Hey,
I know, this topic has already come up very often, but my findings in the present threads couldn't solve my problem yet.
I'm working with World Editor since 2004, so I might be a quite experienced user. However, there is one thing that never worked on my maps: replacing internal sounds.
For a current project I want to replace the Mountain King's soundset with own voice lines. For test purposes I replaced the death sound and the "What1"-sound. Both play in the editor, but not ingame, and, strangley, the death sound just isn't played (even after I deleted the replacing sound) and the "What1"-sound is overwritten with the original sound once I'm ingame.
What I tried so far:
None of these measures helped. Any ideas? The map is part of a campaign in case that's important.
Greetings
xardas
I know, this topic has already come up very often, but my findings in the present threads couldn't solve my problem yet.
I'm working with World Editor since 2004, so I might be a quite experienced user. However, there is one thing that never worked on my maps: replacing internal sounds.
For a current project I want to replace the Mountain King's soundset with own voice lines. For test purposes I replaced the death sound and the "What1"-sound. Both play in the editor, but not ingame, and, strangley, the death sound just isn't played (even after I deleted the replacing sound) and the "What1"-sound is overwritten with the original sound once I'm ingame.
What I tried so far:
- using "Replace internal sound" in the sound editor
- importing my custom sound as .mp3, .flac and .wav (22050 Hz, Mono, 16 bit)
- typing in the path manually in asset manager
- setting "Mode" for the sound to "HD" in asset manager since I play the game with "Reforged"-graphics
- exporting another internal unit sound (Demon Hunter) and using it to replace the "What1"-sound
None of these measures helped. Any ideas? The map is part of a campaign in case that's important.
Greetings
xardas
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