UberSplat Terrain System
1. Create your own dummy-building, by analogy with existing ones.
2. Open the Trigger Editor and find the trigger SplatsDB.
You can see two sets of variables (more arrays), one - a dummy types (SplatMB [X] = 'xxxx'), the second - the types splatov (SplatDB [X] = "XXXX"), you need to add information about your new splate here .
http://img220.imageshack.us/img220/9079/50737887.png
3. To begin with - add information about the dummy building's update to the line with a new assignment variable with the next sequence number (in my case: the last number - 2, so I Finish the line "SplatMB [3] = ...") and then sign well put equal to the code of your dummy (you can find using the Object Editor, by using the Show variable names / Ctrl + D), I have it - 'ust4'.
http://img255.imageshack.us/img255/2684/45403498.png
4. Now add the information about the splate, in order to find out the code splata can use all the same See the names of variables, but you can also look at the table "Splats \ UberSplatData.slk" from the archives of the game. I have it turned "HCAS".
http://img510.imageshack.us/img510/6243/23434074.png
Warning: the number of the building and its splata need to match, otherwise the result will not be.
The same numbering in the list should be inseparable, because counter used splatov stops at the first blank cell.
Actually, all) Now, your dummy will be building handled by the system in any quantity.
Simply copy UberSplatTerrainSystem Editor triggers in your map and save it (available in map units and splaty, if necessary, of course, have to carry separately.)
By Nyuu and reALien (xgm)