1. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  2. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  3. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Coloring borders was a good idea! Will explore it further :)

    Yeah. Normally, every category (healing, attack, active) would be in a separate part in the UI.

    I think information will be displayed in a floating box when you hover over an icon.

    -------

    As for the Berserker, I believe bonuses will be removed when you exit combat.
    There is a small delay, 5-10 seconds?, so you can keep your stacks up if you engage in another fight quickly enough.
     
  2. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    I see. :)
    Thank you. :D

    I'm really liking the interface. :)
     
  3. HeroSlayer

    HeroSlayer

    Joined:
    May 14, 2007
    Messages:
    187
    Resources:
    0
    Resources:
    0
    I will make a new design for the UI :B
    thats the easy part. tukki will just have to move the buttons ^^
    he already did the hardest jobs xD

    As for the models, I am developing a new system for the attachments, this will support all kind of armour types and animations ^^
    you can expect robes moving smoothly, capes, flails, and much more.
    However, do NOT expect the massive weapons with lasers that WoW has, that shit sucks and does not belong to this map ^^

    Some parts of your hero customization :)

    -Custom hair styles and colour
    -Custom beard styles and colour
    -Custom skin colour
    -Custom attachments for each weapon and armour :thumbs_up:

    By the way, I may change models a little, as I have realized they have too many polies, which are not necessary for wc3 camera :grin:
     
  4. PROXY

    PROXY

    Joined:
    Dec 8, 2008
    Messages:
    3,554
    Resources:
    69
    Models:
    68
    Packs:
    1
    Resources:
    69
    So you are modelling again for SoE? o_O

    Guess I need to talk to Wolfe...
     
  5. Luorax

    Luorax

    Joined:
    Aug 7, 2009
    Messages:
    1,301
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yes, he came back a few months ago.
     
  6. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    that is awesome news... XD
     
  7. Mammoth

    Mammoth

    Joined:
    Mar 17, 2012
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Oh guys i would like to know when this map will be availabe to download I WOULD like to play it ALL DAY long
     
  8. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Glad to hear that you like it! :)

    We (I?) learned the lesson of giving ETAs, so I can't answer that :/
     
  9. Grey Nightmare

    Grey Nightmare

    Joined:
    Feb 24, 2009
    Messages:
    2,852
    Resources:
    0
    Resources:
    0
    WOLFE! You promised me Pyro reveal :3
    !? Me no see D:
     
  10. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Y u no show pyro?!
     
  11. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Last-minute work!

    Meanwhile, I've been working on a new front page: pastebin link
    C&C, keep in mind that it is a work in progress though!
     
  12. Wolfe

    Wolfe

    Joined:
    Nov 4, 2008
    Messages:
    1,200
    Resources:
    0
    Resources:
    0
    Sorry guys, school just roflstomped me. May be a few days yet!
     
  13. Bugz

    Bugz

    Joined:
    Apr 18, 2011
    Messages:
    1,642
    Resources:
    2
    Maps:
    1
    StarCraft II Resources:
    1
    Resources:
    2
    Tukki, it looks amazing.
     
  14. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Thanks! :D

    I've been updating it and I'm pretty sure that the current version (r19) is going to be the somewhat final product.

    Linking it again: pastebin (login required)
    It's pretty hard to create this stuff, so if anyone wants something added, just PM me or post here and I'll do some thinking!

    Edit:

    Did some covert ops stuff.
    The front page has been uglyfied with a link to the new one.
     
  15. Wolfe

    Wolfe

    Joined:
    Nov 4, 2008
    Messages:
    1,200
    Resources:
    0
    Resources:
    0
    [​IMG]
    The Pyromancer

    "Touch me and you shall watch everything you cherish burn in hellfire."

    As power-hungry magi unravel the many secrets of the arcane, they soon begin to pierce a dark and menacing veil. They soon see a new world, a hellish realm of chaos and fire known as the Infernace. Victims of their own curiosity, these novices begin delving in long-forgotten magic and become pyromancers. Pyromancers are infused with the blood of the daemons residing within the Infernace, commanding the element of fire in its most destructive of forms. These vicious spellcasters seek only to empower themselves, and through such daemonic empowerments, they find their true diabolical nature.

    [​IMG]

    Daemonic State
    Those who follow the true path to power often make pacts with daemons, acting as their vessels in the mortal realm in exchange for a greater deal of power. Pyromancers are able to allow a daemon to possess him, infusing his arsenal of destruction with even greater potential to destroy. However, these possessions do take their toll on the human host and are best used in small doses or else the very power the pyromancer has sought to grasp may be his demise.

    Armour Class: Light
    Weapon Types:
    • One Hand: Focus, Dagger
    • Two Hand: Staff
    Innate Attacks: Fireball, Immolate and Flame Strike
    Healing Skills: Spirit Raze & Dragon Word

    As a pyromancer, your potential to destroy is vast and unrivalled. Building your class may seem simple, but complexity strikes when you must choose what style of play you will pursue and which spells and talents correctly fit that playstyle.

    The Pyromancer Uncovered
    Playing as a pyromancer isn't as difficult as the other classes. Your main objective is to destroy and believe me, you do it well. However, the thing to consider as a pyromancer is whether you're game enough to risk using Daemonic State and utilizing the bonuses your skills get from it. Certain situations may not warrant it, but in others the knockdown Daemonic State grants one skill or the extra boon may come in handy and ultimately save you. The major theme for the pyromancer is risk.

    Fireball
    [​IMG]

    Launch a ball of fire which explodes on impact. When empowered, the fireball will continue to pass through foes and still explode on impact.

    Though an innate, Fireball can still deal quite a reasonable bit of damage from range. When in Daemonic State, this skill does not just stop at one foe.


    Infernal Circle
    [​IMG]

    Conjure an infernal circle in a target area, damaging foes over time. When empowered, this explodes when it is cast.

    An example of the various area of effect abilities made available to the pyromancer.


    Pyrowind
    [​IMG]

    Blast the area in front of you with a burning wind, destroying projectiles. When empowered, you gain accuracy.

    Pyrowind is an excellent utility when faced with various ranged opponents. Despite its situational use, you still gain good damage output with burns.

    [​IMG]

    Misc1.png Misc2.png Misc3.png
     
    Last edited: Apr 11, 2012
  16. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    I really like the Pyrowind ability. :D
    It's very unique. :D

    And about the Daemonic State, what are the sacrifices you must pay after using it?
     
  17. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Added images.

    EDIT:

    Updated post in pastebin.
    Updated signatures.
     
    Last edited: Mar 20, 2012
  18. lNVlNClBLE

    lNVlNClBLE

    Joined:
    Jul 16, 2011
    Messages:
    78
    Resources:
    0
    Resources:
    0
    I'm definitely going to main a Pyromancer.

    Y U SO SECKSI WOLFE AND CO.?

    Edit: But yes, I would also like to know some of the downsides of using Daemonic State. :)
     
  19. Wolfe

    Wolfe

    Joined:
    Nov 4, 2008
    Messages:
    1,200
    Resources:
    0
    Resources:
    0
    Firstly, you gain an un-dispellable version of the burning condition. Secondly, your armour is reduced by 50% and thirdly, foes around you lose a small amount of health per second around you.

    Naturally, with the passive damage you're doing and the added bonuses of the Daemonic State, you're going to generate significant threat.

    All classes from now, included the Pyromancer, will not be revealed with a skill table. Wizard and Berserker were a one-off, now I'd like to maintain some sort of secrecy about the classes. Furthermore, the next class reveal will not be until after the Easter period, on the weekend of the 5th of May. The next class we reveal is our first medium-armoured class and our 'ranged specialist', the Mystic.
     
  20. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
    Messages:
    1,602
    Resources:
    7
    Models:
    5
    Maps:
    1
    Spells:
    1
    Resources:
    7
    so...any chance of a playable ver for us to test?:D