Hello, everyone!
I require advice from those worldeditor masters, who actually made functional custom characters with custom voice-over in Reforged WE environment.
I've done this successfully before in pre-reforged classic, created King Leonidas (from 300) custom hero with custom voice-over but now with Reforged came out it doesn't work anymore.
Recently I tried making another custom character, Geralt of Rivia, here are steps:
1. Created custom hero from Blademaster;
2. Successfully imported model - Geralt of Rivia model;
What I noticed though that his "default" voice (HeroBlademaster) didn't work;
3. Modified character how I like (skills, stats, etc.);
4. Created custom vo with bunch of .flac files and replacing Grom sound set (since he has less lines), putting it on newmade Geralt, Geralt doesn't talk;
5. Realizing it doesn't work, tried to replace Footman's sounds set and used on Geralt.
In the end, I got Footman talking like Geralt and Geralt not talking at all. My guess is that it has to do something with model itself but perhaps some very bright person gives me actual solution. Thank you in advance.
Update:
I found solution but it forces you to sacrifice fancy Reforged graphics for that. You have to enforce standard mode for your map by going Scenario - > Map Options - > Supported Graphics: SD (only this option). Thanks to Emil, author of LOTR Fellowship quest.
I require advice from those worldeditor masters, who actually made functional custom characters with custom voice-over in Reforged WE environment.
I've done this successfully before in pre-reforged classic, created King Leonidas (from 300) custom hero with custom voice-over but now with Reforged came out it doesn't work anymore.
Recently I tried making another custom character, Geralt of Rivia, here are steps:
1. Created custom hero from Blademaster;
2. Successfully imported model - Geralt of Rivia model;
What I noticed though that his "default" voice (HeroBlademaster) didn't work;
3. Modified character how I like (skills, stats, etc.);
4. Created custom vo with bunch of .flac files and replacing Grom sound set (since he has less lines), putting it on newmade Geralt, Geralt doesn't talk;
5. Realizing it doesn't work, tried to replace Footman's sounds set and used on Geralt.
In the end, I got Footman talking like Geralt and Geralt not talking at all. My guess is that it has to do something with model itself but perhaps some very bright person gives me actual solution. Thank you in advance.
Update:
I found solution but it forces you to sacrifice fancy Reforged graphics for that. You have to enforce standard mode for your map by going Scenario - > Map Options - > Supported Graphics: SD (only this option). Thanks to Emil, author of LOTR Fellowship quest.
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