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- Oct 10, 2010
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- 71
How to do this? not by doing in-GUI spell order?
native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean
How to do this? not by doing in-GUI spell order?
Guys, I think he forgot to write this one statement:
How to do this? not by doing in-GUI AND ANY OTHER TRIGGER-BASED ORDER?
So basically, I think that this guy trying to say to order the unit by not touching any scripting language (Trigger Editor) at all
Like Cold Bone said, Warcraft III (OR ANY OTHER GAME EDITOR) cannot read your mind
It however can anticipate you what to do next, but it will never read your mind and determine your decision, it's always we (humans) decide it.
So to answer this thread (if I am correct guessing his statement), it is impossible without the use of Trigger Editor.
You can however make your Dummy Unit to appear in the game and cast it yourself lol (but that won't be called "Dummy Unit" is it ?)
Inference: If he doesn't want it in GUI, why the h3ll does he want it in JASS?
Anchorist said:not by doing in-GUI spell order
native IssueTargetOrderById takes unit whichUnit, integer order, widget targetWidget returns boolean
@Maker - Ah-ha! Ok. Thank you!
set udg_didSpellCast = IssueTargetOrderById(udg_yourUnit, 'Ahea', udg_targetedUnit)
I wanted to use GUI method, because IssueTargetOrderById is not working by me.. though I'm using IssuePointOrderByIdLoc..
I'm creating custom map with custom spells, and I want to enhance them to add attribute based damage, as far as new effects etc. So basically I'm doing 2 spells based on my custom spell, dummy and caster spell.
The spell I'm working currently on is blizzard archmage skill, called "Cursed Earth" So it's basically do:
Hero casts Dummy spell which damage area for 0.01 dmg (just to know that unit is attacked)
With casting GUI trigger creates dummy which casts that spell (A006) on itself, doing normal damage (10xability level of Hero) and attribute damage based on int (intx2)
And that's all..
It's working now BUT:
I don't know why when hero casts dummy spell the area is damaged 5 times for 0.01 (with 0.2 sec interval)
Still I need to order my dummy to cast "Human Archmage - Blizzard" instead of any ability I desire.. <-- that's main problem
This is probably because of the blizzard spell itself.Anchorist said:I don't know why when hero casts dummy spell the area is damaged 5 times for 0.01 (with 0.2 sec interval)
How to do this? not by doing in-GUI spell order?
Dude... wtf?! I'm kinda confused...I wanted to use GUI method, because...
Why I should do so? To add channel ability as dummy? I have problem with ORDERING not with detecting