1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    Yeah, the idea and method of using matrices belongs to DGUI's camera system.

    The preciseness is easily improved by calculating a z map using N-a-z-g-h-u-l's method ;)
    Thus it becomes a trade off between accuracy and performance, since both matrix+vector calculations and z-mapping are costly.
     
  2. Luorax

    Luorax

    Joined:
    Aug 7, 2009
    Messages:
    1,301
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yea, I had to change the maximum player limit to 5 from 10 because it was sometimes laggy when more than 2 inventory was open.

    Good luck with that system. I always wanted a good RPG that use dynamic UI.
    I wanted to be the first, who creates one; I had near everything, but the filesize was a bit huge (8 playable class, 2 talent tree per class; the size of the talent icons of a talent tree was about 0,4 MByte), and I didn't have a cool terrainer. So I terminated the project. Maybe I'll continue it one day.
     
  3. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    @Luorax - you might want to look at Thyrael's Darkwind RPG, as it shows a really awesome use of DGUI...

    @Magtheridon96 - ooh... that AI has really undergone lots of stages (base by me, improved A LOT by tukki, and now you)... good luck on that...
     
  4. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Ladies and gentleman, I'm proud to say that the terrain is finished. Now I'm just polishing it. And I'll be showing an Art sketch of the Bestiary you will encounter in the pre demo! ;)
     
  5. Dragonson

    Dragonson

    Joined:
    Jun 23, 2009
    Messages:
    4,655
    Resources:
    0
    Resources:
    0
    Yee-F*cking-Haw!

    'cant wait to see it Oz. :)
     
  6. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,845
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    *'Yipee-kai yay, motherf***er'

    @Tukki: You sure you will be able to fit that in a multiplayer ORPG?

    @Oziris: Do show.
     
  7. Magtheridon96

    Magtheridon96

    Joined:
    Dec 12, 2008
    Messages:
    6,005
    Resources:
    26
    Maps:
    1
    Spells:
    8
    Tutorials:
    7
    JASS:
    10
    Resources:
    26
    Tukki called it stupid btw xD (Sorry Tukki :p)

    It's actually going pretty good :D
    Just now, I've found a new method to detect when a unit is fleeing :D

    I'm using WAAAAAY too many functions too so I'm pretty scared it might not work in the end >.<

    Btw, I see Tukki's pretty active right now :D

    I keep getting updates every 4 minutes xD
    Infact, while typing this, I recieved 2 new updates xD

    Correction- 3 new updates xD xD

    If you want to see the WiP code for that AI, check it out in my code map :)
    (It won't compile correctly yet, so don't bother :p

    EDIT:
    Correction- 5 new updated OMG :p
     
  8. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    a bit off-topic
    yeah, I always get those updates when Tukki's online when my dropbox is on...


    let's hope it all works out fine... ^_^
     
  9. Magtheridon96

    Magtheridon96

    Joined:
    Dec 12, 2008
    Messages:
    6,005
    Resources:
    26
    Maps:
    1
    Spells:
    8
    Tutorials:
    7
    JASS:
    10
    Resources:
    26
    Thanks Adiktuz ^^

    Btw, what are you working on right now? (I don't feel like opening your code map :p)

    When this AI is done, we need to make some code optimizations (Somethings could be done easier, and some functions are unused :p)
     
  10. baassee

    baassee

    Joined:
    Nov 14, 2008
    Messages:
    3,220
    Resources:
    17
    Spells:
    14
    Tutorials:
    3
    Resources:
    17
    Hmm I want to see some code, I wonder if you removed me from the dropbox group hehe just kidding. Looking forward for a demo.
     
  11. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Here is the Bestiary, only 3 of them though, will do the rest later. :p
    The drawing was on a paper and the colours were in the PS4.
    A ogre in the middle, the bear on the left and the small ogre on the right. Dunno myself yet who the small ogre is actually. Wolfe didn't get a chance to explain it to me, or he forgot.
    I'll be drawing more ogres and bandits. And next time I'll focus a little on the surroundings, atm this drawing has a "happy" atmosphere. >.<
    I also uploaded the original drawing without the PS4.
     

    Attached Files:

  12. Wolfe

    Wolfe

    Joined:
    Nov 4, 2008
    Messages:
    1,200
    Resources:
    0
    Resources:
    0
    Ooooh. Lots of activity. I should go away more often. =)

    To clarify, I am away due to Easter and will be back tomorrow. Regarding the ogres, the small ones are called Orgs which are sort of like pets for the Grok (big ogres). Grok farm them and give them basic weaponry to weaken the enemy rank. If you are all interested I could go on but not many take interest in lore.

    And a bit off-topic, but I did tell Oz but he probably forgot.
     
  13. Adiktuz

    Adiktuz

    Joined:
    Oct 16, 2008
    Messages:
    9,674
    Resources:
    23
    Models:
    2
    Packs:
    1
    Maps:
    1
    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    maybe we could just write up the lore for each once we got this project hosted...
     
  14. TsunamiV

    TsunamiV

    Joined:
    Jul 22, 2010
    Messages:
    72
    Resources:
    0
    Resources:
    0
    I'll be completely honest with you guys. I don't give a FUCK 'bout lore. Just make the game cool cause I can tell you that I won't be paying attention to the quests I'm doing except for the main goal.But, You guys are doing awesome so far keep it up!
     
  15. M0rbid

    M0rbid

    Joined:
    Dec 20, 2009
    Messages:
    1,641
    Resources:
    15
    Icons:
    14
    Skins:
    1
    Resources:
    15
    silly you....
    without a good lore and story a rpg is doomed to fail...
     
  16. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,782
    Resources:
    2
    StarCraft II Resources:
    2
    Resources:
    2
    Not really, gameplay is kinda stil firdst, but still, without the lore whole storyline may be pretty bland and plain...
     
  17. Oziris

    Oziris

    Joined:
    Oct 14, 2006
    Messages:
    4,109
    Resources:
    3
    Icons:
    1
    StarCraft II Resources:
    1
    Tutorials:
    1
    Resources:
    3
    Here are two pictures I took for you guys.
    I've been updating the Krevengarde town and I finished the Sanctuary!
    I'm not going to reveal to you everything I made. It's far better for you to get surprised while exploring our game. :)
     

    Attached Files:

  18. indomitable1319

    indomitable1319

    Joined:
    Jan 22, 2010
    Messages:
    2,278
    Resources:
    0
    Resources:
    0
    I like it. :)
    The fog is a good choice, too. It fits in perfectly with the environment. :D
     
  19. Davesanz

    Davesanz

    Joined:
    Sep 4, 2010
    Messages:
    68
    Resources:
    0
    Resources:
    0
    I think lore is one of the most important things in this kind of maps.
     
  20. Tukki

    Tukki

    Joined:
    Feb 10, 2008
    Messages:
    247
    Resources:
    2
    Maps:
    1
    JASS:
    1
    Resources:
    2
    A small update regarding the Event Quest;
    • Boss AI is now ~70% coded with phases, stances and decision-making completed!

    EDIT:

    • Boss AI is now 100% completed.

    All 9 spells, the 3 stances and his behavior have been coded!
    Testing runs have provided minor bug fixes and improvements, so
    a full test run will be conducted tomorrow or the day after tomorrow.
     
    Last edited: Apr 25, 2011