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Nerubian Worker

I was suprised when I discovered that we haven't got any nerubian worker yet, so here it is. He can summon buildings, gather wood and work in haunted mine. Other models you see on screenshot are my nerubian buildings, I'll upload them in pack when I finish them. I know that he is quite big, but I didn't want to mess up with bones while scalling him down. You can reduce his size in world editor anyway. I'm sure it's gonna be useful for someone.

EDIT1: changed attack animation to attack spell, added melee attack animation - looks better while cutting trees

EDIT2: improved animations

EDIT3: I remade him from scratch, he now uses weapon (magical axe). I gave him animations to work in haunted mine. Also, number of legs is not mistake - in WoW Nerubians have 8 limbs - 4 legs and 4 arms or 6 legs and 2 arms. Give me credits and don't edit without permission :D. If you ask I can send you link to base of that model (without animations and weapon). Mesh and animations are mine, except logs. I hope anims are not too bad.

EDIT4: added burrow animations, improved portrait talk anim (pity I didn't notice earlier that it's bugged). Added complementary model with regular gold carring animations. I'm still workin' on new channeling anim.

EDIT5: I forgot about geoset animations in complementary model :-(. Fixed

EDIT6: added full set of attachments, death sound and footsteps

EDIT7: fixed 'gold' model, 'stand work' animation works correctly now


Keywords:
worker, peasant, builder, acolyte, nerubian, ancient, spider, crypt, fiend, undead, summon, miner
Contents

Nerubian Worker (Model)

Nerubian Worker (Model)

Reviews
13:04, 29th Oct 2015 Misha: nerubian death sound and 'hands/weapon' attachment points needed for both.. alrighty then, approved

Moderator

M

Moderator

13:04, 29th Oct 2015
Misha: nerubian death sound and 'hands/weapon' attachment points needed for both..

alrighty then, approved
 
mhmm.. something just doesn't 'click' with me, in him not actually doing any 'cut tree' animation, I mean.. making him work like an acolyte on the mines is ok, but something else should be there, to make it more unique, i'd guess a lot different lumber animations could be a thing.. wonder if they can gather it like wisps, aka being on the tree :3 probably gnawing at it

as for the size, you can easily do that if you create just one bone, for resizing, and make that the main bone, over every other, then just adjust in mdlvis :)

oh, and.. you could try giving him some unique look with different texture altogether.. spider, arachnid, lobstrok.. anything that looks spider-ish, or with some kind of a carapace
 
Level 2
Joined
Jun 8, 2013
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15
Holy damn, your worker deserved only 3/5, work onto animations
Oh god dat buildings exactly what i needed for my project. Could you later, after pack release, make lesser 'nerubian' version (without cocoons maybe?) for the undead? That could be awesomly nice =)
 
Level 47
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Jul 29, 2008
Messages
9,669
Definitely a good addition to the Nerubians (even if I think they should make Golems do the labor :p), and a nifty little addition to your growing pile of Nerubian dudes.

(I'm sorry I haven't been able to comment on your buildings yet; it's probably too late to change anything, but your on the list)

I kinda agree with Direfury; some of the animations look a bit 'stilted'. Would have to see in-game, but overall this is a great start.
 
funny.. I imagined that small thing he's carrying to be a wand that would either create an over-sized magical axe-head to swing with, or do some other shape while channeling the gold, or carrying lumber. he really doesn't feel like a serious worker to me. maybe that could be neat, maybe not :p But his animations still need fluidity, especially those channeling ones. then idling ones.. and so on..
 
Level 11
Joined
Aug 24, 2012
Messages
429
The model is really nice and useful as a worker unit. The animations do look a little stiff but they aren't bad either- one thing that it could definitely use would be a second or maybe even third stand animation.

Besides that, the model is really unique. I like that it can harvest gold like acolytes and chop down trees like ghouls- he could be used as some sort of secondary/advanced harvester worker.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
Finally Nerubian with proper number of extremities. Spiders are supposed to have 8, Wc3 nerubians are closer to Ants. Then again Blizzard proved that they don't know that Spiders aren't insects anyway and they made everything vaguely insect-like is related in to one race.
 
Level 47
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That's actually pretty neat/creative (idea for a Nerubian worker) (and DonDustin's "Basilisk" would be the perfect base for it)... But ah dannae, I've always leaned towards the Nerubians making "Labor Golems" or something. I think a good Nerubian race should have a buncha cool Golems in it. : )

Besides, how do the Worm's gather resources or build buildings? I get they could swallow trees, and tunnel/excavate, but...
 
Level 21
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The text says that legends describe them as tunnel makers. Lets not forget that Nerubians were architects with great masonry skills so it was still them building the actual buildings etc.

The only problem with golems is that Nerubians never made them. Still if they made them they would be insect like anyway, that would be interesting to see.
 
That's actually pretty neat/creative (idea for a Nerubian worker) (and DonDustin's "Basilisk" would be the perfect base for it)... But ah dannae, I've always leaned towards the Nerubians making "Labor Golems" or something. I think a good Nerubian race should have a buncha cool Golems in it. : )

Besides, how do the Worm's gather resources or build buildings? I get they could swallow trees, and tunnel/excavate, but...

While the nerubians colllect gold the jogmund would basically swallow trees and build the structures of the nerubian. It would be cool if the nerubians could powerbuild the structures built by the Jorgmund.
 
Level 21
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And I have read that Lich King was merged entity and no longer Arthas or Ner'zhul. Or that Draenei have been extinct for two games. Or that Eredar corrupted Sargeras. Maiev being dead. Blizzard is very consistent.

Anyway the only example of Golem construct I can think of that Nerubians made would be Destroyers but those were retconed in to actual beings. Now if you can remember seeing any example of an actual golem made by nerubians please show me. I mean they were masters of shaping material and they use magic, it is like adding 1+1.
 
Level 21
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While the nerubians colllect gold the jogmund would basically swallow trees and build the structures of the nerubian. It would be cool if the nerubians could powerbuild the structures built by the Jorgmund.

I made something similar as birth effect - worker summons cocoon with worms that creates tunnel connecting the building with Nerubian tunnel network. Tunnel is visible for the short time after cocoon explodes. Worker also summons pillars that create above-ground part of the building.
 
Level 47
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I made something similar as birth effect - worker summons cocoon with worms that creates tunnel connecting the building with Nerubian tunnel network. Tunnel is visible for the short time after cocoon explodes. Worker also summons pillars that create above-ground part of the building.
Ooh, nice. That'd be a neat 'alternate version' if you ever complete it. I was never sure just how much I wanted to use Tunnels/Tunneling in my Nerubians...

Anyway the only example of Golem construct I can think of that Nerubians made would be Destroyers but those were retconed in to actual beings. Now if you can remember seeing any example of an actual golem made by nerubians please show me. I mean they were masters of shaping material and they use magic, it is like adding 1+1.
Retcons make me sad. :<

Yeah, that's probably what I was envisioning; basically, they made the Destroyers ("Sphinxes") and with the whole "architectural/material genius" + "magical prowess", I indeed added 1+1 and got = "Nerubians as a race would feature constructable Golem units." Basically just took that idea to the max.

"Max" sounds misleading; but I had a really cool concept with a "Nerubian Artificer" who could construct structures & Golems; different Tiers would unlock different Golems. Tier 1 (& provided alongside an Artificer at the start of the game) had "Labor Golems", harvesting resources. Tier 2 brought about "Battle Golems"; front-line damage-soaking tanks. Tier 3 brought the dreaded "Sphinx Golems" (essentially "pre-Obsidian Statue/Destroyer constructs"), nasty mobile statues that could become immobile to gain a magical artillery strike attack.

Anyway, I liked the idea that the Nerubians, being weak & frail yet magical, would leave the hard/dirty/tough work (resources, melee combat, etc) to these massive Golems they built.

(C)opyright: Me. :D
 
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