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Natural Selection v1.4b

Submitted by callex
This bundle is marked as approved. It works and satisfies the submission rules.
Natural Selection

Summary:
Create your species and evolve your creatures from simple land animals to unique and powerful beasts. Fine-tune their genetic code in singleplayer, and then unleash them against others online!

Natural Selection is a sandbox game in which you design you own unique species of creature. At first your species is basic, with a preset size, colour and behaviour. Over time however, your creatures will adapt to their competition; potentially developing a wide array of abilities - anything from fire-breathing wolves to berserker polar bears is possible!

Features:
-Thousands of possible creature combinations
-Adapted save/load system for storing your creations (based on a script by TriggerHappy)
-Advanced creature AI, that controls everything from hunting to mating and nesting.
-Unprotected version can be found here. Mappers are welcome to take a peek under the hood and learn how everything works


Changelog:
v1.0 - Uploaded
v1.1 - Fixed an issue with loner AI. Baby aggressive creatures no longer flee. Fixed ability levelling issue.
v1.2 - Added 5 new abilities, 6 New creature models, fixed allied vision issue, more ai tweaks, pack hunting ability, new save/load system, numerous other bug fixes.
v1.3 - AI improvements, multiple bug fixes.
v1.35 - Fixed pack ability, added -fog and -cap commands, various other bug fixes/balance tweaks.
v1.4 - New terrain added! Credit goes to Saken for making this for me!
v1.4b - Revised terrain by Saken. A little more height variation added.


Keywords:
natural selection, evolution, sandbox, god, sim, creation, creator, toy, creature, species, adapt
Contents

Natural Selection v1.4b (Map)

  1. Teldrassil

    Teldrassil

    Joined:
    Feb 7, 2005
    Messages:
    402
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    I greatly enjoy the concept of this map and I look forward to trying it out, I'll edit this post after I do.

    Edit: great map I enjoyed it, ended up with wind walking, stomping, bashing scorpions. I'd like to see spiders as a selectable unit as well.

    I did notice that herbivorous will use their abilities on plants, my scorpions would stomp them and the flaming mammoths on the map would cast breath of fire on them.

    Also, my cautious lone hunter scorpions would never defend themselves, EVER! They were the number 1 source of food in my little environment, because even though they would deal about 20 damage, they never fought back.

    It would also be nice if there was a mode to make it so species didn't respawn when you made them extinct. Maybe it's only present in the unprotected v cause that was what I was playing, but it's kind of annoying when the comps just kept coming back after I eliminated them.
     
    Last edited: Feb 23, 2010
  2. Big Dub

    Big Dub

    Joined:
    Aug 1, 2007
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    I could work on terrain for you if you want.
     
  3. oldmilk

    oldmilk

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    Jan 29, 2010
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    single player creating and fighting multiplayer? These types of map will need A LOT of anti-cheat systems.
     
  4. Teldrassil

    Teldrassil

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    Feb 7, 2005
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    402
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    I noticed that all the players can see the other player's creature selection, making it hard for them to choose their own species because the other player's species selection is in the way.

    Also, player 1 red has full view of the map, and the AI will cause player carnivores to go straight to other player's species, even if they've never met. Hunting shouldn't send them straight for the enemies, it should cause them to prowl the map.
     
  5. Mouzyy

    Mouzyy

    Joined:
    Dec 28, 2009
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    250
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    Wow! i played this over 2hours, watching on my evil snapdragons how they increase theri numbers! But only spell i evolved was Frost bolt, Fire bolt, Wind walk and shadowmeld. But very original! i dont mind the terrain, at least it dont lag.
    4,8/5, because i thing there are some problems with the Code loading, and the pheromones dont work very much. it reminds me of "Wiggles". and some other things.

    (in wiggles, when you ordered your unit to do something, he was so lazy that he started working after 20minutes. really.)

    but awesome.
     
  6. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,234
    Resources:
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    Models:
    144
    Icons:
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    I smell another 50+ page map thread here -.-'
    i haven't tried this yet, but i could terrain for you if you want. I have very great experience of terraining.
     
  7. Teldrassil

    Teldrassil

    Joined:
    Feb 7, 2005
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    402
    Resources:
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    Annnnd it would be nice if my species would follow those pheromones that are supposed to make them do things. And it would be good if there was a way to control a squad instead of just one unit, as it is right now there isn't a way to destroy a nest if it's species are at it.

    I had the whole map with my turtles and couldn't wipe out the enemy because of their single nest with three guys, my herbivores wouldn't respond to the hunt pheromones so I had no way of getting them to attack the nest.
     
  8. crawlers

    crawlers

    Joined:
    Apr 19, 2009
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    bug: when people make thier speices, all exept red have thier species "stacked" with the others, so that you cant see what your doing, all you see is a comglomerate of different creatures.

    also, sometimes creatures just stay there and dont do anything and die of starvation.
     
  9. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,782
    Resources:
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    StarCraft II Resources:
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    I oficially name you The Will Wright of Warcraft! (Shortened as WWW)
    The idea is great, original for warcraft and really fun, what is the most immportant part! The only thing it lacks is to play as a killer tree/bush.
     
  10. kibasuke

    kibasuke

    Joined:
    Feb 22, 2010
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    Well. this map sounds great, but I hope it WILL be.. :D

    Gotta admit it... This site is WAAAAAAAAAYYY better than Epicwar...... screenshots, long descriptions, and awesome approved maps... :D

    Give me daily tips please

    Kibasukeneka@yahoo.com

    Daily tips please!!

    <Kibasukeneka@yahoo.com>

    Give me tiiipppss!!!
     
    Last edited by a moderator: Feb 25, 2010
  11. bureaulamp

    bureaulamp

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    WOW great idea,
    I was thinking of amphibious creatures myself but PLANTS , wow that would really rule.

    I also think you should be able to select your creatures to see their hp and damage more easily. Also you could give them skills which would make them return to a target nest or something. It is a pain to see your specie split up in camps and eventually dying because they are with too little to defend their own nest.
     
  12. callex

    callex

    Joined:
    Feb 16, 2005
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    Woa! How did that happen!? A creature just lay a gigantic egg or something? It won't be able to load any creatures with size above 200.

    I think the issues lie with a few memory-heavy triggers, such as the mating, spawning and loading. These tasks are done instantly, and if there isnt enough memory, they don't complete fully and you can end up with a broken genetic code. All sorts of crazy stuff could happen. I'm going to try and make these triggers happen over a few seconds, which should eliminate the problem ^^

    Edit: Oh and I've already gotten a volunteer for the terrain, but once the main fixes are done I see no reason why we can't have multiple terrains if people still want to contribute (the save/load codes should work across them all).
     
    Last edited: Feb 23, 2010
  13. warman45

    warman45

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    Nov 14, 2008
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    just like in real life. genetic freaks that work.
     
  14. Riptokus

    Riptokus

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    Aug 7, 2007
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    This is a very interesting game. I just spent half the day evolving a Lizard creature. It got to size 94, and had shadowmeld and Forked lightning when a new ability came in. Windwalk! I was all set to release the windwalking forked lightning size 94 lizards upon the world of Battlenet, but my code didn't work.

    Besides that one odd bug that has codes occasionally not work for whatever reason, I found this game very fun. I didn't experience anything that was destructive to the gameplay. The fact that the save/load codes are supposedly transferable is nice.

    In general, I recommend playing this.
     
  15. Aesthetics

    Aesthetics

    Joined:
    May 30, 2009
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    Very original and creative - but for the less action-hungry players.

    3/5 and voted asked for Approval.

    +REP
     
  16. Hamsamwich

    Hamsamwich

    Joined:
    Sep 25, 2009
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    I have been playing this and bot hosting this for awhile now and i have come across some possible places this could improve on.


    OTHER STUFF:
    --When you info stuff give more info, like how much mana they have.
    --You Might have your own reasons against this, (because i have often been in that situation) but able to designate groups of up to like 3 or 4, as long as they aren't loners :D
    --"mutal alliances" aka you can ally with one other unit (and a max of one) And become like lets say the hippo and the flamingo (or the specific kind of monkey i forget the name of and the kind of nut, maybe the brazil nut, that i also forget the name of) And this might entail interracial breeding? keeping the fathers form of course.
     
    Last edited: Feb 24, 2010
  17. Blizard Of Oz

    Blizard Of Oz

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    Ahhh Callex, you have done it again.

    This is what now, your fifth REALLY good map?
     
  18. callex

    callex

    Joined:
    Feb 16, 2005
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    Thanks for all the feedback from everyone. I'll hopefully have most of these bugs fixed within the next few days!
     
  19. kibasuke

    kibasuke

    Joined:
    Feb 22, 2010
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    Well, I'm confused..... How do you get new species when you're in ally of no-one?

    Please, tell me, or send at my e-mail <Kibasukeneka@yahoo.com>
     
  20. irock9645696

    irock9645696

    Joined:
    Sep 15, 2009
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    Im gonna host this on garena :D
    Cancelling homeworks this weekends haha