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My first Reforged

Discussion in 'Terrain & Level Design' started by BranaR, Feb 16, 2020.

  1. Imago_

    Imago_

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    haha this looks terrible to me :D
     
  2. BranaR

    BranaR

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    What do you mean?)
     
  3. Imago_

    Imago_

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    Its not about the way you desinged that terrain, but I dont like the new models...
    I think there are much better selfmade models from the community out there, even the old models were better imo.
    WC3 just lost its charm thanks to blizzard!
     
  4. Footman16

    Footman16

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    Personally I disagree just look at how BranaR has been able to use the new Reforged assets to create brilliant dioramas. As someone who has been playing a lot of Reforged graphics recently they do grow in familiarity to you, not to say some assets don't need improvement/changes but by and large LemonSky did create high quality models and textures.
     
  5. deepstrasz

    deepstrasz

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    LemonSky isn't the problem, it's the art direction not being Warcraft, rather HotStorm, WoW-like.
     
  6. Keiji

    Keiji

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    Guys, let's not turn this into another fight about how reforged looks and focus on BranaR's works instead, okay?

    Anyway, lovely to finally see someone do some scenic terrains, and I must say I do like them, especially the last two. Right out of the gate I can see that the "less is more" principle is going to be a big thing for reforged scenic terraining, as the level of details on the models can easily make the terrains seem cluttered.

    I feel like this is the case with the first two, a little too many doodads are crammed into them, I would personally look into working sparingly with the scaling tool to see of fewer doodads could do the magic.

    I really like the way you used the dalaran structures to make some sort of taj mahal desert castle, very creative.

    But my favorite is the last one, it really embodies the principle of "less is more" perfectly, while at the same time it retains a rich and aesthetically pleasing level of details.
     
  7. BranaR

    BranaR

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    Thank you for the advice. I fully agree with the listed disadvantages. There are definitely problems with a lot of details. On most, the foreground is incorrectly built.
    I'm not sure that I can fix the problems in these works, unfortunately I dont have time. But in the following I will try not to allow these points.

    Here is another work. This is semiVIP, or draft.

    Portal_01.png
     
  8. BranaR

    BranaR

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  9. Strydhaizer

    Strydhaizer

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    Love the fact that you managed to overcome the terrain - fog bug of Reforged graphics by using doodads. So far you're the only one I know who managed to make scenic-terrains with Reforged so good job!
     
  10. Archian

    Archian

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  11. Heinvers

    Heinvers

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    So much yes. Do more :]
     
  12. Ardenaso

    Ardenaso

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    Where did you get the models for The Portal?
     
  13. ShadiHD

    ShadiHD

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    this is what I call using Reforged assets to their full potential! really dig your work
     
  14. praudmur

    praudmur

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    Awesome.
     
  15. Rui

    Rui

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    Somehow the snowy set reminds me of Kaldir :p Excellent work!

    The sunken ruins looks nice too, although the ground tiles are a bit unappealing. Good job anyway.
     
  16. Zwiebelchen

    Zwiebelchen

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    This thread made me love the new art assets. It's amazing what you can do once you actually try.
     
  17. BranaR

    BranaR

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  18. FeelsGoodMan

    FeelsGoodMan

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    Pretty nice terrains! Very impressive that you have made Reforged look good.

    Some comments about the Elven Sanctuary though;

    1) The trees in the red squares are all rotated the same direction.
    2) The cloud in the green square is clipping through the ground. Try to decrease its Z size a bit.

    [​IMG]

    Also have you tried placing some of Talavaj's candle sconces inside the worgen oil lamps?


    I'm just nitpicking, all the screenshots are great!
     
  19. Celerion

    Celerion

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    Wow that's amazing! Did you import any models for the tree in Parots or portal in your northern terrain?
     
  20. eejin

    eejin

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    What doodads did you use for the cave rock floor in the first picture exactly? You said Barrens previously, but the only doodad that is that spiky/edgy is the fissure. The only problem is that has a green particle effect.