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Need spell ideas

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Level 12
Joined
Sep 4, 2007
Messages
407
I need some spell ideas for my next map project, good ones surelly will get some +rep.

open your frekin minds, don't matter if the idea is too complex or hard to make it possible, I just need some inspiration. Think of this as a brainstorm.

i will pay extra attention for:

original projectiles spells with no speciffic target

defensive spells that protects the caster only (no score bonus)

movement spells (blink or burrowstrike-like)

not over-the-top ultimates (dude the hive is FULL of them)

ANY idea is welcome =)

PLZ no score bonuses (i don't need increasin hp or attackspeed or armor), only if the idea is really great.
 
Level 5
Joined
Jul 12, 2007
Messages
113
one of my favourite spells is a thunderstorm ultimate spell created without triggers. (yes i know it's nothing special but I find it very cool). I used Locust swarm with 2 units flying at 10000 height and attacking with big lightnings (locust unit has 4 times the 'chaos' ability to create the lightning). the locust may have very low attack range so the lightning looks vertical.
 
Level 3
Joined
Jan 9, 2010
Messages
34
Warding

PASSIVE

Whenever the hero is hit by an attack, it has a certain percentage chance of getting deflected, dependant on its missing mana.

LVL 1: 0.05% PER PERCENTMANA MISSING
LVL 2: 0.10% PER PERCENTMANA MISSING
LVL 3: 0.15% PER PERCENTMANA MISSING
LVL 4: 0.20% PER PERCENTMANA MISSING
....
LVL 10: 0.50% PER PERCENTMANA MISSING

(I tend to prefer my heroes spells have 10 levels each, and no ultimate)
 
Level 12
Joined
Sep 4, 2007
Messages
407
Boulder Throw(or bouncing arrow), throws a boulder that bounces off walls, and buildings but goes straight through units dealing X damage to them.

Warding

PASSIVE

Whenever the hero is hit by an attack, it has a certain percentage chance of getting deflected, dependant on its missing mana.

LVL 1: 0.05% PER PERCENTMANA MISSING
LVL 2: 0.10% PER PERCENTMANA MISSING
LVL 3: 0.15% PER PERCENTMANA MISSING
LVL 4: 0.20% PER PERCENTMANA MISSING
....
LVL 10: 0.50% PER PERCENTMANA MISSING

(I tend to prefer my heroes spells have 10 levels each, and no ultimate)

I can use those =) thanks. any new spell anyone? still need 43 xD (not really datz a random number, but i'd like a lot of spell ideas haha)
 
Level 3
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Messages
34
EXPLOSIVE SHOT
I have an ability in my map called Explosive Shot, based off an ability made by Paladon
(http://www.hiveworkshop.com/forums/spells-569/gui-knockback-system-paladon-v-1-60-a-107719/)

It knocks all units within a certain area away from the center of the targeted area (spell is based on blizzard or rain of fire), and can deal damage to them aswell.


STEALTH

Turns the hero invisible after a few seconds. Breaks if the hero attacks, casts a spell or uses an item.

Based off the in game ability "Permanent Invisbility".

Just set the transition time to something different and add a trigger for each level that grants the hero a dummy spell for the icon (otherwise it won't get an icon)

Entrapment

Immobilizes and removes all buffs from a target enemy unit.

Based off purge, simply set the duration to something like 2 seconds per level, works nice in game and is very simple to create
 
Level 8
Joined
Dec 18, 2009
Messages
405
i have created a thread dedicated to the collection of spell ideals click here to view it ...
Legends;
X = The Amount That Changes With The Level
P = Passive Skills
A = Active Skills
D = Depends On You Wanting It To Be Active Or Passive
PE = Personal skills
AU =Its An Aura
IC = Instant Cast
C = Channeling
= Favorite Spells


Entrapment shot (A) (IC)
shoots an arrow in a straight line and immobilizes all enemies hit by the arrow for x seconds

Death Cry (P)
when hero's hp is below x, he gain +x to all stats

Traping Cleave (P) (PE)
hero has x chances to trap and damage nearby units

Aura Of Fear (P) (AU)
enemies has x chance to freeze in fear (immobilizes) for x seconds when he/she is within x meters from the hero

Rain Of Glacier (A) (C)
enemies within x distance will get hit by glacier falling from the sky x number of glaciers per level

Pitfall (A)
hero lays a trap which last x minutes when trigged the enemies inside the trap will be immobilize for x seconds and will have their speed slow for x amount for x seconds

Marking Of Death (A) (C)
the hero marks a random enemy hero on the map and after x seconds teleport himself there with +x to his damage for x seconds

Missile Volley (A) (IC)
hero fires a volley of missile at a random area on the map dealing x amount of damage to all units on it (including allies)

Bleeding Strike (A) (IC)
hero deals times 2 damage on the target and also causing the target to bleed thus lossing x hp per sec

Defensive Stance (P) (PE)
decreases all damage taken by x% also x chance to take no damage at all

Offensive Stance (P) (PE)
increase all damage done by x% also has x chance to deal double damage

Desperate Resolve (A) (IC) (PE)
Increases armor and attack speed by x% for x seconds

Entombment (A)
marks a random hero on the map for entombment and after x seconds trap the unit in a block of ice with x amount of hp if its not destroyed within x seconds it will explode and deal x amount of damage to nearby enemy

Blinding Brilliance (P) (AU)
enemies who is nearby this hero gets their accuracy decreased by x%

Random Casting (A) (IC)
the hero randomly cast the following skills;
IF THE TARGET IS A ALLIES ...
-Healing Light; affected allies's regenerating rate is increased by x% last x seconds
-Rage; affected allies has their attack speed increased by x% for x seconds
-Unchained Mana; affected allies will have their mana increased by x% for x seconds
-Unchained Health; affected allies will have their hp increased by x% for x seconds
-Chastise; affected allies has their damage increased by x% for x seconds
IF THE TARGET IS A ENEMY ...
-Poison; affected enemies loss x amount of hp for x seconds
-Darkness; affected enemies has their range reduced for x seconds
-Delayed; affected enemies has their movement speed decreased by x amount for x seconds
-Polymorph; affected enemies will be turn into a random unit with a decreased to all stats and movement speed for x seconds
-Squeezed; affected enemies will be trap by a vine also will take x damage from being squeeze last x seconds

Tar Tose (A) (IC)
hero throws tar at an enemy slowing it for x% last x seconds and also could combo with flamebomb to have a longer effect time

FlameBomb (A) (IC)
hero throws a firebomb igniting it causing it to lose x amount of hp every second last x seconds also could combo with Tar Tose to have longer effect time

BattleDive (A) (C)
the hero transform into a hawk and fly up into the sky aft x seconds dive down towards the nemy dealing x amount of damage with x% chances to deal critical damage

Overclocking (P)
the hero overclocks and he burns everywhere he walks leaving a trail of flames where he walks the trail will disappear after x seconds and and will deal x amount of damage to any enemy units who walks on it

Vomit Spray (A) (IC)
due to eating to much before this the hero vomit all he had ate slowing the enemy in frount of him for x% and poison them for x amount of damage and will last for x seconds

Gravity Hole (A) (C)
the hero, with his mystical power creates a gravity hole pulling all enemies towards the gravity hole last x seconds (cant pull buildings !!)

Power House (P) (PE)
whenever a enemy attacks this hero, this hero gains a small percentage of the damage dealt to him if the amount of damage absorbed exceeds x amount, the hero will release it in the form of a beam dealing the amount of damage receive to all of them

Underground Strike (A) (IC)
the hero burrows his way underground then tunnels his way towards the enemy before tunneling his way up to deal x amount of damage to the enemy

Sharpen Or Broken ? (D) (PE)
the hero sharpens his weapon increasing his damage dealt by X% also has a chances to 'break' the weapon thus reducing his damage dealt by x%

Ring Of Iron (A) (IC)
the hero randomly pick an enemy hero and creates a ring of iron thus blocking any escape the ring last x seconds

Mummy Tomb (A) (IC)
the hero creates a tomb with x amount of hp which will also be able to produce a mummy every x seconds with x amount of hp and x amount of damage the tomb last x seconds or until destroyed

Confusing Vision (A) (IC)
the hero creates vision within his enemies mind creating confusion thus reducing range and accuracy by x% for x seconds

Unarmed Combat Training (P) (PE)
this hero is train in unarmed combat thus increasing his damage done by x%

Overrun (A) (IC)
the hero,filled with all the hatred charges his enemy in a straight line those units who got overrun gets knockback x distance and will be dealt x amount of damage

Ice Blocks (A) (IC)
the hero creates a huge ice block and drop it on a enemy stunning him for x seconds and also causing x amount of damage could combo with splintering stomp

Splintering Stomp (A) (IC)
the hero stomps on the ground causing x amount of damage if there is any ice blocks on the ground, it will explode and deal damage to nearby units

Random Chemical (A) (IC)
this hero loves chemical and he randomly pick a chemical potion out of his backpack;
IF THE TARGET IS A ALLIES ...
-HP potion; affected allies will be healed x amount of hp within x seconds
-MP potion; affected allies will be healed x amount of mana within x seconds
-rapid potion; affected allies will have their movement speed increased by x% for x seconds
IF THE TARGET IS A ENEMY ...
-fermented potion; affected enemies will have their strength increased but their hp greatly decreased last x seconds
-insanity potion; affected enemy will become insane and cannot be controlled for x seconds
-poison potion; affected enemy will lose x amount of hp for x seconds
-loving potion; affected enemy will be controlled by the allies for x seconds

Sounds Of Insanity (A) (IC)
the hero starts to sing a song which drives all enemy within a range of x meters mad and they will be unable to attack anyone for x second

Time Stop(A) (IC)
the hero stops all movement on the map only allowing himself and his his allies to move around last x seconds

Communication Error (A) (IC)
the hero ask for scouts to scout the area in front of him but instead got an air-strike which deals x amount of damage to any units walking past there last x seconds

Nano Virus (A) (IC)
the hero released some nano bugs carrying the deadly virus anyone infected with the virus will be rooted to the ground and turned into a stone this last x seconds while the bugs last x seconds

Bio-hazard Missile (A)
the hero prepares a bio-hazard missile and after x seconds lunched the missile and deal x amount of damage to all units in that area also destroy all doodads in that area

Time Aura (P) (AU)
anyone who is within x meters of the hero gets their movement speed decreased by x% and their attack speed decreased by x%

Gravity Field (P) (AU)
the hero is all charged out with power !! any units who is within x meters will be pulled towards the hero every seconds and there is only x% chance to avoid being pulled

Sun's Ray (A) (IC)
the hero calls to the sun for help and in return the sun blinded all his enemies vision thus reducing accuracy by x% there is also a chances of the sun ignoring the hero but instead cause the hero to be blinded for x% Both effects last x seconds

Flash Bomb (A) (IC)
the hero throws a bomb that detonated with a blinding flash of light vision of all units affected by the flash bomb has cannot see a thing and only after x seconds regain normal vision

Spy (A) (IC)
the hero randomly picks a hero on the map and force the enemy hero to share vision with him last x seconds

Shock Arrow (A) (IC)
the hero fires a arrow charged with electricity the enemy will get the buff static which will reduce his movement speed as well as having mini-stuns while in the effect of the buff last x seconds

Elemental Devastation (A) (IC)
Part 1
the hero cast a elemental tornado that deal x amount of damage to any unit it touch the Tornado is uncontrollable
Part 2
the hero cast a ice storm which deals x amount of damage to all unit in targeted area also slows movement speed
Part 3
the hero cast a fire storm which deals x amount of damage to all units in targeted area also adds a buff 'burn' which deals x amount of damage for x seconds
Part 4
the hero cast a rooting spell which roots all enemy units for x seconds also deals x amount of damage
Part 5
the hero cast a lightning storm which deal x amount of damage to all enemies around the map also apply the buff 'static' which can cause mini-stuns


Rubber Bullets (P)
the hero shoots a bullet but guess wad ? the bullets can bounce !! x% chances to fire a rubber bullet and can bounce up till x number of enemy

Chains Of Death (A) (IC)
a magical chain appears and bond all enemies together if 1 of them die while being bound all the other bonded units will also be killed last x seconds and can link a number of x enemies

Songs Of Sorrows (A) (IC)
this hero starts to play a song so sad that all affected units will have a lower movement speed and attack speed and there is a chance to have the affected unit to turn on its own comrade

Sounds Of Suffering (P) (AU)
all enemy units will have their movement speed slow due to the sounds of suffering they are hearing and on top of it there is a chances to get affected by whatever buff the hero has

Deadly Fire (A) (IC)
the hero jumps up into the air and start to pour arrows at at speed so fast that it cant be seen but it cause damage dealt to be reduced by x% and also has a little reducement ofx% on its movement speed the after-effects last x seconds

Explosive Ammo (P)
due to the taking of wrong ammunition the hero has x% to fire a explosive ammo which will kockback all units within x distance from the target being fired upon

Deadly Precision (P) (AU)
the hero with his deadly precision increase allies range accuracy by x% and also has x% chance to do critical to anyone opposing them

Hatred Of Range User (P) (PE)
these heroes hate range damager and they started to make great big shield to deflect their attacks hasx% to totally avoid being damaged by any range user also deals more damage to a range user

Underground Assault (A) (IC)
the hero targets a random hero on the map creates a magical hand that pulls the enemy hero thought the underground before pulling him out beside the caster

more coming please wait :)
 
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Level 6
Joined
Mar 22, 2009
Messages
276
Ability name: Pathfinder ( instant, no - target )
Description: Picks a random enemy hero and create an arrow above the caster that points out the direction of the picked enemy hero. The arrow lasts for a certain amount of time.

Ability name: Nuke Arrow ( target - ground )
Description: Shoots a nuclear empowered arrow in the sky, when it falls to the ground it deals heavy damage to units affected and knocks them back. (It is not imbalanced because enemies can run when the Nuke Arrow is above the sky. )

Ability name: Force Shot ( projectile )
Description: The caster focuses his full force on his arm to bend his bow and create a powerful long distance shot leaving his knees weak causing him to be knock-backed by the impact on the arrow's release.

Ability name: Arrow Grab ( movement/projectile )
Description: The caster escapes his enemies by flying with his arrow within a range. ( Maybe can add damage on collision. )

Ability name: Blinding shot ( projectile )
Description: Aims for the eye of the enemy causing it to be blinded, if failed to hit the caster will be the one to suffer. ( What I mean on blinded? The affected unit will have a decreased/minimum sight range.)

Lemme think again. :)
 
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Level 7
Joined
Feb 12, 2010
Messages
287
hmm... Jump shot: jumps into the air shooting arrows (dealing X damage) down until reached target destination(within X range)

Swift shot: shots a teleporting arrow behind the target then teleports there and shots the back of the enemie dealing X damage.
 
Level 7
Joined
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Messages
287
FIRE FURY: sends fireballs out in random directions fro X seconds dealing X initial damage and has a 25-50% chance to catch the target on fire, dealing X damage over time

Call of the Wild: summons several random creatures, amount and strength increases with levels.

The Last Song: starts singing a horrible tune that turns enemies ears inside out dealing X damage and forcing them to run away
 
Level 7
Joined
Feb 12, 2010
Messages
287
Magic barrier, creates a shield facing targeted direction blocking any spell projectiles from entering it, and bouncing it back out at the enemy, though damaging the shield. strength and time increase with level.

Air strike: calls in for an air strike dealing X damage to random positions around the map amount of explosions and damage increase with level.

Incendiary rounds: gives a chance to use the wrong ammo, causing an explosion at attacked unit dealing X damage(can hurt allies) damage and chance increase with level.

Blade Fury: goes into a rage, randomly launching several boomerang blades around him, dealing X damage initially, and a chance to would the unit. Both damages and blades thrown increase with level.

Set up shop: the marketer set up shop at targeted position, randomly drawing in enemy units and stealing money from units owner.


got some more ideas, will post them later.
 
Level 9
Joined
Jan 3, 2010
Messages
359
Invisibility
Turns the hero invisible, when he attacks an enemy unit, he will deal 100 damage and maim the target, reducing it's movement speed by 20% for 6 seconds. Cost 2 mana per second.
(you can use immolation spell as the dummy, so, the invisible will last forever until u attack or deactivate it)
Plague Shot
The archer shoots a plagued arrow to the enemy, dealing 150 damage, the target will have their speed reduced by 40% and any damage it take will be amplified by 20% for 10 seconds.
Focus Fire
Removes all buff from the targeted unit, slowing the target by a factor of 5 for 15 seconds, if the hero attacks the targeted unit, he will gain 100% increased attack speed.(sounds like alleria focus fire eh ?)
Backforce
The hero has 5% chance to evade any damage taken and counter it to the damage source.(sounds simple, but very useful)
Soul Eye
Everytime the hero kills an enemy hero unit, he will convert the victim's soul into an enchanted eye, the enchanted eye is invulnerable and providing sight radius at the victim's point. Lasts 10 minutes.(you can change the timer every levels)

Well, maybe that's enough for today, i will think again .... :D
 
Level 12
Joined
Sep 4, 2007
Messages
407
hey lelyanra can the spells come in like 2 parts like a combo ?
BTW i like ur spell ideal mousemenman ;)

of course they can, actually, this way they can be a "melee projectile" aswell, like the projectile is shot but it is invisible and the range is very small simulating a directed melee attack. my map detect Z height of the missile, soh you can add body part specification aswell, try to include those things in your spells! =)

try to avoid spells that are used directly in a target, give preference to spells that are set to a location and MIGHT hit a targett in its way to the target location or around target location, whatever. also, you might make use of exotic tragetories and arcs, parabolas, colors, etc. =)
 
Level 8
Joined
Dec 18, 2009
Messages
405
of course they can, actually, this way they can be a "melee projectile" aswell, like the projectile is shot but it is invisible and the range is very small simulating a directed melee attack. my map detect Z height of the missile, soh you can add body part specification aswell, try to include those things in your spells! =)
okay :)
try to avoid spells that are used directly in a target, give preference to spells that are set to a location and MIGHT hit a targett in its way to the target location or around target location, whatever. also, you might make use of exotic tragetories and arcs, parabolas, colors, etc. =)
okay now working out another ideal :)

48 spells BTW :)

100post !!!
 
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Level 11
Joined
Jan 25, 2009
Messages
572
Creates 5 dummy footmens around the hero (Close to the hero). The footmens have the Shield animation activated, and as fast when an enemy unit comes close to the hero, the neares footman is playing the attack shield animation and the enemy unit is knocked back X distance and taking damage equal to the hero's strength/Intelligence/Agility (Depended on which Primary Attribute the hero have).
 
Level 11
Joined
Jan 25, 2009
Messages
572
Hehe i love mine but i'm to LAZY to create it xD Check my last spell in the spell section called "Charpen Shuriken [Special Edition!]"

EDIT: Here i have a new one also :D:D

"Model = Nerubian Weaver or Nerubian Assassin in dota". The Nerubian burrows itself under the ground and creates tunnels, he will randomly throw a spike to the overground0 (or what to call it)every 0.5 second in an 800 AOE. If the spike hits an enemy, it will take damage depended on how much strengt it have (0.8 + (0.2 x Level of ability) x current str). The enemy will be stunned for 0.6 + (0.2 x Level of ability).

EDIT 2 : If you want i can be like an extra spell make for ya :D I have not much work. Check the spell i mentioned to see my knowledge in triggering =)
 
Level 8
Joined
Dec 18, 2009
Messages
405
hoho my turn (i have decided to stop updating the front page post)

SuckerPunch
The hero throws the enemy hero a suckerpunch throwing him off balance causing him to be silenced and he might get mini-stuns while the effect still last and has a chances to lost x% movement speed this effect last x seconds also will cause whoever who control the enemy hero to be sad :0
 
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Level 12
Joined
Sep 4, 2007
Messages
407
If you want i can be like an extra spell make for ya :D I have not much work. Check the spell i mentioned to see my knowledge in triggering =)

do you know how to use vJass?

SuckerPunch
The hero throws the enemy hero a suckerpunch throwing him off balance causing him to have neg x% armor and has a chances to lost x% movement speed also will cause whoever who control the enemy hero to be sad :0

instead of giving negative armor the hero might be slightlly stunned or silenced. a "death" animation will be played to give the impression it was a hell of a punch. Might also use knochback

my map use a Custom Missile system made in vJass, adapted to be a custom attack system, so armor is not really important for damage since units do not attack normally.
 
Level 12
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Sep 4, 2007
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407
oh ! so armor does not reduce the damage taken

it does but in a unusual way, every armor point reduce damage by 1. Also, armor is specifically for actual Armors. Armor is damage resistence in ma map. If your hero is wihtout any armor or spell defense it's armor will always be 0. also units only miss attacks if the target is not "there", so you can evade by just using your mouse and steping away from the attacker (of course, the attacker might be faster than you xD)
 
Level 8
Joined
Dec 18, 2009
Messages
405
sounds good =)

advertising: have you guys seen ma last icon? make a spell for it!


ty and yah now thinking of a spell for it :grin:

EDIT: i think i go it :0

Lightning Strike (A) (IC)
the hero calls down thunder to charged his sword before slashing down on an targeted area and reducing movement speed as well as stunning them the effects last xseconds
 
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Level 12
Joined
Sep 4, 2007
Messages
407
No i dont know vJASS. I'm just a "pretty" advanced GUI:er

I'd love to have some support making ma map but i need vjass users because i use several systems made in vJass. i need someone that know how to explore this systems as much as I =}

for example, with the custom missile system i made 5 spells:

Liquid Fire:
A liquid flame projectile that is casted on a location. if it hits a unit in its tragetory or when it hits the target location, it splashes, dealing area damage relative to the casters "Fire Mastery" level and to its intelligence. While it splashes, 20 small flame drops comes out of it. such flame drops have arcs that simulate an actual splash, and each of them deal damage at contact with a unit.

Prismatic Missile
A projectile with random xy and z arc makes its way to target location. The projectile constantly changes its color (random color) 32 times per seconds while its flying. if it hits any unit in its way, it "explodes" dealing 100 of anyone of the following 6 types of damage and also make a special effect:
Fire: the unit takes 25 damage over 3 seconds.
Plant: the unit is entangled for 3 seconds.
Mind: the unit sleeps for 3 seconds.
Magic: the unit is hexed for 3 seconds.
Cold: the unit is slowed (to 20% of ms) for 3 seconds.
Lightning: the unit is paralysed (stunned) for 3 seconds.

Wind Blade
A sharp blue projectile is created and goes to target direction. As it travels, its damage and oppacity gets smaller, but it's area of contact increase the size. It's an "air blade" that get's bigger, more transparent and less damaging (simulation that the blade is dissipating) the more time is exists. it dissipates completelly after 1 seconds of existance, but it might last longer if the user "Wind Mastery" is increased.

Shoot Arrow
an arrow is shot to target direction. as it travels, it performs a small arc. if the arrow hits the head of a unit, it deals double it's normal damage. the arrow looses a bit of it's speed and energy as it travels, finally hitting the ground at 1500 range. (if it is casted to a smaller range, it will travel only that range and hitting the ground aswell)

Magic Projectile
A magic missile that keeps flying to target direction until it hits a target or it's time of life is ended (about 3 seconds.) It's size varies as it travels from 1x scale to 3xscale. When it hits target unit, it performs the effect previously choosen by the caster. The effects are immensilly varied, it might damage, it might heal, it might even kill the unit.
 
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