Yeah, I'll probably wind up writing a custom effect for those Medusa. None of the petrify spells I see appeal to me, and the one shot is just too hard to balance.
Also I was playing the Naga map and noticed some balance issues.
Naga by default have 15 food on temple and coral. This is pretty nice and if kept should be balanced somehow.
They can summon but aren't limited by blight. This gives them a serious edge. One thing I thought might be to penalize their build times but give them a powerbuild option, yes the Restore ability has stats for it. So they could take a slow summon or use one or more workers and resources to boost it's speed.
Finally, and probably least signifigantly, they start with a turtle and 3 adherants. That is effectively 7 workers compared to the standard 5. It does take the turtle a minute to deploy slaves but it's still a very nice start.
Also the slaves don't respond to attack orders well but I've gotten them to attack and so did the AI. It should probably made so they can just attack normally or remove their attack altogether so this doesn't come up.
Also I was playing the Naga map and noticed some balance issues.
Naga by default have 15 food on temple and coral. This is pretty nice and if kept should be balanced somehow.
They can summon but aren't limited by blight. This gives them a serious edge. One thing I thought might be to penalize their build times but give them a powerbuild option, yes the Restore ability has stats for it. So they could take a slow summon or use one or more workers and resources to boost it's speed.
Finally, and probably least signifigantly, they start with a turtle and 3 adherants. That is effectively 7 workers compared to the standard 5. It does take the turtle a minute to deploy slaves but it's still a very nice start.
Also the slaves don't respond to attack orders well but I've gotten them to attack and so did the AI. It should probably made so they can just attack normally or remove their attack altogether so this doesn't come up.