- Joined
- Dec 4, 2012
- Messages
- 2
Hello, (miss-typed thread title, its supposed to be "new" not "no"
I had originally started working on a custom map back when WC3 world editor was still in use.
Now that we've moved onto the new Reforged World Editor, I'm finding that my custom voice lines "sounds" that were imported over to replace voice lines of certain heroes that were working before, stopped working.
This only has to do with imports that were replacing warcraft specified voice lines.
All my custom sounds still work when playing them, and exporting them fine.
All my other custom sounds/music that are triggered also still work fine.
It's only the sounds that are overriding the unit voice lines, for example:
Units/Human/HeroPaladin/HeroPaladinPissed1
(and the entirety of the Paladin sound path) simply has no noise now when the hero is selected, moved, etc... I've checked and found the sounds are using a .flac extension now, I've tried testing by converting my files to .flac (and playing them outside the game) and it still doesn't work.
Does anyone have any idea what's going on with this new world editor that is preventing me from replacing the regular warcraft voice line paths?
I had originally started working on a custom map back when WC3 world editor was still in use.
Now that we've moved onto the new Reforged World Editor, I'm finding that my custom voice lines "sounds" that were imported over to replace voice lines of certain heroes that were working before, stopped working.
This only has to do with imports that were replacing warcraft specified voice lines.
All my custom sounds still work when playing them, and exporting them fine.
All my other custom sounds/music that are triggered also still work fine.
It's only the sounds that are overriding the unit voice lines, for example:
Units/Human/HeroPaladin/HeroPaladinPissed1
(and the entirety of the Paladin sound path) simply has no noise now when the hero is selected, moved, etc... I've checked and found the sounds are using a .flac extension now, I've tried testing by converting my files to .flac (and playing them outside the game) and it still doesn't work.
Does anyone have any idea what's going on with this new world editor that is preventing me from replacing the regular warcraft voice line paths?