- Joined
- Feb 16, 2005
- Messages
- 103
I've created a buildable, player-controlled Nydus Canal-like unit. It has an ability based on "Item Build Farm" to create a corresponding exit canal. Both the original and exit buildings have the Waygate ability. I've made a trigger to remove the "Item Build Farm" ability after the exit is built, and I've made another trigger that enables the exit canal and grants teleportation back to the original. The problem I'm having is I can't find a trigger to make units teleport from the original back to the exit.
If you have a better way of doing it, I'm all ears. I want this system to work just like Nydus Canals from StarCraft. Any ideas? Thanks in advance!
If you have a better way of doing it, I'm all ears. I want this system to work just like Nydus Canals from StarCraft. Any ideas? Thanks in advance!
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