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Natural Selection v1.4b

Submitted by callex
This bundle is marked as approved. It works and satisfies the submission rules.
Natural Selection

Summary:
Create your species and evolve your creatures from simple land animals to unique and powerful beasts. Fine-tune their genetic code in singleplayer, and then unleash them against others online!

Natural Selection is a sandbox game in which you design you own unique species of creature. At first your species is basic, with a preset size, colour and behaviour. Over time however, your creatures will adapt to their competition; potentially developing a wide array of abilities - anything from fire-breathing wolves to berserker polar bears is possible!

Features:
-Thousands of possible creature combinations
-Adapted save/load system for storing your creations (based on a script by TriggerHappy)
-Advanced creature AI, that controls everything from hunting to mating and nesting.
-Unprotected version can be found here. Mappers are welcome to take a peek under the hood and learn how everything works


Changelog:
v1.0 - Uploaded
v1.1 - Fixed an issue with loner AI. Baby aggressive creatures no longer flee. Fixed ability levelling issue.
v1.2 - Added 5 new abilities, 6 New creature models, fixed allied vision issue, more ai tweaks, pack hunting ability, new save/load system, numerous other bug fixes.
v1.3 - AI improvements, multiple bug fixes.
v1.35 - Fixed pack ability, added -fog and -cap commands, various other bug fixes/balance tweaks.
v1.4 - New terrain added! Credit goes to Saken for making this for me!
v1.4b - Revised terrain by Saken. A little more height variation added.


Keywords:
natural selection, evolution, sandbox, god, sim, creation, creator, toy, creature, species, adapt
Contents

Natural Selection v1.4b (Map)

  1. syltman

    syltman

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    Intresting, I'll check this map out. I played solar conquest and loved it so you probably won't let me down
     
  2. Youknowho

    Youknowho

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    It was fun playing the map and I liked it.

    But you should add so host can in the begining of the game choose how fast everyone should evolve. For example if they should evolve twice as fast or as it is now.
     
  3. irock9645696

    irock9645696

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    My brother played this and asked why is there no fish or birds? I would like to see some animals could hide in the trees
     
  4. Teldrassil

    Teldrassil

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    So uh, I was playing, evolving my creatures, then when I saved and loaded, a couple abilities were replaced.

    My units were size 85 reptilian carnivore lone hunter turtles with immolation, drain life, breath of fire, and shadow meld.

    When I loaded them Drain Life and Shadow Meld were replaced by Electric Shock and Silence.

    Also, sometimes my turtles would give birth to another player's units. For example, my turtle just gave birth to an electric phase shifting spider. It's second offspring was a poisonous zombie.

    oh and the other species were giving birth to mine, some of the litters from the fast breeding mammoths were pumping out my dragon turtles.
     
  5. Tleno

    Tleno

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    And that was bad because?..
    Actually I understand thats a bug but it sounds pretty hilarious.
     
  6. ShootinPutin

    ShootinPutin

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    I guess the babies aren't the father's.

    -----------

    As for a suggestion, it would be nice if you can name your creatures in-game. As opposed to simply "Mammal" or "Reptile".
     
  7. Daveydude

    Daveydude

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    I constantly find the codes not to work. They work one game, load the next and didn't work. No change in the code or version. Just to verify a code of mine:
    y&KM-hMKS-nKch-KKvv-vnvM-vvMnv

    EDIT: More specifically, in some games codes do not work at all. In others they work. It still generates codes, it just won't load them.
     
  8. callex

    callex

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    Your code worked fine for me. It sounds like the stack overflow limit is bugging it again... Basically when the map has too many functions running at once, it stops running new functions properly. I've tried to optimise the loading to reduce the chance of it happening, but it's just a natural wc3 limitation... I wouldn't be surprised it was behind the weird crossbreeding issue aswell.

    One of the reasons I'm so keen to get the galaxy editor lol.
     
  9. Teldrassil

    Teldrassil

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    Probably, as the crossbreeding didn't happen until the game was running for awhile.
     
  10. Daveydude

    Daveydude

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    I figured it out. When the first species is created there is a lag spike, I would assume from wc3 loading materials. If someone attempts to load before that, all loading will cease to function from that point on. It all works if done after that initial like spike.

    Something else thats bugging me. I found a really sweet species, but your AI sort of blocks its functionability. Basically I looked at your triggers, could you put drain at the start, and other spells such as roar at the end. It is preferable to use channel abilities last, and other abilities that have a passive effect such as roar first.

    My guys have an awesome chain lightning, but they don't use it because they always drain first. Much less preferable.

    I admire your workmenship on this map, I was going to attempt something a little different but similar on SC2, where there is a civilization and your their god. Seeing this has given me some ideas, so I thank you for that.
     
  11. Phoenixman

    Phoenixman

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    ill give it ago :)
    i sent you a private message asking a few questions about the map :D
     
  12. duke-zip

    duke-zip

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    custom models is a good idea, but i agree that itll make the map size much bigger. Maybe when u get a near gold version you can think about custom models!
     
  13. GoblinShoD

    GoblinShoD

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    I've played this map pretty much, and I really like it. So, I thought I might aswell give you my review of it :p

    Positive:
    - I like the idea
    - Gameplay
    - Loading and saving
    - A large variarity to species, even tho the differences could be bigger

    Negative:
    - Some creatures behavior seems not to be working. They are just standing still in their base sometimes, and in some cases starv to death.
    - There's no real way to influense your creatures, you can do "Add to Pack" and gather up a bunch of units, but when you got around 200 creatures, the 10 that you have added to the pack can't do much.

    Ideas:- You should add a massive "movement" command, something that moves (for example) all units with less then 40 energy(as they can't give birth) to the selected spot, for example an enemy camp. It would give the player a lot more influense and coordinated attacks.
    - I've read all the posts here, and it seems like a lot of people would like a alliance system in some coming version. I think it's a great idea, but it might get imbalanced if two strong creatures ally. So therefor I got an improved idea: If you got time (and think it's a good idea, of course) you could make a inter-species breeding. When two creatures of the simular kind (carnivore/herbivore) and from different players mate with eachother, they get one inter-species egg each, and form some kind of alliance. Not quite an alliance either, as that would be too imbalanced. More of a truce, where they do not attack eachother, and those two teams can breed their two different species to combine the best of them to create a totally new race.
    But it should only be possible to make a truce of two, if a player that already has a truce with someone tries to breed with another species, the truce is broken and its war between the two again.
    Another thing should be that the two players with truce will attack their ally if they comes close to a nest.
    - Another idea is to make a maping contest. Make a contest who can make the best new Natural Selection map, where the judge will choose the best map after the originality, terrain, and other things. The winner will have his/her map in a new Natural Selection map with new terrain and species (for example a island-map with amphibious creatures). That will both give attension to your map so more people get to know about it, and a fun thing for people to try their skills against other players.

    Overall:
    Overall I think this is one of the best maps I've seen in a very long time. Totally the Map of the Month in my opinion ;) Due to some bugs and things that could be introduced to the map I'll give it 9/10. +REP
    Keep up the good work!
     
  14. ZiggyMcjoney

    ZiggyMcjoney

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    Terrain is really bland to be blatantly honest, but this map is really, really fun!

    I love the idea, and the gameplay is just really cool, watching the species play around together. At certain points in the game we had hugely thriving herbivorous species, and smaller packets of carnivorous ones that were living off picking out groups of herbivores. The first time we played an enormous army of skinks dominated the map and began to level rapidly. The second time, we had mammoths slowly growing in the bottom half, while a colony of 'zombies' (we liked to call them humans) inhabited the top right, and preyed upon the vast amounts of herbivorous turtles which, although they had four level 5 spells each, were submissive and often retreated when attacked, making them easy prey. There was a small pocket of ghouls at the top too, which would've died if it weren't for the masses of turtles. And we had a small furbolg colony in the middle of the map that was beginning to grow too.

    I could go on and on about all the cool little things that happen in this map. It's fantastic, a really really fun map to play.

    There are a few things that could make it even better though. Heres a few criticisms:
    When I'm evolving a creature I like to see it grow and become really unique and different, and this game really does do that. I didn't get much/any advancement in size, but I don't know whether that was the games fault or mine, or just bad luck.
    However, there were some things that took away from the experience.
    The first thing was that there weren't many abilities, and some of the abilities weren't that good either. We had many species which had almost the exact same abilities. In addition to that, the species wouldn't often change abilities either. Every single turtle on the entire map had Web, Forked Lightning, Chain Lightning and Spiked Carapace. Every single one. It was a bit annoying that none of them grew different abilities. Our mammoths on the other hand were a bit more interesting, but still some more variety couldn't hurt. I understand it's something that takes continual work but I'm just raising awareness of it :p

    It would be cool to see some ultimate abilities, very rare ones that you're really lucky if you get, so that if you can make them thrive you have a really powerful species.

    The second criticism of mine is that the game doesn't really look that good. Terrain is pretty ugly, it's very blank and simple. Also, when units evolve, some attachments just look weird. Some of them jsut suffer from not being very prevelant, so the units don't really get a very unique identity. They might have a small glowing orb hiding away somewhere, but it doesn't give them a unique appearance (when coupled with the fact that many units had the same abilities, it made the gameplay a little less exciting than it could've been). With attachments and the like that is unavoidable, but some of them could potentially be changed. One thing I didn't like was Spiked Carapace - the only unit that looked good on was turtles. On others it just seemed odd.

    I'd like to see creatures grow in strength a bit too, abilities on their own don't change the unit as much as they could. My turtles had alot of health and their chain lightning was fairly strong at that level, but they still only hit for five damage which made their offensive capability questionable.

    Some more creature types would be cool too. Water creatures and flying creatures would be really fun if it were possible. Oh, also, where are the omnivores? Creatures that both eat plants and meat would be cool. Some extra kinds of activity would be fun as well, for example a Defensive behaviour - one that doesn't engage in fighting but fights back if attacked - I noticed sometimes my turtles would just sit there cowering in fear when attacked, when they could easily fight back if they wanted to.

    Anyway, that's a fairly long list of criticisms, but they are really just minor despite the immense length I put into describing them :p

    All in all, I love this map! Keep working on it! 5/5 from me!
     
  15. Declipse

    Declipse

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    Hello there- This is an interesting map you've got going, although a bit disappointing.
    First of all the most serious issue- It doesn't feel like natural selection's going on at all.
    Sure, you got that new +2 size critter which was magically born with a new ability, but it's easily outnumbered by lesser beings and then killed off. That leaves you simply "unnatural selection". Which's how most people play.
    You generate a new population, wait for a positive mutation then save and load this new stage. Hooray for Darwin!... not.
    Other than that, the controls seem to be way too simple- mostly the fact that you have close to no control at all. This leaves you a game where you simply wait, read a series of number and then type it out.
    Sounds fun? No.
    It actually is interesting for the first minutes, but once you get tired of the bland landscape and evolution system (which seems to make it impossible to get a new ability once you've leveled the others-because really, if i randomly evolve my windwalk the rest should go up too).
    The attributes are also pretty hard to balance, it seems that fast spawners win at the start and get killed off later on. Which brings us back to evolution- small creatures tend to become smaller and smaller only because they're able to reproduce faster. Is this new creature suited for survival? No, but it can get some kids to feed my hungry carnivores before it dies.

    The commands are also not explained that well, I once tried to limit the number of creatures to 50 and then stood there, watching every single creature die after 5 seconds. Then I raised it, and it simply didn't limit anything at all.

    So to conclude- This concept has a lot of potential which honestly hasn't been put into good use. I hereby vote 3/5 ;)
    Good luck with your project.
     
  16. Chipawapa

    Chipawapa

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    First of all I love this map, its very fun to play and I've been playing for the last 2 days. But like many users suggest this map is very simple and changes are really needed(I'm just gonna go with what has not been said).
    What if:

    -You could divide the spells into some categories like: Frost, Fire, Nature, Arcane etc. This way you could make ultimates that are created when certain spell combinations are made. For Example Shadow Strike (nature), Poison (nature), Permanent Immolation (fire), Breathe Fire (Fire) create Vulcano (Nature/Fire). This was just an example but the really good thing would be if the ultimate actually had synergy with the spells.
    -You could make leader's of the pack. These special creatures would be a little bigger than the rest, stronger, faster, and posses an aura (e.g devotion aura). Of course they would spawn in the start of the game, when/if they die you could select another leader.
    -You could create an arena of 1v1 just for the laughs and creature testing.
    -The creature shape choosing wouldn't just be aesthetic. I mean a mammoth shouldnt be as fast as a wolf, and a wolf shouldnt have as much HP as a mammoth. Additionally the creatures would have racials such as:
    Wolf-20% to crit for 1.1x-1.2x of normal damage
    Ghoul- 10-15% increased attack speed
    Turtle-Damage taken reduced by 1-2
    Scorpion- Deals 1 extra poison damage on attack
    Etc.

    Just my opinion. You get a 5/5 regardless.
     
  17. callex

    callex

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    Saken finished his terrain, so I've glued it in for all to see ^^

    Also, I've uploaded the unprotected versions for this, cruiser command and solar conquest here.

    I've moved onto the galaxy editor, so people can learn from/use these projects as they see fit :)
     
  18. Cihparg

    Cihparg

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    The new terrain is too flat.
     
  19. clockwork2

    clockwork2

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    fun game but could you allow players to load their creatures through typing their name i keep on trying to load my creatures codes but it says code rejected!!!
     
  20. clockwork2

    clockwork2

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    wait did someone say a turtle gave birth to a poisenius zombie!!!!!!!!!!.wow.that never happens with my animals.although the computers eventually have an empire of animals.