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Sorry if it has been so long, I've been away from the comp for a week. Anyways, here are all the loading screens :


@X-zDragon-X
Here is your loading screen (illidan.rar). When you import the 2 files, remove war3mapimported\ from both paths.

@XPQJ
Here is what I made, tell me if you want me to convert it to a loading screen. I also removed the starcraft logo, I found it kind of annoying :P If you want me to put it back, tell me.

@SanKakU
Sorry man, I don't really get what you mean...Chasers and runners :S

@ninjaen
Here it is.

@Sharinganeye
Here is what I made. Tell me if you like it.

@LordPerenoldeII
Here are your 2 loading screens.

PS : If I forgot anyone or anything, just tell me.
 

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the chasers are the heroes...the runners are all the undead units...

i thought you would look at my map in my sig but i guess you didn't. whatever.

i think sharingan means he wants to put standard text over the loading screen also. i suppose he wants to be able to have the version number there and change it often but keeping the loading screen you sent him.

that means the text you put on the loading screen is too big because he needs to put even more text on there.

so basically, clear out the middle right and bottom right area of text so he can put text there.

as for me...just look at my map and do an upgraded version of the loading screen i put on there please.
 
@Sharinganeye
Ok man, I understand now. I'm not english aswell :P Do you like the new version? The text size and position are alright?

@SanKakU
Your map always crash my WE, it's annoying. I get the message :

Trigger function does not exist in the database: DestroyTrigger

then

This application has encountered a critical error.

If you know why it does that, tell me.

@XPQJ
Ok, here it is. Put both file (mdx and blp) in the same folder. When you import them in the world editor, remove war3mapimported\ from both paths.
 

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Check those again :

1. Both files (blp and mdx) are in the same folder.
2. You removed war3mapimported\ from both files when you imported them.

If it still doesn't work, just tell me. I'll remake the loading screen..
 
@SanKakU
Your map always crash my WE, it's annoying. I get the message :

Trigger function does not exist in the database: DestroyTrigger

then

This application has encountered a critical error.

If you know why it does that, tell me.

it is because i have triggers that have hidden gui actions with them. jngp uses extra gui actions and those are in my map, they're mostly for memory leaks. I guess older world editor program needs to use custom text to do some of those things but newer editor has gui actions for those.

anyway, jngp can open any map as long as it's not protected but older editors cannot open jngp maps. i can of course convert all my triggers to jass and send you a jass only version of the map i can put it on a pastebin here at the site and link you to it. then you don't have to get the new editor. but i recommend you get the new editor, but in case you refuse i might as well give you a version that is openable with original editor.

one other thing, i sent you the custom text version of my current map, not the latest stable version, so it has things in the map for testing purposes, this time specifically a bunch of items nearby the start locations for players red blue and dark green. you can delete those if they're in your way. otherwise you can ignore them. but yeah, they're not supposed to be there.
 
it is because i have triggers that have hidden gui actions with them. jngp uses extra gui actions and those are in my map, they're mostly for memory leaks. I guess older world editor program needs to use custom text to do some of those things but newer editor has gui actions for those.

anyway, jngp can open any map as long as it's not protected but older editors cannot open jngp maps. i can of course convert all my triggers to jass and send you a jass only version of the map i can put it on a pastebin here at the site and link you to it. then you don't have to get the new editor. but i recommend you get the new editor, but in case you refuse i might as well give you a version that is openable with original editor.

one other thing, i sent you the custom text version of my current map, not the latest stable version, so it has things in the map for testing purposes, this time specifically a bunch of items nearby the start locations for players red blue and dark green. you can delete those if they're in your way. otherwise you can ignore them. but yeah, they're not supposed to be there.

Well, I don't really want to install a new WE, I once tried it, and all map I saved with it were corrupted. So I keep the old original WE..
 
Ninja_Duels map previews can be made by finding a .blp file and then importing it into your map afterwards use a custom path as War3mapPreview.tga thats all there is to it.
 
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@Ninja_Duels
Here it is : It's in tga :D But it still works fine. All you need to do is import it and remove war3mapimported\ from its path. I made it as high quality as I could.

@Ecomp
Here it is. Download both file (blp and mdx) and put them in the same folder. When you import them in the WE, just remove war3mapimported\ from both paths.
 
I need something that kind looks like this? Thanks ::mwahaha:
 

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Here they are.

@RiotGuard
Here it is. For the paths, just remove war3mapimported\ from both files.

@greasontim
Here it is man. The tga file :D

@NIck010
Same as Riot >.>

@f0rsAk3n
I made this. Shall I convert it to a loading screen?
 

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Thats funny because i did download it.

Anyway i re downloaded it and it still wont work :confused:

Guess im just doing something wrong :hohum:

Edit: i tried another loading screen. The harry potter one and it doesnt work for me either :/,

Im using WEU

Oh, I guess that's what's wrong. I just downloaded them myself and they work fine. I'm using a normal WE.

@Just_Spectating
I just made this. Is it alright?
 

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