Version 4.2
General
-Dimensius's buddies have joined him in the spectator row in most arenas, having brought some popcorn.
-In On the Brink, the current round will now conclude before the arena ends. Arena duration reduced from 8 to 7 minutes.
-In Voidmania, particles spawned by void berserkers now count as environmental particles for purposes of kill attribution.
Bug Fixes
-Fixed a bug that caused a hero selection hoverdisc effect to permanently leak when a player leaves the game during hero selection.
-Fixed a bug that caused the Voidslime to not get the boost buff on respawn.
-Fixed a bug that caused the Voidslime to not be able to control a summoning after respawning as a different hero.
-Fixed a bug that caused the wrong hero icon to be shown for a Voidslime player in the multiboard.
-Fixed a bug where a player would spawn in space when starting Horizon Hunt in singleplayer.
-Fixed an issue where gamemaster buttons became focused after clicking them.
Balance
Game Modes
-The particle stream density outside of various arenas has been slightly increased.
Shado-Pan Disciple
-Bladestorm duration increased from 7 to 8 seconds.
Earthen Sage
-Lion Form mana cost reduced from 20 to 15.
-Earthbind Totem radius on particles has been increased by 15%.
-Astral Shift base mana cost increased from 5 to 10.
Version 4.1.2
General
-Improved the A.I. on Maelstrom Madness.
-Changed the A.I. to be more conservative with particles.
Balance
-Minimum distance to other players upon revive has been increased from 350 to 600.
-Time between particle pellet spawns is now more consistent. Time between other powerup spawns is now more varied.
-Particle pellet spawn rates have been slightly reduced in all game modes for low player amounts.
Game Modes
-Domination Zone will now conclude in a team game when it is no longer possible for one team to win.
Shado-Pan Disciple
-Lotus Touch is now dispelled by any direct damage taken from a player, but is no longer dispelled by environmental damage.
Primal Mage
-Icewind Bolt projectile speed increased by 10%.
Earthen Sage
-Casting Earthbind Totem will no longer produce an error when attempting to cast it at a hero's position, but instead create the totem as close as possible.
-Earthbind Totem's effect on particles is now doubled for the first 0.6 seconds after being cast.
-Fixed a bug that caused some spells to affect astral shifted particles.
-Commune with Particles buff duration increased from 15 to 30 seconds. Channeling heal amount increased from 5 to 6 per second.
-Fixed a bug that caused jigg's bosons to affect astral shifted particles shot with Commune with Particles.
Voidslime
-Fixed a bug where the Lion Form ability got disabled when morphing into the Earthen Sage.
Version 4.1
General
-Particles in the spellbook that are at carrying capacity are now highlighted.
-A random tip is now shown after the end of each match.
-Particle tooltips have been simplified. You can now press (P) to enable detailed tooltips.
Bug Fixes
-Fixed a bug that caused game mode selection tooltips to change when clicking through Tips or Trivia.
-Fixed a bug that caused bots to behave weirdly while under the effect of a damage-over-time debuff.
-Fixed a bug that caused bots to accidently move over the edge of the platform in On the Brink.
-Fixed an issue where gluons had a negative caster-speed addition factor.
Balance
-Muon launch velocity reduced from 700 to 650 and carrying capacity reduced from 30 to 25.
-Gluon carrying capacity increased from 10 to 15. Now affects characters.
Game Modes
-Added particle streams to Vanilla Vista, Domination Zone, and Grid 16 that players can use to gather particles for their abilities.
-Changed Vanilla Vista's wall layout.
-In Grid 16, electrons have been replaced with muons in the spellbook. Additional walls now make the top and bottom vacuum areas inaccessible.
-In Horizon Hunt, the mass of the black hole has been reduced by 50%. Carbon dioxide cooldown reduced from 2 to 1.5 seconds and generation rate increased by 100%. Carbon dioxide molecules no longer stun characters. Neutrinos have been replaced with gluons in the spellbook. Particle pellet spawn rate reduced by 40%. Artifact pickup range increased from 100 to 120.
Sylvan Ranger
-Hunter's Mark no longer affects particles that are outside the regular arena.
Earthen Sage
-Lion Form mana cost increased from 15 to 20.
-Communed particles no longer reflect on energy fences as long as they're outside the regular arena.
Version 4.0
General
-New hero: Goblin Alchemist.
-New hero: Earthen Sage.
-Added an opening cinematic.
-Revamped game mode selection at the beginning of the game. You can now choose between Free Play, Standard Match, and Competitive Match. In Free Play, there is no game limit and you can freely change settings at any point in the game. Standard Match replaces Dictatorship and Competitive Match replaces Tournament. Democracy and Roulette modes have been removed. In a competitive match, you can choose between new arena pools. Tutorials are automatically skipped.
-Added an option to repick heroes during Free Play or at the beginning of a standard match.
-Added an option to end the game and go to the ending cinematic in free play and standard match.
-New bot: Incognito, playing the Sunfury Agent.
-Added A.I. support and a single-player bot match option for Domination Zone.
-You can now once again click on the minimap to move the camera.
-Idle characters will no longer attempt to return to a previous location after being knocked back.
-Added a UI effect for picking up permanent items.
-Exit Arena and Concede now require an additional confirm click to prevent accidentally exiting or conceding an arena.
-Replaced Shared Dig music track with Twilight Horizon Remix.
-Updated the loading screen with the new nebula.
-Added new pissed voice lines for the gamemasters.
Bug Fixes
-Fixed a bug that caused heroes to shoot another particle when using an untargeted ability during the cast backswing of a particle launch.
-Fixed a bug that caused bots to have reduced accuracy and sometimes shoot even if no particle path to the target is available.
-Fixed a bug that caused a mouse deadzone in the bottom-right corner of the screen.
-Fixed an issue where Space Jaina's Water Servants would attack invisible targets.
-Fixed a bug that would sometimes cause Space Jaina's Water Servants to gain additional movement speed.
-Fixed a bug that caused Enigma, Sphinx, and Space Jaina to be unable to cast their missile spells from 180° to 360° angles.
-Fixed a bug where the Voidslime would sometimes turn invulnerable or uninteractable after demorphing.
-Fixed a bug where changing the direction of a channeling ultimate would sometimes cancel the channeling.
Balance
-Particle launch cooldown increased from 0.25 to 0.275 seconds.
-Instead of adding a flat 50% of the launching player's speed to a particle's velocity, the speed addition factor is now calculated using Einstein postulates (kekw), reducing as the launch velocity increases (58% for electrons, 45% for taurons, 83% for jigg's bosons at standard velocity).
-Spell interaction strength of massive particles has been greatly increased.
-Electron, positron, pion, azerothium core, and gnomeregium core launch velocity increased by 25.
-Proton, antiproton, and jigg's boson launch velocity reduced by 25.
-High-speed collisions with crystals and other immobile objects now deals damage. The damage starts at speed 250 and increases with speed at the same rate as wall collisions.
-The chance for greater particle pellets to replace regular particle pellets has been reduced from 6% to 5%.
-Power boost damage taken reduction reduced from 20% to 10%, and max speed and acceleration bonus reduced from 15% to 10%. Now makes it more likely for powerups to spawn near the boosted player.
-Powerup pickup range has been increased from 90 to 100 for characters in space.
-Darnassium charge reduced from 10 to 9 and gnomeregium charge reduced from 13 to 12.
-Helium core mass increased from 25 to 30.
Game Modes
-In Domination Zone, the arena size has been increased to incorporate two platforms for the free-for-all version with six players. The revive time has been reduced from 10 to 5 seconds for two players.
-In Grid 16, the arena size has been increased to incorporate two voids for the six player version.
-In Reflector Maze, the powerup spawn rate has been reduced.
-In Dodgecore, the arena now grows faster as more players are added. The 4-player version now has a fifth crystal in the center of the arena.
-In Quadrupole Quarrel, the arena now grows faster as more players are added.
-In Horizon Hunt, carbon dioxide cooldown reduced from 3 to 2 seconds. Oxygen mass reduced from 10 to 7. The arena size has been greatly reduced for two players.
-In Battle vs. Space Jaina, the cooldown on Water Servant spawns has been increased at Bronze and Silver difficulty and/or with 3 players and reduced with 5+ players. Space Jaina now gets more resistant to crowd control as more players are added.
-Electric Slingshot has been adjusted to account for the changes in particle velocity.
Sylvan Ranger
-Freezing Trap duration reduced from 4 to 3.75 seconds. Now creates a "TRAP!" texttag for the afflicted player.
-New Flaming Arrow visual effect.
Sunfury Agent
-Venomous Strike mana cost increased from 10 to 20, cooldown increased from 6 to 25 seconds, damage increased from 20 to 35, max speed reduction increased from 15% to 20%, acceleration reduction increased from 25% to 30%, and mana cost refund on unsuccessful cast increased from 50% to 65%. Now additionally clears 65% of the spell's cooldown on an unsuccessful cast.
-Pick Pocket stolen particles reduced from 65% to 60%. The threshold for refunding mana and cooldown has been again reduced from less than 15 to less than 12 particles stolen, and the refund per missing particle increased from 5% to 6%.
Shado-Pan Disciple
-Wind Walk particle velocity bonus increased from 60% to 75%.
Amani Invoker
-Tornado acceleration, deceleration, and max speed slightly increased.
Daughter of the Ancients
-Aimed Shot velocity bonus increased from 150% to 160%.
-Opponents can no longer shoot particles through a Wall of Roots by standing next to it.
-Wall of Roots now reflects neutrons.
Gnomish Tinker
-Poultrifying Ray now puts all of the Gnomish Tinker's particles on cooldown for 2 seconds.
-Charge Down effect is no longer reduced in game modes with gluons.
-Gift-O-Matic XR4 now spawns powerups after 1.75/4.25/6.75 seconds, down from 2.5/5/7.5 seconds.
-Auto-Zapper 3000 now launches a positron every 0.8 seconds, up from 0.6 seconds. Particle launch speed reduced from 550 to 515. Now uses predictive targeting.
Arcane Prodigy
-Mana regeneration increase at low mana now takes the Arcane Prodigy's increased mana maximum into account (this will increase mana regeneration slightly).
-Charge Up effect is no longer reduced in game modes with gluons.
-Unstable Vortex mana cost reduced from 50 to 45.
Dreamwalker
-Health regeneration increase at low health now takes the Dreamwalker's increased health maximum into account (this will increase health regeneration slightly).
Argent Knight
-Passive mass bonus reduced from 10 to 8.
-Taunt duration reduced from 3 to 2.5 seconds.
-Chains of Light now reduces the target's deceleration by 30%.
Version 3.9
General
-New game mode - Domination Zone: A voidsport. Establish dominance over the central platform by removing all your opponents from it. Hold your ground against incoming opponents, ensuring you maintain control and accumulate score.
-New game mode - Horizon Hunt: A voidsport. Glide through space while collecting oxygen molecules to stay alive. Pick up artifacts and deliver them to a planet orbiting a giant black hole to gain points for your team.
-Tips for common particles are no longer shown in game mode tutorials for Intermediate and Complex game modes.
-Improved hero minimap icons.
-Improved the movement system to faciliate moving around walls and other obstacles.
Bug Fixes
-Fixed a bug where some spells could create objects outside of the arena.
Balance
-Mana potion restored amount reduced from 60 to 50.
-Neutrino recoil is no longer dependent on the launching hero's mass.
-In Voidmania, void berserkers now move slower on 4, 5, and 6-player arenas. They now idle for 3 seconds after killing a player.
-Lightray knockback increased by 60%. All lightrays are now affected by doppler shift.
Mistress of Waves
-Passive max speed bonus reduced from 60 to 50.
-Chromatic Laser energy reduced to counteract increase in lightray knockback.
Astromancer
-Fixed a bug that caused the Astromancer to gain additional health regeneration.
-Replaced the death animation again with the correct animation.
-Cosmic Rays particle amount reduced from 13 to 12.
-Nether Harvest will now always pick up extra particles and store them until a particle slot becomes available. In addition, Nether Harvest will now disassemble all minor nuclei and teleport their constituent protons into the Astromancer's inventory.
-Mystic Nebula has been renamed to Space-Time Distortion. It now pulls in all characters, even on grid. The slowing effect is now proportional to the square of velocity instead of the velocity. Duration reduced from 8 to 6 seconds and cast range increased from 600 to 700.
Sunfury Agent
-Stalk cooldown now starts after coming out of invisibility instead of at spell cast. Cooldown changed from 50 to 30 seconds.
-Venomous Strike damage increased from 18 to 20.
Daughter of the Ancients
-Now classified as Simple instead of Advanced.
-Passive acceleration bonus increased from 35 to 40.
Arcane Prodigy
-Now classified as Advanced instead of Simple.
Argent Knight
-Neutrino launch speed modifier removed to counteract the change to neutrino recoil (The Argent Knight will now be affected by neutrinos the same as all other heroes).
-Shield Wall max speed reduction reduced from 35% to 25%.
-Taunt cast range increased from 600 to 700.
-Chains of Light mana cost increased from 20 to 25. Mana and cooldown refund on unsuccessful cast increased from 65% to 75%. Now correctly refunds mana and cooldown when the Argent Knight dies before the leash can connect.
-Chains of Light now breaks when the Argent Knight launches a charged particle instead of it only breaking the invulnerability shield.
Primal Mage
-Icewind Bolt force strength now drops faster with the distance between the bolt and the affected particles.
Chronomaster
-Mass Teleport mana cost reduced from 30 to 25 and cooldown reduced from 30 to 25 seconds.
-Time Reversal mana cost increased from 15 to 20.
Version 3.8.2
General
-Updated nebula and hoverdisc models.
Bug Fixes
-Fixed a bug that sometimes caused the map to crash on map initialization.
Balance
-In Quadrupole Quarrel, neutron mean detonation delay has been reduced from 5 to 4.5 seconds and launch velocity increased from 350 to 375.
Astromancer
-Cosmic Rays now spawns 13 instead of 12 particles, but particle spawn spread has been increased.
Arcane Prodigy
-New icon.
Primal Mage
-Volcano Elemental max speed, acceleration, and deceleration increased by 10%. Sulfuric acid projectile speed increased by 15%.
Argent Knight
-Shield Wall is now disabled for 0.5 seconds after cast to prevent accidentally deactivating it immediately.
Version 3.8
General
-Gnomeregan Cup has been renamed to Quantum Cup.
Bug Fixes
-Fixed a bug that caused the player to not gain score when fighting Xen.
-Fixed a bug that caused players to receive incorrect feedback when voting in democracy mode.
-Fixed a bug that caused the team-colored minimap glow to not change when switching teams.
Balance
-In Quantum Cup, the starting particle has been changed from electrons to gluons. The ball is now a darnassium nucleus instead of the more massive gnomeregium nucleus. Particle pellet spawn rate has been increased by 25%. Particles now reset after each goal.
-Summonings have been equipped with rocket boots that allow them to retain movement control in space.
-Lightray knockback has been reduced by 50% on characters in space.
Arcane Prodigy
-Arcane Barrage mana cost increased from 10 to 20 and mana lost per particle reduced from 6 to 4. Velocity bonus reduced from 60% to 50%.
-Absorption Field cooldown reduced from 60 to 50 seconds and duration reduced from 8 to 5 seconds.
Mistress of Waves
-The change that Chromatic Laser is weaker in On The Brink has been reverted.
Sylvan Ranger
-New icon.
Amani Invoker
-New voice.
Primal Mage
-Swapped hotkeys for Icewind Bolt and Afterburner.
Version 3.7
General
-Added new hoverdisc models.
-Added a new nebula to the hero selection screen.
-Hero selection is now automatically set to Hidden in Tournament mode.
-Fixed a bug that caused characters to sometimes ignore click-and-hold-movement while shooting particles.
-Fixed a bug that caused spells to sometimes be cast on the wrong character when two characters are right next to each other.
-Fixed a bug that caused the multiboard to sometimes show information in the wrong row.
Balance
-Gravity now affects characters in space.
-In Voidmania, void berserker max speed has been reduced by 5% and acceleration and deceleration by 10%. There are now four instead of two gates connecting to the outer-most ring.
-In Reflector Maze, azerothium cores have been replaced with the new azsharium cores. Azsharium cores are slightly less massive and have less electric charge, resulting in smaller antiproton detonations.
Arcane Prodigy
-Unstable Vortex now knocks back nearby opponents.
Astromancer
-Mystic Nebula now has a radius indicator.
Sylvan Ranger
-Hunter's Mark cooldown increased from 50 to 60 seconds.
Sunfury Agent
-Pick Pocket cooldown increased from 75 to 90 seconds. The change to the mana and cooldown refund has been reverted.
Amani Invoker
-Tornado cooldown increased from 75 to 90 seconds. Tornado acceleration increased by 10%.
Shado-Pan Disciple
-Wind Walk max speed bonus increased from 40% to 55%.
-Bladestorm cooldown increased from 75 to 90 seconds.
Daughter of Cenarius
-Aimed Shot channeling can no longer be interrupted with other commands.
-Abolish Magic now has (Shift) self-cast.
-Wall of Roots now only lets allied particles cross if they cross from the side of the character who spawned them.
Dreamwalker
-Animal Companion cooldown increased from 75 to 90 seconds.
Primal Mage
-Volcano Elemental cooldown increased from 75 to 90 seconds.
Chronomaster
-Time Reversal cooldown increased from 60 to 75 seconds.
Lord of Elements
-Passive changed from 25% less damage taken from environmental particles to revive time reduced by 40%.
-Command the Elements cooldown increased from 75 to 90 seconds.
Version 3.6
General
-New game mode - Voidmania. Maneuver through a tight maze while being hunted by unrelenting voidwalkers. Trap your opponents and make the voidwalkers finish the job.
-Added a targeting indicator that follows the player's mouse cursor.
-Added new voice lines for the gamemasters.
-The single-player highscores are now automatically saved in a local file and automatically loaded on map initialization.
-Fixed a bug that caused All Random mode to not work properly.
-All spell animations now play correctly to the end at all times.
-Added a suggest random hero button to the hero selection.
-Beneficial spells can no longer be cast on opponents and harmful spells can no longer be cast on allies.
-Particle amount and computation load are no longer shown in the multiboard.
-Co-op victories are now shown as medals in the multiboard.
-In game mode tutorials, tips are no longer shown that players have already seen.
-Particle tooltips now show the particle's launch velocity.
-On the Brink can now be played with two players without enabling free-for-all.
Balance
-Each time two players collide, the bounce speed increases. This prevents players from trapping opponents in a corner of the arena.
-In Reflector Maze, the chance to get azerothium cores has been reduced.
-Azerothium core launch velocity has been increased by 15%.
Sylvan Ranger
-Flaming Arrow velocity is no longer dependent on the mouse-cursor distance. Instead, a slower arrow can be shot by holding (Shift).
Shado-Pan Disciple
-Drunken Haze burn damage increased from 5 to 6 per charged particle.
Sunfury Agent
-Venomous Strike projectile speed increased by 5% and damage increased from 1.2 to 1.5 per second. The poison damage no longer stacks.
-Pick Pocket now steals 65% of the particles in the target's inventory instead of up to 15. The threshold for refunding mana and cooldown has been reduced from less than 15 to less than 12 particles stolen, but the refund per missing particle increased from 5% to 6%.
Argent Knight
-Shield Wall movement speed reduction reduced from 50% to 35%. No longer protects from charged particle area of effect damage.
-Taunt mana cost reduced from 20 to 15 and cooldown reduced from 60 to 45 seconds.
-Passive neutrino launch momentum modifier increased from 33% to 50%.
-Now gains an invulnerability shield when the Chains of Light connects. The shield breaks when the Argent Knight launches a charged particle.
Primal Mage
-Volcano Elemental now starts with 200 health, up from 100, but burns itself for 5.5 damage per second. Sulfuric Acid now correctly increases all damage taken. Damage taken increase per stack reduced from 15% to 12%.
Lord of Elements
-Chain Lightning damage is now capped at 75.
Voidslime
-Now morphs when entering the sparring arena.
Version 3.5
General
-New hero - Primal Mage.
-Removed the game mode difficulty levels. All arenas with environmental particle now use the amounts roughly equivalent to their Adept difficulty versions.
-Added Rookie mode. In Rookie mode, all character abilities are disabled and particle pellet spawn rates are increased by 25%.
-Added new powerup pickup visual and sound effects.
-Free-for-all mode can now be disabled.
Balance
-Small particle pellets can no longer roll the same particle type twice.
-Jigg's boson mean lifetime increased from 5 to 6 seconds.
-In Reflector Maze and Vanilla Vista, the particle pellet spawn rates have been slightly reduced.
-In Grid 16, the powerup spawn rate has been slightly reduced.
-In Gnomeregan Cup, the upper and lower walls have been replaced with gates.
Astromancer
-Cosmic Rays now spawns 12 particles, up from 10, but the particles spawn further apart. This reduces the variance in total damage dealt. In addition, Cosmic Rays now spawns only protons and electrons, no longer pions.
-Nether Harvest will now destroy all spellbook particles, even when they cannot be picked up.
Gnomish Tinker
-Transmute removed.
-New ability: Gift-O-Matic XR4. Creates the incredible Gift-O-Matic at target location that produces 3 random powerups over its duration.
-Auto-Zapper 3000 mana cost reduced from 40 to 35.
Lord of Elements
-Chain Lightning channels no longer terminate when hitting a player.
Voidslime
-Now demorphs on every reset during an arena match.
-Can no longer morph into a hero that is played by a teammate.
Version 3.4
General
-Revamped the minimap with new icons and a more accurate representation of the arena.
-Protons now undergo nuclear fusion when coming close together.
-Added A.I. support and a single-player bot match option for On the Brink.
Balance
-Jigg's boson mass reduced from 50 to 40 and lifetime reduced from 8 to 5 seconds. The interaction strength with light particles has been reduced and the interaction strength with heavy particles increased.
-Helium core mass increased from 20 to 25.
-Characters channeling ultimates are now immune to crowd-control spells.
-Gnomeregan Cup duration increased from 6 to 7 minutes.
-On the Brink duration increased from 7 to 8 minutes.
Mistress of Waves
-Chromatic Laser pushback is now reduced by 50% in On the Brink.
Argent Knight
-Now has a passive +33% neutrino launch momentum modifier.
Version 3.3
General
-New game mode - On the Brink. A recreation of the popular Warcraft III map Warlocks. A small, shrinking platform is surrounded by the emptiness of space. Kick your opponents from the platform and be the last man standing to win.
-Reorganized the gamemaster menu and simplified arena descriptions.
-The Blizzard zoom feature is back with the option of locking the camera zoom with the -zoom command.
-Replaced the minimap dots for powerups with proper minimap icons.
-Added safeguards into the engine to prevent minimize the impact of bugs.
Balance
-Tauron interaction strength with spells and jigg's bosons has been increased.
-In Battle vs. Space Jaina, there is no longer a phase 3 on Rookie difficulty.
Arcane Prodigy
-Brilliance maximum mana bonus increased from 25 to 35.
Dreamwalker
-Vitality maximum health bonus reduced from 25 to 20.
-Enter the Dream duration reduced from 5.5 to 5 seconds. Now also makes the target uncollidable.
Version 3.2
General
-New hero - Chronomaster.
-New hero - Shado-Pan Disciple.
-Players are no longer allied while in the lobby.
-Made various minor performance improvements.
-Assists are now announced in the combat log.
Balance
-In Dodgecore, the nucleus-spell interaction strength has been drastically increased.
-Particles created by spells are now affected by particle launch velocity modifiers.
Sunfury Agent
-Stalk mana cost reduced from 20 to 15 and cooldown increased from 45 to 50 seconds.
Version 3.1
General
-All unit-targeted spells now only require the casting player to click in the vicinity of the targeted unit.
-You can now deal damage to and kill players in the sparring arena.
-The starting positions are now more evenly spaced in free-for-all mode.
-Fixed a bug that caused charged particles to deal too much area of effect damage.
Balance
-In Reflector Maze, there are now additional accessible areas in the corners of the arena when played with 5+ players.
-In Battle vs. Space Jaina, Space Jaina's health has been increased. The health and mass of Water Servants have been reduced and the spawn cooldown has been increased from 60 to 65 seconds, but they now regenerate 1% health per second. The particle density in phase 2 has been reduced. In phase 3, there are no longer any proton waves and the frequency of the waves has been reduced on higher difficulties. The transition to phase 2 now happens at 75% health instead of 70%.
-In Quadrupole Quarrel, neutrons now have a 25% chance to spawn a second X-ray, but the inner walls now destroy X-rays instead of reflecting them.
Lord of Elements
-The change that particles trapped in a Blizzard no longer deal area of effect damage has been reverted.
Version 3.0
General
-New game mode: Vanilla Vista - A deathmatch. Fight your opponents in a basic arena with no additional hazards or objectives.
-New game mode: Reflector Maze - Maneuver through a labyrinthine arena and assemble an explosive particle combo.
-New game mode: Grid 16 - A narrow platform surrounds the vacuum of the inner arena. While floating over the vacuum, you have no control of your character.
-Warm Up game mode has been removed.
-Added a sparring arena to the lobby. Players can enter the arena to test the controls and their abilities.
-New gamemaster interface. Deathmatch game modes are now divided into deathmatch (without environmental particles) and perilous arena (with environmental particles).
-Game messages are now printed in text boxes at the bottom-center of the screen.
-Added a new Xen challenge and a 2v2 bot match option for Vanilla Vista in singleplayer.
-Added a 2v2 bot match option for Reflector Maze in singleplayer.
-Improved the kill attribution. Players will now be attributed a kill if they dealt damage to a player that died to environmental particles or through suicide if the former dealt damage to the latter within the last second.
-Powerups can no longer spawn directly underneath a player.
-Replaced the Blizzard zoom feature with a -zoom X command.
Balance
-Base acceleration increased from 125 to 135.
-In Gnomeregan Cup, the arena is now larger for 4+ players. The crystals have been replaced with walls. The goals now have no walls, allowing characters to be spaced. The goal trigger is now better aligned with the visual effect.
-In Battle vs. Space Jaina, Space Jaina's health has been increased by 15% across all difficulties. Her healing modifier has been reduced. The transition to phase 3 now happens at 35% instead of 30%. Black hole contact damage increased from 120 to 180. Water Servants' movement speed increased by 10%, health reduced by 10% and mass reduced by 25%. Spawn cooldown reduced from 75 to 60 seconds. Water Servants can no longer cast Tranquility.
Arcane Prodigy
-Brilliance maximum mana bonus reduced from 50 to 25.
-Unstable Vortex mana cost reduced from 60 to 50.
-Absorption Field now prevents damage from nucleus collisions.
Sunfury Agent
-Venomous Strike mana cost reduced from 12 to 10, projectile speed increased by 7%, damage increased from 1 to 1.2 damage per second, and poison max speed reduction increased from 12.5% to 15%. The poison's slow effect no longer stacks.
Mistress of Waves
-Lightsail acceleration bonus reduced from 100% to 85% (the total acceleration is still 250).
Gnomish Tinker
-Poultrifying Ray duration reduced from 4 to 3.5 seconds.
-Auto-Zapper 3000 delay reduced from 1.25 to 0.9 seconds.
Daughter of Cenarius
-Galloping acceleration bonus reduced from 40 to 35.
-Aimed Shot now increases the particle launch velocity by up to 150% instead of launching the particle at maximum speed. It now increases the momentum of neutrinos and gluons.
-Wall of Roots cooldown reduced from 30 to 25 seconds and duration reduced from 8 to 7 seconds.
-Tranquility average healing amount increased from 10 to 11 health per second.
Argent Knight
-Shield Wall now prevents damage from nucleus collisions.
Lord of Elements
-Burn to Ash cooldown increased from 20 to 25 seconds.
-Particles trapped in a Blizzard no longer deal area of effect damage.
-Chain Lightning damage reduced from 8 to 7.5 per jump, but the first jump now counts towards the total damage dealt.
-While channeling Command the Elements, all damage taken is now reduced by 35%.