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Natural Selection v1.4b

Submitted by callex
This bundle is marked as approved. It works and satisfies the submission rules.
Natural Selection

Summary:
Create your species and evolve your creatures from simple land animals to unique and powerful beasts. Fine-tune their genetic code in singleplayer, and then unleash them against others online!

Natural Selection is a sandbox game in which you design you own unique species of creature. At first your species is basic, with a preset size, colour and behaviour. Over time however, your creatures will adapt to their competition; potentially developing a wide array of abilities - anything from fire-breathing wolves to berserker polar bears is possible!

Features:
-Thousands of possible creature combinations
-Adapted save/load system for storing your creations (based on a script by TriggerHappy)
-Advanced creature AI, that controls everything from hunting to mating and nesting.
-Unprotected version can be found here. Mappers are welcome to take a peek under the hood and learn how everything works


Changelog:
v1.0 - Uploaded
v1.1 - Fixed an issue with loner AI. Baby aggressive creatures no longer flee. Fixed ability levelling issue.
v1.2 - Added 5 new abilities, 6 New creature models, fixed allied vision issue, more ai tweaks, pack hunting ability, new save/load system, numerous other bug fixes.
v1.3 - AI improvements, multiple bug fixes.
v1.35 - Fixed pack ability, added -fog and -cap commands, various other bug fixes/balance tweaks.
v1.4 - New terrain added! Credit goes to Saken for making this for me!
v1.4b - Revised terrain by Saken. A little more height variation added.


Keywords:
natural selection, evolution, sandbox, god, sim, creation, creator, toy, creature, species, adapt
Contents

Natural Selection v1.4b (Map)

  1. Domasi

    Domasi

    Joined:
    Aug 14, 2009
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    Interesting map, but you must improve that terrain... it's almost blank.
     
  2. callex

    callex

    Joined:
    Feb 16, 2005
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    I'm pretty useless at terraining, but if anyone wants to make a terrain I'd be more than happy to give credit for it :)
     
  3. bureaulamp

    bureaulamp

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    Dec 11, 2008
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    Something original to play :)

    It's always good to have maps like that :)
     
  4. D4RK_G4ND4LF

    D4RK_G4ND4LF

    Joined:
    Feb 4, 2009
    Messages:
    1,196
    Resources:
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    3
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    very nice idea
    gonna breed some epic badass creatues :D

    bud I really think you should add a mapprotection cause else people will just cheat some codes :/
     
  5. Cyclotrutan

    Cyclotrutan

    Joined:
    Dec 13, 2009
    Messages:
    180
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    This map is very interesting. The terrain and AI need improvement.

    Terrain:
    First step to improve the terrain would be height variations. Higher the ground under the trees a bit and add some random heights. Use more different textures. And use another tileset. I think that Ashenvale is ugly (but thats only my opinion) Search for some terrain templates.

    AI: I made a giant lizard, carnivore, aggressive, lone hunter species. But most of them were just idle in the nest and starved until it was extinct. One of my lizards was attacked by a signle herbivore, tiny, cautious creature thing. AND IT RAN AWAY. that doesnt make sense at all. The medium-sized, carnivore, small pack-hunter creatures functioned very well, though. (if it helps you fixing it, I can send you the replay)

    The map is very interesting and innovative. Keep working on it!
     
  6. lulol

    lulol

    Joined:
    May 1, 2008
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    Very interressing map.

    I had fun making species, but i think there isn't enough choice.
    I randomly made a middle herbivore creature who hunt in small pack and they took control of the whole map... I tryed to stop them with big lone hunter carnivore, large pack of small carnivore or herbivore... but nothing stopped them .. they extinct something like 5 species before i leave the game.

    4/5.

    I suggest you to add terrain influence, like animals who run faster in a swamp or who gain bonus damage in some rocky mountains. Or to made a random terrain.
     
  7. Cyclotrutan

    Cyclotrutan

    Joined:
    Dec 13, 2009
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    180
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    Good idea, Im in favour of that.
     
  8. crawlers

    crawlers

    Joined:
    Apr 19, 2009
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    i have found a bug

    when a creature atemps to cast frost breath but before it is cast the target creature runs away the casting creature becomes "stuck", and unless commanded to do something, remains stuck.
     
  9. bureaulamp

    bureaulamp

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    Dec 11, 2008
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    The map has great potential and I loved playing it.
    Although there is plenty of stuff to improve, because it is very hard to control your units. (I know the point is to let them do it themselves)

    * the hunting pheromones work kind of slow so there is no use for carnivores since the prey will be gone long before they arrive.

    The creatures usually don't do a lot and without any influence it gets boring.
    Besides its useless to control 1 creature when fighting a fast breeding type.

    I think this game would do fine, and still keep it's point if you could set up hunting groups to locations etc. So you can still influence your units instead of seeing them get owned by the AI
     
  10. callex

    callex

    Joined:
    Feb 16, 2005
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    There was a bug with the loner AI's for both herbivore and carnivores, this has now been fixed. I'd be happy to add terrain effects once I get the current terrain looking prettier. As for balancing the ecosystem; more creatures seem to work best, you need a nice balance between herbivores and carnivores. One species will become the most dominant eventually however.
     
  11. vAnKaTa_G.G.

    vAnKaTa_G.G.

    Joined:
    Feb 16, 2010
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    And another map by callex :) . I'm a big fan of your work. I'll check the map and rate :D. I'll give my review later.
     
  12. crawlers

    crawlers

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    anouther bug

    you cannot save ai's creatures (or at least u cant in single player)
     
  13. callex

    callex

    Joined:
    Feb 16, 2005
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    You can't save the creatures for an AI if they're set to a computer. Leave the player slots open and it will work. I'll fix this for the next version though.
     
  14. crawlers

    crawlers

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    the slots were open and thank you, now i can evo my creatures 12 times faster! :D
     
  15. Sheephunter

    Sheephunter

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    Dec 21, 2008
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    you sould add like so you can select if its gonna be poison, lightning, fire, ice or any other element, Btw my super turtle did pwn evrything :D
     
  16. Hamsamwich

    Hamsamwich

    Joined:
    Sep 25, 2009
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    AWesome map, i have been using my bot to host it (randomhost @ east)

    Any advise on how to get abilities?

    And does the nseting pheromone even work? Atleast make it mroe noticable!

    Also, inter-species breeding ?
     
    Last edited: Feb 22, 2010
  17. bureaulamp

    bureaulamp

    Joined:
    Dec 11, 2008
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    Map is either is really random since I die every time. Or I just don't get the strategies I should use in this game. I thought the point was mainly to do nothing >.<
     
  18. Agarwa3n

    Agarwa3n

    Joined:
    Nov 23, 2008
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    You say creatures grow till size 200, but.. Look at my humongus hydralisk!

    [​IMG]

    Btw, the creature gave a false code. I left my pc a whole night open only to realise on the remake that the code was bugged (there goes the humongus hydralisk with four lvl5 abilities), so it is kinda gameruining.
     
    Last edited: Feb 23, 2010
  19. Trian

    Trian

    Joined:
    Oct 17, 2009
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    Really interesting concept, I really like this map. Original and unique, it's interesting watching your species trying to survive and adapt with new abilities.