(3 ratings)
![]() | Primary structure, used to train Workers and receive gathered resources. Can be upgraded to Spire and then Citadel to enable the production of additional types of structures and units. |
![]() | Upgrade to Spire to enable the production of additional types of structures and units. |
![]() | Upgrade to Citadel to enable the production of additional types of structures and units. |
![]() | Summons Heroes. Revives slain Heroes. |
![]() | Primary troop production building. Trains Archers, Lynx Riders and Lieutenants. Also contains the Animal War Training, Defend, Improved Bows, Marksmanship and Sun Glaive upgrades. |
![]() | Provides food, which increases the maximum number of units that can be trained. |
![]() | Contains the attack and armor upgrades for all units. |
![]() | Serves as a drop-off point for harvested lumber. Also contains the upgrades for Lumber Harvesting and Masonry. |
![]() | Trains Priests, Sorceresses, and Spell Breakers. Also contains spell upgrades for Priests and Sorceresses, Control Magic, and Magic Sentry. |
![]() | Produces Ballistae and Arcane Guardians. Also contains the Impaling Bolt upgrades. |
![]() | Trains Dragonhawk Riders. Also contains the Cloud upgrade. |
![]() | Scout Tower: Basic observation tower. Has no attack, but can be upgraded into a Guard Tower, an Earth-Fury Tower, or a Sky-Fury Tower. Can learn the Magic Sentry ability. Guard Tower: Primary defensive structure. Can learn the Magic Sentry ability. Attacks land and air units. Earth-Fury Tower: Powerful ground defensive structure. Can learn the Magic Sentry ability. Attacks land units. Sky-Fury Tower: Powerful air defensive structure. Can learn the Magic Sentry ability. Attacks air units. |
![]() | A shop with purchasable items. The items available depend upon what level of upgrade your Town Hall has (Town Hall, Spire, or Citadel) and which buildings you have. |
![]() | Trains Chaplains, Enchantresses, and Hydromancers. Also contains spell upgrades for Chaplains and Enchantresses, Water Shaping, and Magic Sentry. |
Keep Going this can be a big and beatiful man bro!
Ok,murlocs...I suggest murlocs...
Looks neat !
I think you should do one that was never been done before.
Anyway, keep up the good work et bonne chance à toi!
I always wanted to create a Murloc race, the only problem is that there is not enough murlocs model in-game and on the Hive... But I though about neutral hostile races, like Bandits, Murlocs, etc... in which there is a bit less buildings and units but still playable. I though too about a Goblin race, simple neutral race where the goal is too trade with other players, and gain a max of gold.
Thank you ! (Merci)
Bandit race,i've looked for something like this for years! Please,please!
I will work on this for sure, just be patientI'm working on Naga race.
And what will be main hero class ? Paladin, Shaman and Warlock ?!I always wanted to create a Murloc race, the only problem is that there is not enough murlocs model in-game and on the Hive... But I though about neutral hostile races, like Bandits, Murlocs, etc... in which there is a bit less buildings and units but still playable. I though too about a Goblin race, simple neutral race where the goal is too trade with other players, and gain a max of gold.
Thank you ! (Merci)
And what will be main hero class ? Paladin, Shaman and Warlock ?!![]()
I feel like you tried to make this mixed between Night elves and Humans, but there's really nothing similar to nothing.
There's no Lynx rider in Blood elf Culture, they ride those giant birds.
The race is a little too much similar to Night elves, Archers and Huntresses, it is like Night elves joined few Blood elves. Nothing has changed.
You should focus on the lore, and make new units, and try to find a balance to get it correctly done.
This isnt my thread but thanks bro, i hope you still here to review my altered melee. GJ.That Mini-Game tag has nothing to do with this.
Would you mind hiding the big picture or at least resize it?
1. Honestly writing, I was expecting it to be less like the Human faction. I mean even the food system is the Human 6 food. I suggest a unique or at least differentiated food system. Why not make the "farms" have an ability which for instance replenishes the Blood Elven units magic addiction?
2. Archers could have other abilities, not most of the Night Elf ones. Same with the Lynx Rider. Maybe you'd want to replace the Moon Glaive with something else.
3. Even the heroes are a combination of Human and Night Elf ones...
4. The only difference between the Guard and Earth-Fury Tower is a bit of their aspect, the 50 HP bonus for the latter and its handicap of not being able to attack air units. That's not enough really. At least add siege attack to it. Same with Sky-Fury, has the least HP, attacks only air and has 100 bonus range. They all can be built from the start.
5. Devour Magic=Growl's icon with different hue.
6. Spell Breakers, Priests, Sorceresses, exactly the same.
7. I also suggest that the Lieutenant's Spell Immunity be enabled by an upgrade. Maybe take Defend out not to be a same spell the Footman has? Otherwise the Footman isn't special anymore.
8. Human is still a mixed faction because of dwarves and gnomes.
9. All Blood Elf towers have Fortified armour while the Human ones have Heavy except for the Canon Tower.
10. I think the items in the shops are identical on both BE and Human. Might want to find another model for the Marketplace to not look like the neutral building.
11. The wizards are too similar to the BE ones.
12. I think Hydromancers should still take 3 food because they can summon an elemental. Also, that kind of kills the Archmage's spell.
13. The Hunter hero has Searing Arrows and Critical Strike seen on two other melee heroes from other factions.
14. Rain of Shells has the hotkey S as the command Stop. It's also Starfall.
While I appreciate the lovely finesse in what the visuals are concerned, the techtree just doesn't bring enough novelty to the Altered Melee table.
It's weird to play as Blood Elf for instance against Night Elf and against Human too because they have duplicate units.
Here are some good Altered Melee maps to learn from:
UB - Ultimate Battle v1.96 AI+ (a sum of more maps)
Deforestation of Felwood v2.1.1
Nightborne v1.03
Planetary Domination v2.04
Awaiting Update.
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It's a simple error, I'm sorry, I will change this.That Mini-Game tag has nothing to do with this.
Ok, I'll add a spoiler.Would you mind hiding the big picture or at least resize it?
Like in WoW.Devour Magic=Growl's icon with different hue.
I didn't said I changed Human race into Human only.Human is still a mixed faction because of dwarves and gnomes.
I will correct that in the next addition: Naga race.I think Hydromancers should still take 3 food because they can summon an elemental. Also, that kind of kills the Archmage's spell.
Maybe you don't have the same means for "derivatives".The Hunter hero has Searing Arrows and Critical Strike seen on two other melee heroes from other factions.
14. Rain of Shells has the hotkey S as the command Stop. It's also Starfall.
I'm ok with this. I will work on unique melee maps (made by me) for New Races project. For now it's a sort of beta...Awaiting Update.
I didn't made changements, I put "v1.0.2" because I already made changements before uploading. I will add changelog for the next update.A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.