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Need spell ideas

Discussion in 'World Editor Help Zone' started by lelyanra, Apr 22, 2010.

  1. lelyanra

    lelyanra

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    I need some spell ideas for my next map project, good ones surelly will get some +rep.

    open your frekin minds, don't matter if the idea is too complex or hard to make it possible, I just need some inspiration. Think of this as a brainstorm.

    i will pay extra attention for:

    original projectiles spells with no speciffic target

    defensive spells that protects the caster only (no score bonus)

    movement spells (blink or burrowstrike-like)

    not over-the-top ultimates (dude the hive is FULL of them)

    ANY idea is welcome =)

    PLZ no score bonuses (i don't need increasin hp or attackspeed or armor), only if the idea is really great.
     
  2. BagOfChips

    BagOfChips

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    It's a good thing you told us what type of map you were making, else this would be really hard.
     
  3. Narogog

    Narogog

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    A spell idea

    you could design a spell that summoned a storm cloud over an area and did a thunderstorm, you know lightning rain extra it would be pretty easy but it would look really cool
     
  4. lelyanra

    lelyanra

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    aren't you sweet

    if i tell ya the map that would just close your mind xD (think of it as an Archers map with ten times the features. it's not that, but if you NEED this kind of guideline i give you this.)
     
  5. BagOfChips

    BagOfChips

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    Archers is like footmen frenzy?
     
  6. lelyanra

    lelyanra

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    is like archery tactics
     
  7. Link_Iceblader

    Link_Iceblader

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    one of my favourite spells is a thunderstorm ultimate spell created without triggers. (yes i know it's nothing special but I find it very cool). I used Locust swarm with 2 units flying at 10000 height and attacking with big lightnings (locust unit has 4 times the 'chaos' ability to create the lightning). the locust may have very low attack range so the lightning looks vertical.
     
  8. mouseman89

    mouseman89

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    Boulder Throw(or bouncing arrow), throws a boulder that bounces off walls, and buildings but goes straight through units dealing X damage to them.
     
  9. Quehn

    Quehn

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    Warding

    PASSIVE

    Whenever the hero is hit by an attack, it has a certain percentage chance of getting deflected, dependant on its missing mana.

    LVL 1: 0.05% PER PERCENTMANA MISSING
    LVL 2: 0.10% PER PERCENTMANA MISSING
    LVL 3: 0.15% PER PERCENTMANA MISSING
    LVL 4: 0.20% PER PERCENTMANA MISSING
    ....
    LVL 10: 0.50% PER PERCENTMANA MISSING

    (I tend to prefer my heroes spells have 10 levels each, and no ultimate)
     
  10. lelyanra

    lelyanra

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    I can use those =) thanks. any new spell anyone? still need 43 xD (not really datz a random number, but i'd like a lot of spell ideas haha)
     
  11. Quehn

    Quehn

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    EXPLOSIVE SHOT
    I have an ability in my map called Explosive Shot, based off an ability made by Paladon
    (http://www.hiveworkshop.com/forums/spells-569/gui-knockback-system-paladon-v-1-60-a-107719/)

    It knocks all units within a certain area away from the center of the targeted area (spell is based on blizzard or rain of fire), and can deal damage to them aswell.


    STEALTH

    Turns the hero invisible after a few seconds. Breaks if the hero attacks, casts a spell or uses an item.

    Based off the in game ability "Permanent Invisbility".

    Just set the transition time to something different and add a trigger for each level that grants the hero a dummy spell for the icon (otherwise it won't get an icon)

    Entrapment

    Immobilizes and removes all buffs from a target enemy unit.

    Based off purge, simply set the duration to something like 2 seconds per level, works nice in game and is very simple to create
     
  12. Drunken_Jackal

    Drunken_Jackal

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    I have some:

    Jump
    - Like blink, but the unit jumps and damages any enemy below it.

    Circle Shot
    - Fires arrows at 360 degrees. Like Fan of Knives

    Bleed
    - When the charater get weak, it gains double of every stats.
     
  13. Crimson-Guard

    Crimson-Guard

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    BTW...
    i have created a thread dedicated to the collection of spell ideals click here to view it ...

    Legends;
    X = The Amount That Changes With The Level
    P = Passive Skills
    A = Active Skills
    D = Depends On You Wanting It To Be Active Or Passive
    PE = Personal skills
    AU =Its An Aura
    IC = Instant Cast
    C = Channeling
    = Favorite Spells


    Entrapment shot (A) (IC)
    shoots an arrow in a straight line and immobilizes all enemies hit by the arrow for x seconds

    Death Cry (P)
    when hero's hp is below x, he gain +x to all stats

    Traping Cleave (P) (PE)
    hero has x chances to trap and damage nearby units

    Aura Of Fear (P) (AU)
    enemies has x chance to freeze in fear (immobilizes) for x seconds when he/she is within x meters from the hero

    Rain Of Glacier (A) (C)
    enemies within x distance will get hit by glacier falling from the sky x number of glaciers per level

    Pitfall (A)
    hero lays a trap which last x minutes when trigged the enemies inside the trap will be immobilize for x seconds and will have their speed slow for x amount for x seconds

    Marking Of Death (A) (C)
    the hero marks a random enemy hero on the map and after x seconds teleport himself there with +x to his damage for x seconds

    Missile Volley (A) (IC)
    hero fires a volley of missile at a random area on the map dealing x amount of damage to all units on it (including allies)

    Bleeding Strike (A) (IC)
    hero deals times 2 damage on the target and also causing the target to bleed thus lossing x hp per sec

    Defensive Stance (P) (PE)
    decreases all damage taken by x% also x chance to take no damage at all

    Offensive Stance (P) (PE)
    increase all damage done by x% also has x chance to deal double damage

    Desperate Resolve (A) (IC) (PE)
    Increases armor and attack speed by x% for x seconds

    Entombment (A)
    marks a random hero on the map for entombment and after x seconds trap the unit in a block of ice with x amount of hp if its not destroyed within x seconds it will explode and deal x amount of damage to nearby enemy

    Blinding Brilliance (P) (AU)
    enemies who is nearby this hero gets their accuracy decreased by x%

    Random Casting (A) (IC)
    the hero randomly cast the following skills;
    IF THE TARGET IS A ALLIES ...
    -Healing Light; affected allies's regenerating rate is increased by x% last x seconds
    -Rage; affected allies has their attack speed increased by x% for x seconds
    -Unchained Mana; affected allies will have their mana increased by x% for x seconds
    -Unchained Health; affected allies will have their hp increased by x% for x seconds
    -Chastise; affected allies has their damage increased by x% for x seconds
    IF THE TARGET IS A ENEMY ...
    -Poison; affected enemies loss x amount of hp for x seconds
    -Darkness; affected enemies has their range reduced for x seconds
    -Delayed; affected enemies has their movement speed decreased by x amount for x seconds
    -Polymorph; affected enemies will be turn into a random unit with a decreased to all stats and movement speed for x seconds
    -Squeezed; affected enemies will be trap by a vine also will take x damage from being squeeze last x seconds

    Tar Tose (A) (IC)
    hero throws tar at an enemy slowing it for x% last x seconds and also could combo with flamebomb to have a longer effect time

    FlameBomb (A) (IC)
    hero throws a firebomb igniting it causing it to lose x amount of hp every second last x seconds also could combo with Tar Tose to have longer effect time

    BattleDive (A) (C)
    the hero transform into a hawk and fly up into the sky aft x seconds dive down towards the nemy dealing x amount of damage with x% chances to deal critical damage

    Overclocking (P)
    the hero overclocks and he burns everywhere he walks leaving a trail of flames where he walks the trail will disappear after x seconds and and will deal x amount of damage to any enemy units who walks on it

    Vomit Spray (A) (IC)
    due to eating to much before this the hero vomit all he had ate slowing the enemy in frount of him for x% and poison them for x amount of damage and will last for x seconds

    Gravity Hole (A) (C)
    the hero, with his mystical power creates a gravity hole pulling all enemies towards the gravity hole last x seconds (cant pull buildings !!)

    Power House (P) (PE)
    whenever a enemy attacks this hero, this hero gains a small percentage of the damage dealt to him if the amount of damage absorbed exceeds x amount, the hero will release it in the form of a beam dealing the amount of damage receive to all of them

    Underground Strike (A) (IC)
    the hero burrows his way underground then tunnels his way towards the enemy before tunneling his way up to deal x amount of damage to the enemy

    Sharpen Or Broken ? (D) (PE)
    the hero sharpens his weapon increasing his damage dealt by X% also has a chances to 'break' the weapon thus reducing his damage dealt by x%

    Ring Of Iron (A) (IC)
    the hero randomly pick an enemy hero and creates a ring of iron thus blocking any escape the ring last x seconds

    Mummy Tomb (A) (IC)
    the hero creates a tomb with x amount of hp which will also be able to produce a mummy every x seconds with x amount of hp and x amount of damage the tomb last x seconds or until destroyed

    Confusing Vision (A) (IC)
    the hero creates vision within his enemies mind creating confusion thus reducing range and accuracy by x% for x seconds

    Unarmed Combat Training (P) (PE)
    this hero is train in unarmed combat thus increasing his damage done by x%

    Overrun (A) (IC)
    the hero,filled with all the hatred charges his enemy in a straight line those units who got overrun gets knockback x distance and will be dealt x amount of damage

    Ice Blocks (A) (IC)
    the hero creates a huge ice block and drop it on a enemy stunning him for x seconds and also causing x amount of damage could combo with splintering stomp

    Splintering Stomp (A) (IC)
    the hero stomps on the ground causing x amount of damage if there is any ice blocks on the ground, it will explode and deal damage to nearby units

    Random Chemical (A) (IC)
    this hero loves chemical and he randomly pick a chemical potion out of his backpack;
    IF THE TARGET IS A ALLIES ...
    -HP potion; affected allies will be healed x amount of hp within x seconds
    -MP potion; affected allies will be healed x amount of mana within x seconds
    -rapid potion; affected allies will have their movement speed increased by x% for x seconds
    IF THE TARGET IS A ENEMY ...
    -fermented potion; affected enemies will have their strength increased but their hp greatly decreased last x seconds
    -insanity potion; affected enemy will become insane and cannot be controlled for x seconds
    -poison potion; affected enemy will lose x amount of hp for x seconds
    -loving potion; affected enemy will be controlled by the allies for x seconds

    Sounds Of Insanity (A) (IC)
    the hero starts to sing a song which drives all enemy within a range of x meters mad and they will be unable to attack anyone for x second

    Time Stop(A) (IC)
    the hero stops all movement on the map only allowing himself and his his allies to move around last x seconds

    Communication Error (A) (IC)
    the hero ask for scouts to scout the area in front of him but instead got an air-strike which deals x amount of damage to any units walking past there last x seconds

    Nano Virus (A) (IC)
    the hero released some nano bugs carrying the deadly virus anyone infected with the virus will be rooted to the ground and turned into a stone this last x seconds while the bugs last x seconds

    Bio-hazard Missile (A)
    the hero prepares a bio-hazard missile and after x seconds lunched the missile and deal x amount of damage to all units in that area also destroy all doodads in that area

    Time Aura (P) (AU)
    anyone who is within x meters of the hero gets their movement speed decreased by x% and their attack speed decreased by x%

    Gravity Field (P) (AU)
    the hero is all charged out with power !! any units who is within x meters will be pulled towards the hero every seconds and there is only x% chance to avoid being pulled

    Sun's Ray (A) (IC)
    the hero calls to the sun for help and in return the sun blinded all his enemies vision thus reducing accuracy by x% there is also a chances of the sun ignoring the hero but instead cause the hero to be blinded for x% Both effects last x seconds

    Flash Bomb (A) (IC)
    the hero throws a bomb that detonated with a blinding flash of light vision of all units affected by the flash bomb has cannot see a thing and only after x seconds regain normal vision

    Spy (A) (IC)
    the hero randomly picks a hero on the map and force the enemy hero to share vision with him last x seconds

    Shock Arrow (A) (IC)
    the hero fires a arrow charged with electricity the enemy will get the buff static which will reduce his movement speed as well as having mini-stuns while in the effect of the buff last x seconds

    Elemental Devastation (A) (IC)
    Elemental Devastation Parts
    Part 1
    the hero cast a elemental tornado that deal x amount of damage to any unit it touch the Tornado is uncontrollable
    Part 2
    the hero cast a ice storm which deals x amount of damage to all unit in targeted area also slows movement speed
    Part 3
    the hero cast a fire storm which deals x amount of damage to all units in targeted area also adds a buff 'burn' which deals x amount of damage for x seconds
    Part 4
    the hero cast a rooting spell which roots all enemy units for x seconds also deals x amount of damage
    Part 5
    the hero cast a lightning storm which deal x amount of damage to all enemies around the map also apply the buff 'static' which can cause mini-stuns


    Rubber Bullets (P)
    the hero shoots a bullet but guess wad ? the bullets can bounce !! x% chances to fire a rubber bullet and can bounce up till x number of enemy

    Chains Of Death (A) (IC)
    a magical chain appears and bond all enemies together if 1 of them die while being bound all the other bonded units will also be killed last x seconds and can link a number of x enemies

    Songs Of Sorrows (A) (IC)
    this hero starts to play a song so sad that all affected units will have a lower movement speed and attack speed and there is a chance to have the affected unit to turn on its own comrade

    Sounds Of Suffering (P) (AU)
    all enemy units will have their movement speed slow due to the sounds of suffering they are hearing and on top of it there is a chances to get affected by whatever buff the hero has

    Deadly Fire (A) (IC)
    the hero jumps up into the air and start to pour arrows at at speed so fast that it cant be seen but it cause damage dealt to be reduced by x% and also has a little reducement ofx% on its movement speed the after-effects last x seconds

    Explosive Ammo (P)
    due to the taking of wrong ammunition the hero has x% to fire a explosive ammo which will kockback all units within x distance from the target being fired upon

    Deadly Precision (P) (AU)
    the hero with his deadly precision increase allies range accuracy by x% and also has x% chance to do critical to anyone opposing them

    Hatred Of Range User (P) (PE)
    these heroes hate range damager and they started to make great big shield to deflect their attacks hasx% to totally avoid being damaged by any range user also deals more damage to a range user

    Underground Assault (A) (IC)
    the hero targets a random hero on the map creates a magical hand that pulls the enemy hero thought the underground before pulling him out beside the caster

    more coming please wait :)
     
    Last edited: Apr 24, 2010
  14. lelyanra

    lelyanra

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    explosive shot, jump and entrapment shot are interesting =)

    your ideas are rlly good aswell =)
     
    Last edited: Apr 23, 2010
  15. swipe5weep

    swipe5weep

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    Ability name: Pathfinder ( instant, no - target )
    Description: Picks a random enemy hero and create an arrow above the caster that points out the direction of the picked enemy hero. The arrow lasts for a certain amount of time.

    Ability name: Nuke Arrow ( target - ground )
    Description: Shoots a nuclear empowered arrow in the sky, when it falls to the ground it deals heavy damage to units affected and knocks them back. (It is not imbalanced because enemies can run when the Nuke Arrow is above the sky. )

    Ability name: Force Shot ( projectile )
    Description: The caster focuses his full force on his arm to bend his bow and create a powerful long distance shot leaving his knees weak causing him to be knock-backed by the impact on the arrow's release.

    Ability name: Arrow Grab ( movement/projectile )
    Description: The caster escapes his enemies by flying with his arrow within a range. ( Maybe can add damage on collision. )

    Ability name: Blinding shot ( projectile )
    Description: Aims for the eye of the enemy causing it to be blinded, if failed to hit the caster will be the one to suffer. ( What I mean on blinded? The affected unit will have a decreased/minimum sight range.)

    Lemme think again. :)
     
    Last edited: Apr 23, 2010
  16. Crimson-Guard

    Crimson-Guard

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    wah swipesweep ... sooo much gd ideals u have there :)
     
  17. lelyanra

    lelyanra

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    omg very good, those are great ideas
     
  18. mouseman89

    mouseman89

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    hmm... Jump shot: jumps into the air shooting arrows (dealing X damage) down until reached target destination(within X range)

    Swift shot: shots a teleporting arrow behind the target then teleports there and shots the back of the enemie dealing X damage.
     
  19. lelyanra

    lelyanra

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    oh, one thing guys: there's no need for it to be ARROWs. it can be fireballs, volleyballs, bullets, axes, don't close your minds =)
     
  20. Crimson-Guard

    Crimson-Guard

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    okay :)) (alot of spell ideals in front btw)