- Joined
- Nov 25, 2021
- Messages
- 507
Firstly, I'm making an ability based on Shockwave, but the damage it deals will also heal the Hero (it's for a singleplayer campaign, so there should only be one of this Hero on this map at a time, so I don't use unit indexer for simplicity's sake), but since I don't know how to detect the spell damage coming from this specific ability with my current version of Damage Engine (5.4.2.3), so I made these two triggers:
- So I created a specific Dummy for this ability to cast the modified Shockwave that deals 1 damage (which I called Tempest (Dummy) ), with the same missile speed, final area, and area of effect as Tempest (Hero), which deals 0 damage, and will be the skill being used by the hero.
So, I want to ask if there's any way to make these triggers shorter/more optimized but still give the Hero kill credit, and is there a way to detect damage coming from a specific ability with Damage Engine?
Secondly, I've been using the Buff-Ability Link system that I found in Wazzz's Bandit Outlaw's Techtree Map, but I can't seem to find the original maker of that system. I need help finding him/her so that I can credit them in my maps later.
- So I created a specific Dummy for this ability to cast the modified Shockwave that deals 1 damage (which I called Tempest (Dummy) ), with the same missile speed, final area, and area of effect as Tempest (Hero), which deals 0 damage, and will be the skill being used by the hero.
- This one will detect the damage dealt by the Dummy, then causes the Hero to damage each target, making sure that he gets credits for the kill. Since I checked that Shockwave deals Sonic damage, I make him deal Sonic damage as well for this to be as close to the original Shockwave as possible.
- Then, it will heal him for 3%xAbility Levelx(damage dealt or target's health if their health is lower than damage amount)
So, I want to ask if there's any way to make these triggers shorter/more optimized but still give the Hero kill credit, and is there a way to detect damage coming from a specific ability with Damage Engine?
Secondly, I've been using the Buff-Ability Link system that I found in Wazzz's Bandit Outlaw's Techtree Map, but I can't seem to find the original maker of that system. I need help finding him/her so that I can credit them in my maps later.
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