayed willingness to indeed bring major changes and adjust entire hero skills instead of only health points or damage. As rumours indicated already, 1.30 affects mostly units and drastically buffs and nerfs many of them in a way that scares me personally. At some point, it may break the game as players may become alienated from the game they love.
As we experienced before, non-Solo game modes and especially FFA do not seem to play a role in considerations for this patch. Although tanks were widely seen as overpowered and the supply update may make sense, nerfing brilliance aura, spellbreakers and mortar seem to weaken the race more than it should. Depending on the exact changes, it could easily push human way off the FFA throne with Undeads sneaking up from behind. It surely is a viable move to ease their expansions and I sincerely hope Necrowaggon strats will find their way back into meta.
Nightelf and Orc changes will strongly depend on the exact patch parameters in my eyes. While bear and dryad damage does not play a huge role in FFA, stronger Ancient Protectors and Moon Wells could be very powerful and outweigh the weaker Panda. Orc changes sound to me as if they could lame way easier now, with bloodlusted bats.
-------------------------------------------------
However I didn't see anything WE related. Maybe there'll be more details later. What do you say?
-------------------------------------------------
2018-07-05 09:10:00 UTC edit:
The original post seems to be removed. We should wait until next credible news is out.
Last edited: