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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Napoleonic Skirmisher

Submitted by BlinkBoy
This bundle is marked as approved. It works and satisfies the submission rules.
A little model that I made for friend, hope you enjoy It. By the way, you may need to rescale the model to 1.1 in the editor; I'm sorry but I can't rescale the model because I would need to reanimate the Musket Bone, and I'm not ready to commet seppuku(japanese ritual suicide)

Keywords:
napoleonic british soldier skirmisher colony colonial
Contents

Napoleonic Skirmisher (Model)

Reviews
Moderator
Werewulf: Nice, tested ingame, works clean and smoothly, approved.
  1. Werewulf: Nice, tested ingame, works clean and smoothly, approved.
     
  2. Elfsilver Lord

    Elfsilver Lord

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    Seppeku or hara-kiri?
     
  3. Mechanical Man

    Mechanical Man

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    The return of the Great One. :D

    This is much better than one you submitted year ago. Good team colored uniform and nice hat. Animations are also great, especially death, only the bayonet walk is little funny, I guess the soldier should be more inclined forward. I thought also that they rose the musket higher.

    And regarding my ingame tests, I guess the good walk/run animation setting should be among 100 and 150.

    Good job, as usual
     
  4. Dark.Revenant

    Dark.Revenant

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    If only you made this two weeks earlier, I could have used it for my French Revolution project...
     
  5. Mechanical Man

    Mechanical Man

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    And you can't use it now? :S
     
  6. BlinkBoy

    BlinkBoy

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    oh ok, thanks.

    and to Elfsilver: hari-kiri is a vulgar way of calling seppuku, it is written by taking the seppuku kanjis and inverting them.
     
  7. BlinkBoy

    BlinkBoy

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    ok, updated the model, rescaled and fixed some lil issues
     
  8. Mechanical Man

    Mechanical Man

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    Damn, I forgot to tell you that the reloading animation should be rather part of the attack, as now you have to guess the right time with stand ready. (mine tests were around 4.50)
     
  9. BlinkBoy

    BlinkBoy

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    an attack animation shouldn't take more than 1 second, so on I can't do that.
     
  10. Mechanical Man

    Mechanical Man

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    Yeah, but the engine plays the attack animation until its end. Then if the cooldown isn't finished yet, it proceeds to stand ready, which loops before the units attacks or takes another animation. Maybe there is not much difference, but I prefer my way, if I set longer reload time. (it would be funny reloading twice)

    Oh, and I hoped more smoke. The whole beauty of napoleonic warfare lies in the white cloud left by a volley. :D
     
  11. syltman

    syltman

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    This model is awsome
     
  12. Ket

    Ket

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    His uniform's texture looks not very good...
     
  13. BlinkBoy

    BlinkBoy

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    sorry man, I ain't a good skinner, so I try to make the skin not look flat in game.
     
  14. Owenz

    Owenz

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    Awesome!
    (too short)
     
  15. Killface

    Killface

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    Amazing model. The animations are amazing.
     
  16. PlRATE

    PlRATE

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    Very useful thanks man.
     
  17. Sorenkj

    Sorenkj

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    Thx man, would be so cool if people could upload more of this 17th century stuff ..
    gr8 model!

    Great model indeed, tho his coat could have been a little more detailed :(
    i'll be using it for my upcomming map ''The 17th Civil War''
     
    Last edited: Apr 26, 2008
  18. Kwah

    Kwah

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    Wow. . . This is great. I am going to use it in an upcoming diplo map of mine. Mech? Is this the one that you are using, btw? (Itaian War?)
     
  19. tanthanh121bro

    tanthanh121bro

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    What an ugly guy put a different hat on sheesh man!



    EW!!!!