1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. The poll for our 11th Music Contest is up! Help us choose the most awesome cinematic tracks by casting a vote!
    Dismiss Notice
  3. Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!
    Dismiss Notice
  4. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  5. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice

Paint Bomb v1.00

Submitted by Direfury, KILLCIDE, Mr.Goblin
This bundle is marked as approved. It works and satisfies the submission rules.

Spell Description


Code portion of DREAM TEAM's contest entry for Hero Contest #9 - Hive Member.

Check out our entry here!

Ability Description:

Throws a can of paint at the target location. The color of the paint will determine what happens once the can hits the ground.

Red - After a short delay, nearby enemy units will take damage.
Yellow - A pool of yellow paint will be created, slowing enemy units that walk over it. After a short delay, the slow will snare the unit.
Blue - Creates a squad of Blue Paint Goblins. Whenever a Blue Paint Goblin dies, they will leave behind a pool of blue paint. Any friendly Blue Paint Goblin that walks over this pool will receive bonus stats.​

Ingame Information:
  • Paint Bomb base ability is Channel
  • Switch Paint base ability is Berserk
  • Switch Paint buff indicators come from Slow Aura (not dispellable)
  • Slow base ability is Sorceress - Slow
  • Snare base ability is Entangling Roots
  • Both debuffs are dispellable

Requirements



Credits

  • Doomlord
  • Flux
  • PurgeandFire
  • Vexorian


How to Install

  1. Go to the Preferences menu and make sure "Automatically create unknown variables while pasting trigger data" is checked

  2. Import all Object Editor data
    • Dummy Caster (if you don't already have a dummy unit, import this unit and dummy.mdx) (UNIT)
    • Spell Dummy (UNIT)
    • Blue Paint Goblin (UNIT)
    • Paint Bomb (ABILITY)
    • Slow (Yellow) (ABILITY)
    • Snare (Yellow) (ABILITY)
    • Switch Paint (ABILITY)
    • Switch Paint (Red) (ABILITY)
    • Switch Paint (Blue) (ABILITY)
    • Ensnared (Yellow) (BUFF)
    • Slow (Yellow) (BUFF)
    • Red Paint (Switch Paint) (BUFF)
    • Yellow Paint (Switch Paint) (BUFF)
    • Blue Paint (Switch Paint) (BUFF)

  3. Import all Trigger Editor data
    • Paint Bomb Requirements (only import requirements that you don't have in your map)
    • Paint Bomb

  4. Go to the Config triggers and change the following variables to their corresponding data:
    • PBomb_ABILITY = Paint Bomb
    • PBomb_DUMMY_UNIT_TYPE = Dummy Caster
    • PBomb_TRIGGER_LOOP = PBomb Loop <gen>
    • PBomb_TRIGGER_CHECK_PATHING = Check Walkability <gen>
    • PBomb_TRIGGER_PLAY_ERROR = PBomb Error Msg <gen>
    • RPaint_TRIGGER_LOOP = RPaint Loop <gen>
    • YPaint_ABILITY_SLOW = Slow (Yellow)
    • YPaint_BUFF_SLOW = Slow (Yellow)
    • YPaint_ABILITY_SNARE = Snare (Yellow)
    • YPaint_BUFF_SNARE = Ensnared (Yellow)
    • YPaint_TRIGGER_LOOP = YPaint Loop <gen>
    • YPaint_TRIGGER_APPLY_SLOW = YPaint Slow Index <gen>
    • YPaint_TRIGGER_LOOP_SLOW = YPaint Slow Loop <gen>
    • BPaint_PAINT_GOBLIN_UNIT_TYPE = Blue Paint Goblin
    • BPaint_TRIGGER_DEATH = BPaint Goblin Death <gen>
    • BPaint TRIGGER_CREATE_POOL = BPaint Index <gen>
    • BPaint_TRIGGER_LOOP_POOL = BPaint Loop <gen>
    • SPaint_ABILITY = Switch Paint
    • SPaint_TRIGGER_ADD = SPaint Add <gen>


Changelog (31 December 2017)


Added:
  • Uploaded

Fixed / Changed:
  • Nothing

Removed:
  • Nothing
Contents

Paint Bomb v1.00 (Map)

Reviews
MyPad
I had tested this spell in an amalgamation map before, and I haven't found anything anywhere near a bug to not approve this. Nitpicks: None. Notes: None. Status: Approved
  1. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,138
    Resources:
    3
    Models:
    1
    Icons:
    1
    JASS:
    1
    Resources:
    3
    I had tested this spell in an amalgamation map before, and I haven't found anything anywhere near a bug to not approve this.

    Nitpicks:


    • None.

    Notes:


    • None.

    Status:


    • Approved
     
    Last edited: Jun 1, 2018
  2. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,126
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
  3. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,312
    Resources:
    22
    Packs:
    1
    Maps:
    8
    Spells:
    12
    Tutorials:
    1
    Resources:
    22
    Best spell, if not for the object editor requirements, would be easy to copy paste :)
     
  4. KILLCIDE

    KILLCIDE

    Administrator

    Joined:
    Jul 22, 2015
    Messages:
    3,459
    Resources:
    20
    Models:
    2
    Icons:
    10
    Spells:
    7
    Tutorials:
    1
    Resources:
    20
    What I had in the map is just showing what you can do with the whole "switching paint" thing. You can create your own in the map itself.