- Joined
- Nov 18, 2018
- Messages
- 3
I'm fiddling around with adding custom voice files to a campaign. I've been able to successfully import audio files, have them play in the editor, and have them play during cutscenes, however I can't get them to work in unit sound sets (as in the sound a unit plays when you click on them, send them to attack, etc). The guide in the FAQ hasn’t worked for me.
I've been using .wav files, which again work when i listen to them in the editor, and use them in cutscenes. Infact I've been replacing unit sound set files, and then selecting those replacements to "use as sound", and then used that replaced sound set file in a cutscene and it works totally fine(meaning the file works when used else where, just not as part of the sound sets themselves, even if they originate from there).
From all my reading online, they should just work provided they're .wav. I've tried approaching this from two angles:
1. Using the import manager in the campaign manager, and custom pathing the new audio files to the various files of a sound set, replacing them
2. Going into the first map (as a test), going into the map's sound editor, and then going through right clicking and selecting "replace internal sound", and then replacing the vanilla files with the new ones.
Both have the same result, new sound set files work fine when played back on the editor, or when used in a cutscene, but not for the actual unit. I've tried a few different custom sound files incase the one I was using was just bugged for some reason. But I get the same result no matter what I try.
Any help would be greatly appreciated.
I've been using .wav files, which again work when i listen to them in the editor, and use them in cutscenes. Infact I've been replacing unit sound set files, and then selecting those replacements to "use as sound", and then used that replaced sound set file in a cutscene and it works totally fine(meaning the file works when used else where, just not as part of the sound sets themselves, even if they originate from there).
From all my reading online, they should just work provided they're .wav. I've tried approaching this from two angles:
1. Using the import manager in the campaign manager, and custom pathing the new audio files to the various files of a sound set, replacing them
2. Going into the first map (as a test), going into the map's sound editor, and then going through right clicking and selecting "replace internal sound", and then replacing the vanilla files with the new ones.
Both have the same result, new sound set files work fine when played back on the editor, or when used in a cutscene, but not for the actual unit. I've tried a few different custom sound files incase the one I was using was just bugged for some reason. But I get the same result no matter what I try.
Any help would be greatly appreciated.
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