Looks pretty good to me! Nice one
Very nice
["USER=140552 said:@Keiji[/USER] Maybe it's time to start hosting Reforged terrain contests
I see a little beast peaking out a geyser on the left
What props did you use for the rock floor? looks legit
This looks awesome!
There's nothing wrong in this piece this looks perfect. Glad you completely forgot that idea of 'spamming rocks' like what you did in your classic terrains lol, rock forms here looks great, I think Reforged rocks look really good and it is used very perfectly in this piece. Good work.
Thanks)
I seem to have never sinned the same spam-stones)
Updated the gallery.
View attachment 347813 View attachment 347814
Amazing work. Do continue with it :]
The first one looks fine, but then again you should probably remove that barrier at the front, show us something in there, a pathway maybe? That foreground is 15% the size of your scene that's wasted with just the wall (or previously with a random rocks and shrubs), but other than that everything looks good (In my opinion). The second one however looks very brown, perhaps you can add colorful crystals to it? Or flowers? Green cactus? Any colorful decors that will fit in the barrens - the idea in this terrain is great not gonna lie, it's like India - Pakistani - Tibet kind of scene - because of the circular roof structures in the mountains, but with a wizard travelling to it .
It looks great. Neat atmosphere
Also, remember there’s an edit button
This looks awesome!
Its not about the way you desinged that terrain, but I dont like the new models...
I think there are much better selfmade models from the community out there, even the old models were better imo.
WC3 just lost its charm thanks to blizzard!
LemonSky isn't the problem, it's the art direction not being Warcraft, rather HotStorm, WoW-like.As someone who has been playing a lot of Reforged graphics recently they do grow in familiarity to you, not to say some assets don't need improvement/changes but by and large LemonSky did create high quality models and textures.
Guys, let's not turn this into another fight about how reforged looks and focus on BranaR's works instead, okay?
Anyway, lovely to finally see someone do some scenic terrains, and I must say I do like them, especially the last two. Right out of the gate I can see that the "less is more" principle is going to be a big thing for reforged scenic terraining, as the level of details on the models can easily make the terrains seem cluttered.
I feel like this is the case with the first two, a little too many doodads are crammed into them, I would personally look into working sparingly with the scaling tool to see of fewer doodads could do the magic.
I really like the way you used the dalaran structures to make some sort of taj mahal desert castle, very creative.
But my favorite is the last one, it really embodies the principle of "less is more" perfectly, while at the same time it retains a rich and aesthetically pleasing level of details.
This looks like it could be a campaign loading screen, very nice!
Any new works @BranaR you wish to share?
This looks so good! Would you mind sharing a few of these maps (particularly sunken ruins) to see how you did some of these terrains?