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Naga Projects

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Level 24
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Jan 25, 2008
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Or perhaps it doesn't fall apart, as it acts as a permanent weapon. And coral takes a LONG time to "grow back" as it is the piles of skeletons of microscopic animals. Not to mention it'd be a pain to work with ingame if you wanted an anti-infantry tank, having to keep an eye on all the golems' damages. More trouble than it's worth. Should be easy to code though.
 
Level 8
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Oct 23, 2010
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well, think with the stone giant, for the night elf race.
you have this big golem, or a mutant naga, who is huge, with rock hard shells or barnacles, and he gets a huge coral weapon, from going to a building that makes it. when he attackes, it gives a huge bleed effect that gets smaller over time (like, 100% dmg for 5 seconds, 75% for 5, 50% for 5, 25% for 5, and then 15% for 5...), lots of dmg, reduces the other units dmg a bit forever... (like it cuts off a hand or something,) it hurts who ever you hit forever, but it's a pain to do over and over again.

What do you think? it will add an interesting element.
 
Level 24
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... coral is brittle. It breaks into lots of smaller peices. It makes for a pathetic mace, sword, flail, etc. But it makes for an interesting armor. Because it breaks, any organic to touch it would receive a cut, and would have shards of the coral in them. This is how fire coral works.

Night Elves don't have golems. They have Ancient trees to smash things for them. No need for arcan-made golems. (Golems are brought to life through arcane methods)
 
Level 10
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Well, they do have the Mountain Giants.

As for the coral, maybe a spell that would shoot a large, coral stone at an area. the coral would hit thte ground, break up from the impact, and become like a small minefield. any unit that touches it will get damaged. I can only imagine the pain the naga would go through, as they have nothing between them and the ground they slither on.
 
Level 12
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Naga Necromancer - I think it is inappropriate for a naga to have a necromancer, only burning legion, fel orcs, undead have that ability, while the naga are neutral and they aren't familiar in the necromancer ways

Coral Treeants - I like the idea, but the treeants are not trees, corals are animals, they should be as force of nature spell, they are coral ents and the coral tree model is suitable for the unit http://www.hiveworkshop.com/forums/...-192487/?prev=search=coral%20tree&d=list&r=20.
 
Level 12
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Naga Anomaly - From what I've seen, there is model of Naga High Warlord (Na'jentus) and Naga Deep Stalker, both are anomalies, adding that I have seen mutant naga brute, but I don't like the concept, nor it seems suitable for the naga project. I did not see very much else anomalies, but on wowpedia, when I read the article Naga Anomaly, there is a naga with the squid face, the head is not exactly the shape of the faceless, but from it's chin tentacles hang. The group can take that as a idea to implement another naga hero.

Coral Tree - I have seen the group is talking about trees, if underwater, http://www.hiveworkshop.com/forums/...-192487/?prev=search=coral%20tree&d=list&r=20, this model of the coral tree as posted beneath of the same link, can be used as a tree that can be harvested.
 
Level 12
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Lore-Wolf
Is there already decided what role the Anomally are going to play?

If this is a campaign, if there are some named heroes, such as Sakrasis or whatever, I don't know, but if it is something melee style, then they are heroes.

I see that the group has greatly expanded information about naga, about naga little is known and the group seems to break the wall of knowledge, but when cataclysm was released, players could learn more about naga from going to Vashj'ir.

I think that the group is making underwater map, so, I would suggest to make Vashj'ir, the Shimmering Expanse, Abyssal Depths and Kelp'thar Forest, it is a good area for naga and also there is below Maelstrom, the nazjatar, pillar deeps, mak'aru, that is also a area for naga.
 
Level 12
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There are many creeps, anything underwater which can be used, there are whale sharks, faceless, deep sea crabs, sharks, which can be obrained at the warcraft underground. They can be used as creeps. The deep sea murloc unit could be used as a unit trained by building or a Naga Deep Stalker minion.
 
Level 24
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Jan 25, 2008
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coral are the skeletons of microscopic organisms that harden once dead. These skeletons compact into the formations we see today. When alive, they serve only to keep your water clean, and have no harmful effect whatsoever. And they clean at such a slow rate that the sheer numbers are required over that period of time to cause any change. So, a coral formation would be a better weapon than the living microscopic lifeforms.

Yes, I'm quite proud of the Naj'entus models Misha and I both made. :) They provide options. :) Though I notice people go for Misha's the most. His would better suit an Anomaly, if you seek a monster-like appearance. But mine, if you seek an intellegent, cunning, WoW-like Naga :p

Those regions sound very nice. Lots of potential plot there :)
 
Level 24
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However, Faceless Ones and Forgotten Ones are in Icecrown, not in the oceans. But if we pinpoint what god caused the Naga forms that the Highborne accepted, we can create the minions. However, it is likely that they would be lurking within subterranean caves, rather than swimming in the oceans of the world. Otherwise, they'd have been seen by the other races in such waters.
 
Level 9
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Animalpwer
If this is a campaign, if there are some named heroes, such as Sakrasis or whatever, I don't know, but if it is something melee style, then they are heroes.

I see that the group has greatly expanded information about naga, about naga little is known and the group seems to break the wall of knowledge, but when cataclysm was released, players could learn more about naga from going to Vashj'ir.

I think that the group is making underwater map, so, I would suggest to make Vashj'ir, the Shimmering Expanse, Abyssal Depths and Kelp'thar Forest, it is a good area for naga and also there is below Maelstrom, the nazjatar, pillar deeps, mak'aru, that is also a area for naga.

It is not going to be a campaign (yet). First we need a normal. non underwater non other weird stuff map. where you can just pick out of five races. Human, Orc, Undead, Nightelf and Naga.

And as i read it then, the role of the Anomalys is still undecided.
 
Level 21
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Jul 27, 2008
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Well swimming is their racial thing just its well it can be either great advantage or more likely useless since most maps lack water.

Well since this will be and RTS race you should think to make hero useful as commander not rpg character. First we need to determine exact role of hero. For example agility heroes often are specialized in survival and quick kills (probably only type of hero that is similar to MMO types).
 
Level 15
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Jul 19, 2008
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Basic melee suggestion - Zealot. No, it isn't going to be a naga with those protoss blades. Zealot is just another word fanatic or someone who is enthusiastic about a cause. It would be pretty fitting for a naga warrior, imo.

Misha, really looking forward to that.
 
Level 21
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Uh yea I think Misha has the point for myrmidon.

Well yes I have to admit that they did go to much oriental with him. But I am sure if we made stealth naga he won't use smoke bombs, shuriken, katana...his invisibility should be related to anomaly effect I guess. There are many water creatures that blend perfectly with surroundings though we still need to make it more unique then simple wind walk, perhaps wen he appeaser he makes AoE damage. And guess for passive he could have some poison or something.
 
Level 15
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Jul 19, 2008
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Well our options are:
-Myrmidon as basic melee, Anomally as advanced melee
-Myrmidon as advanced melee, Anomally as a tank unit (light attack, high hit points)
-Anomally as hero
-Some other options (explain)

Vote, and let's get this settled once and for all.
 
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