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- Sep 23, 2007
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[ORPG] Forgotten Storms - Continuation of WoWWC3
Forgotten Storms
By Miles111
What is this map?
Many of you might have seen a project I have previously started that had attempted to remake World of Warcraft into Warcraft 3. If you had recently read the post, you would have seen that the project was going to be delayed while the Director (myself) and other team members got ready for the larger project. You would have also read that we decided World of Warcraft was not going to be remade into Warcraft 3 as a direct copy; we are going to make World of Warcraft as it would have been if it were in the world of Warcraft 3.
A huge number of maps, ranging between 30-40, will be hosted simultaneously by our hosting bots. You will be able to play in one of these maps, save your character, and load your character in another map. A list of the hosting bot names will be posted, so that if you wanted to play your character in Duskwood, you could log into Warcraft 3 and type (once the hosting bots are up) "/whois WoWWC3-Duskwood" and be given a game name for you to join! I will take it upon myself to purchase these bots. But note that, this early in development, it will be months before even a couple of maps are out. With a full team it would likely take a few years before we have expanded to the point of 30-40 full maps being hosted.
This is going to be in the near future. Currently, we are working on a map called Fantasy Life - Forgotten Storms. I found the original Fantasy Life map by Disaster was a bit... dull... so I took a publically released unprotected version of his map, of course his permission is granted for editing to be done, and I have started working on a map that will be an experimental zone/playground for all the features that will be added in the WoW-WC3 maps that we will soon be working on.
Current Features
- A well made, easy to use Third Person camera and Arrow-Key movement system.
-A Full Screen Character Creation system where you may select (click) on the Race and Class that you would like to play and begin the game. Races include Elf Female, Human Male, Human Female, and Dwarf Male. Classes include Warrior, Paladin, Rogue, Hunter, Mage, Priest, and Warlock.
-Fully made buildings and caves with walls and roofs; actual buildings
-Our map is, and ALWAYS will be, playable on Battle.net
-Your hero attacks with different animations depending on if he/she is using a Bow, Sword/Axe/Mace, Dagger, Polearm, Two-Handed Weapon, Bow, or Dual-Wielding (offhand).
-Dodge, Block, Parry, and Crit systems. Your character uses special animations when you Dodge, Block, or Parry.
-A Full Screen Inventory System, with attachments for Weapons, Shields, Shoulder, Chest, Gloves, Boots, Belt, and possibly Legs. (INVENTORY SYSTEM IS IN DEVELOPMENT)
-The Full Screen inventory system previously mentioned
-An improved version of the Full Screen Character Creation system
-All buildings in the city that do not currently have floors, walls, roofs, and a proper interior design will be given them
-A Weather/Improved Time of Day System, in which each day has a chance to rain, or rarely snow. Days in the maps will be long (currently 30 minutes) and weather will last throughout the day. There will be a looping ambience for rain, which will change when you are inside of a building. It will not rain inside buildings, caves, or any other areas with cover. The rain will form water rings where it strikes, and when raining water can be seen pouring down the roofs of some buildings. In the further future, a skybox might be added for rainy days and puddles might form at random size/location in specific areas.
During Night Time, the outdoor environment in my map will be significantly darker during the late day or night. There will be a dramatic and improved glow and lighting to all light sources during the night or when its raining.
-The map will, hopefully in the near future, allow players with laggy computers to change their viewing distance and other graphical improvements in order to reduce lag.
-A profession system in which Players can get various jobs that affect eachother. For example, player Red might get the Blacksmith job and player Blue might get the Miner job. Player red will always have a supply of iron and other basic materials that he may purchase in his Blacksmith, but if Blue mines Iron and sends it to the Blacksmith building, he not only gets an initial pay, but he gets more money if Red buys his iron afterwards.
Red can buy Iron cheaper for every iron that Blue sends to the blacksmith. If Red wants to get a valuable material, like Truesilver or Gold, then it is only available to him when Blue mines these materials and sends them to the Blacksmith. Blue, of course, gets paid initially for sending materials and gets paid more when his materials are bought.
Meanwhile, if Red puts any items that he crafts up for sale in the store, he gets an initial pay, and the items are now sold for cheaper from the vendors. If a player buys an item that Red has crafted, Red gets payed. There are also many items that Red can craft and put up for sale in the store that are normally not sold, and the same goes for these items. Red gets paid initially, then gets paid more if the items sell.
This system can not be abused. This is because the initial pay plus the pay from the item being bought is equal to the cost that the item is being sold for.
Screenshots/Videos
Forgotten Storms Full Screen Inventory and Character Creation:
Please watch in Full Screen and 720 or 1080 HD!
Forgotten Storms Preview:
A preview of the Character Creation system and some Indoor and Outdoor environments
Please watch in HD and Fullscreen!
New Character Creation Layout:
New Tiles:
Just a few tiles I made:
My tiles in comparison to normal WC3 tiles:
New Water Graphics:
My Water Graphics in comparison to normal WC3 Water graphics:
Image quality is not good due to bad image hosting. Better quality will be viewable when 1080p video is released.
Other Stuff:
Forgotten Storms
By Miles111
What is this map?
Many of you might have seen a project I have previously started that had attempted to remake World of Warcraft into Warcraft 3. If you had recently read the post, you would have seen that the project was going to be delayed while the Director (myself) and other team members got ready for the larger project. You would have also read that we decided World of Warcraft was not going to be remade into Warcraft 3 as a direct copy; we are going to make World of Warcraft as it would have been if it were in the world of Warcraft 3.
A huge number of maps, ranging between 30-40, will be hosted simultaneously by our hosting bots. You will be able to play in one of these maps, save your character, and load your character in another map. A list of the hosting bot names will be posted, so that if you wanted to play your character in Duskwood, you could log into Warcraft 3 and type (once the hosting bots are up) "/whois WoWWC3-Duskwood" and be given a game name for you to join! I will take it upon myself to purchase these bots. But note that, this early in development, it will be months before even a couple of maps are out. With a full team it would likely take a few years before we have expanded to the point of 30-40 full maps being hosted.
This is going to be in the near future. Currently, we are working on a map called Fantasy Life - Forgotten Storms. I found the original Fantasy Life map by Disaster was a bit... dull... so I took a publically released unprotected version of his map, of course his permission is granted for editing to be done, and I have started working on a map that will be an experimental zone/playground for all the features that will be added in the WoW-WC3 maps that we will soon be working on.
Current Features
- A well made, easy to use Third Person camera and Arrow-Key movement system.
-A Full Screen Character Creation system where you may select (click) on the Race and Class that you would like to play and begin the game. Races include Elf Female, Human Male, Human Female, and Dwarf Male. Classes include Warrior, Paladin, Rogue, Hunter, Mage, Priest, and Warlock.
-Fully made buildings and caves with walls and roofs; actual buildings
-Our map is, and ALWAYS will be, playable on Battle.net
-Your hero attacks with different animations depending on if he/she is using a Bow, Sword/Axe/Mace, Dagger, Polearm, Two-Handed Weapon, Bow, or Dual-Wielding (offhand).
-Dodge, Block, Parry, and Crit systems. Your character uses special animations when you Dodge, Block, or Parry.
-A Full Screen Inventory System, with attachments for Weapons, Shields, Shoulder, Chest, Gloves, Boots, Belt, and possibly Legs. (INVENTORY SYSTEM IS IN DEVELOPMENT)
-The Full Screen inventory system previously mentioned
-An improved version of the Full Screen Character Creation system
-All buildings in the city that do not currently have floors, walls, roofs, and a proper interior design will be given them
-A Weather/Improved Time of Day System, in which each day has a chance to rain, or rarely snow. Days in the maps will be long (currently 30 minutes) and weather will last throughout the day. There will be a looping ambience for rain, which will change when you are inside of a building. It will not rain inside buildings, caves, or any other areas with cover. The rain will form water rings where it strikes, and when raining water can be seen pouring down the roofs of some buildings. In the further future, a skybox might be added for rainy days and puddles might form at random size/location in specific areas.
During Night Time, the outdoor environment in my map will be significantly darker during the late day or night. There will be a dramatic and improved glow and lighting to all light sources during the night or when its raining.
-The map will, hopefully in the near future, allow players with laggy computers to change their viewing distance and other graphical improvements in order to reduce lag.
-A profession system in which Players can get various jobs that affect eachother. For example, player Red might get the Blacksmith job and player Blue might get the Miner job. Player red will always have a supply of iron and other basic materials that he may purchase in his Blacksmith, but if Blue mines Iron and sends it to the Blacksmith building, he not only gets an initial pay, but he gets more money if Red buys his iron afterwards.
Red can buy Iron cheaper for every iron that Blue sends to the blacksmith. If Red wants to get a valuable material, like Truesilver or Gold, then it is only available to him when Blue mines these materials and sends them to the Blacksmith. Blue, of course, gets paid initially for sending materials and gets paid more when his materials are bought.
Meanwhile, if Red puts any items that he crafts up for sale in the store, he gets an initial pay, and the items are now sold for cheaper from the vendors. If a player buys an item that Red has crafted, Red gets payed. There are also many items that Red can craft and put up for sale in the store that are normally not sold, and the same goes for these items. Red gets paid initially, then gets paid more if the items sell.
This system can not be abused. This is because the initial pay plus the pay from the item being bought is equal to the cost that the item is being sold for.
Forgotten Storms Full Screen Inventory and Character Creation:
Please watch in Full Screen and 720 or 1080 HD!
Forgotten Storms Preview:
A preview of the Character Creation system and some Indoor and Outdoor environments
Please watch in HD and Fullscreen!
New Character Creation Layout:
New Tiles:
Just a few tiles I made:
My tiles in comparison to normal WC3 tiles:
New Water Graphics:
My Water Graphics in comparison to normal WC3 Water graphics:
Image quality is not good due to bad image hosting. Better quality will be viewable when 1080p video is released.
Other Stuff:
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