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Warlock 1.01b

Submitted by Zymoran
This bundle is marked as approved. It works and satisfies the submission rules.

Warlock


by Zymoran and Adynathos


Dota 2 Warlock



[​IMG]


Warlock's successor can now be played in Dota 2!
Play now | Details | Steam group


Community


If you want to be a part of Warlock and its community, head over to WarlockBrawl.com, where you can discuss updates, post suggestions and report bugs.


RGC


You can find Warlock games to play on RGC, a Warcraft III client. It supports stats-tracking ladder (ranked games) in Warlock (and DotA), which will record your stats on the ladder leaderboard.



Videos


Use the tabs to switch between videos.
  • https://www.youtube.com/watch?v=2UY9DPE60A4
    by Sleek
  • https://www.youtube.com/watch?v=R-8f2n074i8
    by Nikosar
  • https://www.youtube.com/watch?v=TA_RyvFEY0M
    by Sleek
  • https://www.youtube.com/watch?v=1KcHR4ErFb4
    by KoliS


Screenshots


Click for full size.


Changelog


A small maintenance update.

Changes:
- Updated titles/tokens for tournament winners!
- Changed name of Phantasm to Arc
- It is now possible to to toggle Arc between clockwise and counterclockwise
- Fixed a visual bug where suicide would not show any death effect
- Fixed a potential desync issue
- Improved visuals on Arc and Bouncer Recharge
- Made of Money death effect is now the only cosmetic that can be purchased without any tokens (costs 1 gold)



Keywords:
Warlock, warlock, brawl, warlock brawl, Warlock Brawl, warlock, Warlock, warlock, Zymoran, Demestotenes, Adynathos, PvP, arena, warlock, Warlock
Contents

Warlock 1.01b (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Jun/29 22:50:45 Comment: [Approved] After 4 years in development Warlock has definitely improved and thus deserves a higher rating - Rating changed from [4/5] to [5/5]. Resource Moderation - Rules 12:32,...
  1. Vengeancekael - [Contact]
    Date: 2012/Jun/29 22:50:45

    Comment: [Approved]
    After 4 years in development Warlock has definitely improved and thus deserves a higher rating - Rating changed from [4/5] to [5/5].

    Resource Moderation - Rules

    12:32, 15th Aug 2008
    Gilles: Very well made map, and quite fun for a while. I think some more options for game types would be nice. A CtF and maybe some sort of control game. The changing terrain is nice, but other than the pillars it makes no difference. I would love to see more terrain features. Perhaps ice on the playing area that makes your character slide, traps, and more obstacles. The spells are very well made, and I wouldn't do much more on them, but you may want to make more items. Maybe some more interesting ones.

    4/5
     
  2. Shamanno1

    Shamanno1

    Joined:
    May 19, 2008
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    5
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    I love this map.
    Zymoran and Demestotenes this is the best map i saw on warcraft 3...

    I would give it a 10 but only 5 possible :(

    Keep up the good work guys ^^
     
  3. hookah

    hookah

    Joined:
    May 1, 2008
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    151
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    I hate that u get money for kills and for last stand .... good players get imba after 5-6 round.
     
  4. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,349
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    I played this map today, very good map. Here's my review:

    Rui's Review
    [+]Hive Workshop Requirements: The map has a valid name, an author name, and a description. I have ignored the wrong categorization.
    [+]Ingenuity: Very good use of the effects on Warcraft.
    [+]Originality: I believe I can grant a green plus here. I had never seen a game of this type. Excellent job creating an original map.
    [+]Machine/Net-Friendly: The map does not lag at all. Another plus.
    [+]Bugs: I found no bugs.
    [+]Fun Factor/Gameplay: The gameplay is very interesting. Because of the terrain (as mentioned below), it gets somewhat boring after a while, but with many players this is certainly fun.
    There should also be more tips for the players.
    [+]Imported Material: Although there are models that could have fit just as well, the "Bloodelf Wizard" by General Frank was certainly a good choice.
    [+]Object Editor Work Quality: Nothing to say here, you did what was necessary for this map type.
    [+/-]Balance: In Balance terms, the game is OK. However, speed-based games never turn out to be completely balanced because of one common issue: the host has no delay. He can react faster than any other player.
    Also, as mentioned here, the rewards each round should be a little more equal.
    [-]Terrain: The terrain fits for it's style, but you could have added some different arenas, or add an option for them. Right now, it's always the same. The terrain gets boring quick.

    "Warlock" is an original offense & survival map in which you have to use your multiple knockback spells -- each with a different design -- to throw your enemies into the lava, where they loose high amounts of health.
    Although the imbalance grows, as the newbie players leave and the winner of most of the rounds gets more gold, and the arenas are not very original terrain-wise, the game succeeds in being unique and decently stable in general.

    My rating for version 0.81b of "Warlock" is 17/20, approximately 4 (Recommended).
     
  5. Kill3rbeast

    Kill3rbeast

    Joined:
    Dec 24, 2005
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    55
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    This map is really GREAT!!! I give it a 10/10.

    It's unique and motivating for long time!

    Thats the reason why a programm that reduce delay (Vck, lc...) is highly recommend for this kind of maps.
     
  6. Moonmage

    Moonmage

    Joined:
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    Thanks a lot for the reviews =]
    All the cons you found will be handed to the map makers and they hopefully look after it =]
     
  7. Moonmage

    Moonmage

    Joined:
    Jul 22, 2008
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    New Version is out =]


    Changelog 082
    New:
    - Aded Assist/anti kill steal system
    - Added a new spell
    - Remade link
    - Remade teleport
    - Added Scourge 'special happening' sound
    - Added Teleport 'special happening' sound

    Fixed:
    - Observer fatal (game bugged when observers left the game during shop time)
    - Freeze exploit (permamently grants double knockback to frozen warlock)
    - Freeze bug (spells cast before getting frozen would be cast after the freeze expired)
    - Teleport Effect exploit (allowed players to be able to fake a teleport)
    - Tooltips (fixed all reported typos for many spells)
    - Removed the temporary rally point in item shop
    - Removed the option to change drain heal rate

    Balances:
    Spells
    - Meteor speed increased by 10%
    - Meteor cooldown increased by 2 seconds
    - Shield absorbs lightning
    - Shield rebalanced gold cost
    - Lightning does not deal AoE damage unless it hits something
    - Teleport upgrade cost reduced by 1 gold
    - Teleport cooldown increased by 1 second
    - Teleport is now instant
    - Thrust cost reduced by 1 gold
    - Wind walk cooldown reduced by 1 second at all levels
    - Wind walk maximum upgrade level increased by 1
    - Wind walk movement speed bonus rebalanced
    - Wind walk deals half damage if thrusting
    - Oath reduced cooldown by 1 second at all levels
    - Oath maximum upgrade level increased by 1
    - Oath cost and upgrade cost rebalanced
    - Cluster collision size greatly increased
    - Freeze collision size slightly increased
    - Freeze cooldown increased by 2 seconds
    - Drain cost reduced
    - Drain life steal reduced from 75% to 50%.
    - Life steal mastery grants 10% extra life steal to drain
    - AoE mastery slightly nerfed
    Items
    - Helm cost reduced by 1 gold
    - Boots of haste cost reduced by 1 gold
    - Boots of speed velocity increased by 4
    Other
    - Standard win reward is now 2 instead of 3

    Download link:
    CLICK ME!

    €: doh, double post
     
  8. Foopad

    Foopad

    Joined:
    Jun 15, 2008
    Messages:
    171
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    Very nice map. I like the idea, it's a quite simply map, but yet fun to play.
    The terrain is plain, which I would say, a good perk in this kinda map. I haven't tried this new ver yet. But I loved the other ones.
    Nice to see the spells, diddn't think this was possible in wc3.
     
  9. Darkness32

    Darkness32

    Joined:
    Mar 12, 2008
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    Nice game really.. now the only problem would be the hotkeys..
     
  10. XShooterX

    XShooterX

    Joined:
    Jan 21, 2008
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    25
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    very nice map its very fun and has balanced spells. but the thing i HATE HATE HATE HATE HATE about this game is the HOTKEYS, they are very anoyying to cast a spell
     
  11. Darkness32

    Darkness32

    Joined:
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    Yea... the hotkeys is very annoying... really can't become 100% good when you just walking around pressing buttons instead of hotkeys.... try to make easy to be access and maybe.. easier to remember?
     
  12. Moonmage

    Moonmage

    Joined:
    Jul 22, 2008
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    Hm i think if you have your middle finger on F its working quite well for me, maybe except the Y key. Well you could use the custom key, but as there are some more people talking about it i'll hand this information to the creators.
     
  13. Moonmage

    Moonmage

    Joined:
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    Changelog
    New
    - Players can now change colors of fireballs (...by popular demand) - F9 for more info
    - Replaced and improved all spree, frenzy and special happening sounds
    - Added A -C 13 [value 0-6] command to set pillars

    Fixes
    - A bug causing round not to end if player leaves in the final (eg. 1v1)
    - A bug causing startup disconnecters' Warlocks not to be removed from game
    - A bug causing splitter and gravity not to gain increased range from Range and AoE mastery
    - A bug causing teleport 'special happening' sound to appear 5 times more rarely
    - A bug causing range on Splitter to be 700 maximum.
    - A minor teleport effect bug.
    - A bug causing lightning not to deal AoE damage when striking pillars.
    - An exploit which allowed players to change terrain during game (aka disco mode), which caused a fatal.

    Balances
    - Shield cancels link
    - Shield maximum upgrades increased by 1
    - Shield upgrade cost reduced slightly
    - Shield cooldown increased by 1 at all levels
    - Oath cancels link
    - Oath maximum upgrades increased by 1
    - Oath upgrade cost reduced slightly
    - Oath cost reduced by 1
    - Oath cooldown reduced by 1 at all levels
    - Gravity AoE damage increased by 1.5 per sec at all levels
    - Gravity AoE damage range increased to 170 from 130
    - Gravity upgrade cost reduced by 1 gold
    - Link damage slightly decreased (exactly 0.4 damage every 0.15 sec)
    - Link range and speed slightly reduced
    - Boomerang range reduced
    - Boomerang cooldown increased by 1 at all levels
    - Link upgrade cost reduced by 1
    - Splitter mini projectile collision size slightly increased

    Notes
    - This version was postponed by 5 days
    - First stable Warlock version?
    - ... in that case, it is time for another mode soon?
     
  14. Rui

    Rui

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    Thank you for constantly updating the newest version of "Warlock", Moonmage!:thumbs_up:

    What I feel it needs is some cool terrain with cliff heights and stuff. It would be so awesome ;)
     
  15. Moonmage

    Moonmage

    Joined:
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    Well that would need a Z axis to be added into the map, which will force the map makers to rewrite nearly everything they did.
    At the moment warlock will stick to 2d yet, but i hand this idea to the makers =]
     
  16. Unhit

    Unhit

    Joined:
    Nov 4, 2004
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    This map is superawesome :D playing it very frequently with friends and randoms lately :)
     
  17. *HC*Downpointer

    *HC*Downpointer

    Joined:
    Aug 5, 2007
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    My favourite Map ! GJ 5/5
     
  18. greatmoose

    greatmoose

    Joined:
    Dec 6, 2006
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    I LOVE IT 5/5 top notch spells!
     
  19. Moonmage

    Moonmage

    Joined:
    Jul 22, 2008
    Messages:
    40
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    Changelog

    New:
    - New mode: Deathmatch (currently a prototype)
    - New defensive ability: Time Shift
    - New item: Boots of Endurance
    - New item: Cloak of the cursed
    - New splitter module: Splitter has two modes (normal area mode and new target mode)
    - Oath has been remade
    - New player command: -Splitter toggles the mode of splitter (Area or target mode)
    - New player command: -oath ## changes the sensitivity of Oath (it will only trigger if damage is above ##)
    - New terrain (green)
    - Multiboard now change text transparency of death Warlocks
    - New sub-mode: League mode (pre-set constants)
    - New game interface: Undead console. Unused icons removed/blackened
    - New loading screen (by Shang)


    Fixes:
    - Oath now correctly cancels link
    - Oath activates even if the hit would have been fatal
    - Link effect issue


    Balances:
    miscellaneous
    - Lava damage increase has been decreased from 0.5/round to 0.3/round
    - Frozen warlocks only take 1/4 lava damage
    - Items rebalanced


    spells
    - Gravity has been completely rebalanced
    - Splitter now has cooldown reduction per level
    - Splitter now has a secondary mode (useful against 1 target in particular)
    - Oath now returns damage
    - Oath cooldown is based on avoided damage
    - Oath takes no damage points when blocking
    - Freeze now has cooldown reduction per level
    - Freeze upgrade cost rebalanced
    - Boomerang cooldown increased by 1 at all levels
    - Homing target mechanism changed and now targets closest to spell cast point
    - Thrust now costs 10 gold
    - Teleport now costs 9 gold



    Gameplay notes:
    -Deathmatch
    - Team mode and FFA is available in Deathmatch
    - Deathmatch winning conditition is based on points (cap is defined by host)
    - Points - Assist: 1 - Killsteal: 1 - Pure kill: 2 - Death: -1
    - Players revive after 10 seconds and are invulnerable for 5 seconds after respawn
    - There might be many constants in deathmatch, which can't be changed (prototype)
    - Knockback and lava damage modifiers (items) will only take effect when you respawn

    -C league
    - Preset constants. Almost all constants are set as default with following exceptions:
    - Lava arena shrink per player is set to 13
    - Rounds are set to 12
    - Terrain (-C 12) is not pre-set and can be modified before writing -C league

    Time Shift and teleport?
    - The perfect suicide combo, but can be 'denied' if target uses scourge. Note that scourge will only cancel link if the link caster uses time shift.



    Notes:
    - There might be changes, which are not listed
    - There may be balance issues in 083
    - Warlock 082b is the first stable Warlock version
    - Deathmatch is only a prototype