I have a unit that digs tunnels. I want him to be able to summon one "entrance" and one "exit" unit. But I want the summons to work like the "tiny barracks" item abilities so they construct slowly over time and the enemy has a chance to kill them (i.e. like the Nydus Canals of Starcraft).
I gave the digger two abilities and changed the base order of one to flamestrike so they didn't have the same base order (I also tried others). Regardless, he only casts one of the abilities and both icons light up when I give the order.
Is there some way to get a single unit to have two such abilities? I tried a work around whereby I summon an invisible unit that is then told (via trigger) to give the build command, but then I lose the pathing and half the time it doesn't work because the digger is in the way so the invisible unit cannot put the building down.
I gave the digger two abilities and changed the base order of one to flamestrike so they didn't have the same base order (I also tried others). Regardless, he only casts one of the abilities and both icons light up when I give the order.
Is there some way to get a single unit to have two such abilities? I tried a work around whereby I summon an invisible unit that is then told (via trigger) to give the build command, but then I lose the pathing and half the time it doesn't work because the digger is in the way so the invisible unit cannot put the building down.