Goblin Artist

This bundle is marked as approved. It works and satisfies the submission rules.
Model portion of DREAM TEAM's contest entry in Hero Contest #9 - Hive Member. Bundle includes the Goblin Artist and all the special effects used in the Paint Bomb ability.

Check out our entry here!

Feel free to use and edit as you please, so long as you credit us.
Contents

Hero Goblin Artist (Model)

Paint Bomb Bubble (Model)

Paint Bomb Missile Blue (Model)

Paint Bomb Missile Red (Model)

Paint Bomb Missile Yellow (Model)

Paint Bomb Puddle Blue (Model)

Paint Bomb Puddle Red (Model)

Paint Bomb Puddle Yellow (Model)

Paint Bomb Snare (Model)

Paint Goblin (Model)

Switch Paint Caster Blue (Model)

Switch Paint Caster Red (Model)

Switch Paint Caster Yellow (Model)

Reviews
General Frank
An excellent, in-game fitting model with great execution in art and animation. Great job.
Level 14
Joined
Sep 24, 2009
Messages
1,464
Wow. What an amazing model. I must say that I am really impressed. Especially from you Direfury, your old models lacked proper animations, but this one is sick!
 

Mr.Goblin

Art & Graphics Design Moderator
Level 51
Joined
May 26, 2008
Messages
4,431
I knew that :oops: *hides*

Forgot you were a part of that team XD But that's right you made the icon for it, right?
Aaand the concept-art. Gave tiny tips along the way to help direfury with the proportions and I also did the texture. But yeah the icons too! Direfury worked his modeling magic and focused on the animations :)
 

Kyrbi0

Arena Moderator
Level 36
Joined
Jul 29, 2008
Messages
8,810
And again, Team "Direfury + Literally Anyone" cranks out another beautiful model.

I don't have time now to extol it's many virtues (& should probably wait for my Contest reviews anyway), but trust me this guy is pretty sick. You have only improved over the years, and Mr. Goblin's input has almost certainly made it better as well.

Let's also not forget; not only did you make the primary model, and an expansive set of accompanying SFX, but you basically made an entirely separate second character model in the form of that blue 'paint goblin' thingie. Sick 2H-dagger animations right there (except Attack-5; no blade strikes the front, it just looks like inches forward & waves his arms a bit??).


Of course, this will only ever be a distant second-place to the true Mr. Goblin model. ;D

No way I can ever use this... Unless I add @Mr.Goblin to something... Hm...
Ah dannae, I'm thinking the same thing... And I'm wondering if I can't think up some minor modifications that would make it more useful generally. Thoughts?

Mostly it would be replacing the giant paint-splattered scroll on his back, and replacing the giant paintbrush in his hand; everything else is pretty Goblin-y & could be made to work. There's not a lot of tech on him, but that could be because he's an Explorer or Adventurer or something...

Paintbrush -> ?: I don't know if the classic 'wrench' would work here, since the tip of his paintbrush flops around... But maybe something else. A lantern-on-a-stick? A mecha-flail (short-chain)? Etc?

Paint Scroll -> ?: My first thought was to make this just a simple bedroll (i.e. that 'adventurer' concept above). Probably wouldn't change anything but the texture. But alternatives... Tough due to floppiness as well. Perhaps a robotic back-pack thing with a missile-launcher or turret, which are on articulated arms (to allow for flopping)? Or a couple of giant potion vials, with liquid sloshing around in them?

One thing that could help is deciding which 'school' of 'Goblin culture' he fits best into. Mechanical stuff is the de facto obvious choice, but what about Alchemy, Explosives, or Economic stuff?
 
Yes. It's to give it that effect of something that is about to explode.

The missile was made like this for Mr.Goblin's ability where he throws a can of paint at a target location. I'm still currently working on the abilities, but I posted two WIPs here and here.

But you can make the twinkling red and yellow respectively for paintcan red and yellow no ? I think it could like better...
 
Let's also not forget; not only did you make the primary model, and an expansive set of accompanying SFX, but you basically made an entirely separate second character model in the form of that blue 'paint goblin' thingie. Sick 2H-dagger animations right there (except Attack-5; no blade strikes the front, it just looks like inches forward & waves his arms a bit??).

I figured a few kicking attacks would also be fitting. Attack - 4 was a little faster than I was hoping, though.
 
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