- Joined
- Oct 20, 2012
- Messages
- 3,075
Hey guys, I'm kinda stuck with making this trigger MUI.. (I know, i'm kinda dumb at making things MUI..)
I'm trying to make a special effect where whenever a creep dies, his corpse will disappear like in the feral spirit spell. but I don't want it to be instant, I want it to have a small delay before disappearing.. (so that part of the death anim plays)
yes. a gif. in case you misunderstood me. XD
aaaaannnddd since I haven't made something that's MUI in quite a while. I'm having a hard time doing it.. XD so can you guys help me?
I'm trying to make a special effect where whenever a creep dies, his corpse will disappear like in the feral spirit spell. but I don't want it to be instant, I want it to have a small delay before disappearing.. (so that part of the death anim plays)
yes. a gif. in case you misunderstood me. XD

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cool but not MUI Creep Death
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Triggering unit)) Equal to Player 12 (Brown)
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((Triggering unit) is A Hero) Equal to False
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Actions
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Set Temp_point = (Position of (Triggering unit))
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Wait 1.00 seconds
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Unit - Remove (Triggering unit) from the game
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Special Effect - Create a special effect at Temp_point using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_Temp_point)
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