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Mr_Bean's Spell Workshop

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Level 13
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Aug 4, 2012
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Well it's just simple concept -..- Nothing really special :/ :/ I make it with Photoshop
@ Shespider:
HERE:
n1xvqQE.gif
 
Level 17
Joined
Feb 11, 2011
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1,860
Mr Bean you should let Frengers be a member here. He helps make the spell easier to understand with his photoshop thing B)

It does help sometimes, but I also feel that good explanations are better.
However, if someone's native language isn't English, they may have trouble describing spells; it would be helpful then.

I disagree with your idea BunnyAng. Sorry for Frengers, but Frengers is a noob coder. He can only code simple spells and the majority result of it will be not MUI.

He wasn't suggesting that FRENGERS should code spells...
He said that he could help by creating graphics to help illustrate spells.
 
Level 13
Joined
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1,022
Really? I find it hard to agree (no offense) but I think a good and brief explanation can explain things better. (I'm not taking sides, though it may seem so. But I'm not)

See?? Nobody care :p :p


Well I just make more detail if there aren't understandable description :/ :/ It's not I'm being member -..- I'm so useless xD xD
@ Almia:
He mean not coding -..- He mean on graphic :/ :/
 
Now quiting 2D making :/ :/
I'm useless.... I had no imagination, bad imagination....
I just can admire other people work :/ :/
I feel disappointed

Since I can mapping, I'm living :D :D Trying to help my friend.
@ Mr. Bean:
Okay....

You have lost your self-confidence. If you keep doing this until you age,you will not be successful one day.
 
Level 10
Joined
Jun 9, 2012
Messages
826
@Frengers, don't worry. Your 2D work can help Mr Bean when he needs it. He did mention confusingly written spells could use your help so don't feel so down.

@Mr Bean: How's the spellpack going? Not to be in a rush or anything. Just to know whether you have found a solution to the mana problem.
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
The only solution is to use a custom mana system, as I've mentioned. It will enable to player to cast the abilities even if they don't have enough mana). The mana cost for the spells won't display as normal (they will technically cost 0 mana), but when they are cast, mana will be deducted (if above 20%) otherwise HP is deducted. The only problem is that you won't be able to use items if you don't have enough mana (you would need to make the system yourself).

Do you want me to implement the system?
 
Level 17
Joined
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1,860
Not yet, sorry :/
Could you perhaps explain how the effects are going to work for Creeping Death? Like is it a single model or something more complicated? It would help if you linked me to the model.
The same goes for Siphon of Destruction; please explain what kind of effect you are planning on using, so I can code it accordingly.
 
Level 8
Joined
Apr 16, 2013
Messages
351
Well here's my request that I promised :
Spell Name: Global Restoration
Coded in: GUI
Number of Levels: 3
Mana Cost: 200
Cooldown: 50 seconds
Cast Type: Active
Target Type: No Target
Description:
Mends all your allied heroes wounds and damaging enemy units near your allied hero by the same amount. If an enemy unit is near two of your allied heroes, it will take more damage. Additional damage is applied to an enemy unit for each allied unit that is near him.
Level 1 - 200 hp heal, +25 damage if there are more than 1 heroes.
Level 2 - 350 hp heal, +30 damage if there are more than 1 heroes.
Level 3 - 500 hp heal, +45 damage if there are more than 1 heroes.
 
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Level 8
Joined
Sep 2, 2012
Messages
308
I Want GUI Request A SpellPack

Battle Lord SpellPack

Level 1Battle Stomp:Target A area And shot 5 War Stomp Model Anyone In This Way Will Be Stun And Deals 260 Damge

Level 2Disarm:From 700 Range Charge To Enemy Very Fast When Battle Lord Reach To Enemy The Enemy Will Be Disarm For 3.5 Second

Level 3Strenght And Honor:While Battle Lord Attacking He Has 20% Chance To Reach Maximum Attack Speed For 2 Second

Level 4Ultimate : Battle Clap: Passively Battle Lord Have 20% To Cast Thunder Clap Spell But Passively
 
Very well then, I think that suffice for my satisfaction :D
I'm thinking for some spells for my need, anyway, thanks for the fast answer.

~Daffa the Mage

Here's my first request.
Also, I need it to be MUI [the unit one] okay? :)

Spell Name: Fallen Sword Strike [Unit Spell]
Coded in: GUI
Number of Levels: 1
Mana Cost: 10 HP
Cooldown: 5 seconds
Cast Type: passive
Target Type: unit
Description: Skeleton Champion has 10% chance whenever he attack to strike with deadly force, sacrificing his life point into his blade and enhance his attack speed for 5 seconds + dealing 40 damage to his target, if the Skeleton killed while the spell still in effect, he deal 150 damage to all enemies in the area and decaying their armor by 2 points


Spell Name: Demonic Interruption [Hero Spell]
Coded in: GUI
Number of Levels: 3
Mana Cost: 120/150/180 Manacost
Cooldown: 60/75/90 seconds
Cast Type: active
Target Type: point
Description: the Cultist summon powerful demonic energy from the ground, enemies in 700 range will loss 2/3/4 armor and take 100/125/150% damage than usual, they also loss 10% of their current HP
 
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Level 3
Joined
Oct 30, 2011
Messages
26
Spell 1 Name: Shadow Dash
Coded in: JASS
Number of Levels: 5
Mana Cost: 90/100/110/120/130
Cooldown: 30/28/26/24/22 seconds
Cast Type: active
Target Type: point
Description:
dashes along target line, dealing 70/100/130/160/190 + 2% MaxHP as magic damage to enemy champions he contacts and taunting them for 1.5 seconds. Enemies deal half damage to Hero while they are taunted. Hero regain 5% of the mana usage or each taunted hero.

it's a point-target slide with taunt of Axe :D...


Spell 2 Name: Smoke Bomb
Coded in: JASS
Number of Levels: 5
Mana Cost: 70
Cooldown: 20 seconds
Cast Type: active
Target Type: point
Description:
Creates a smoke explosion at a point, 350AoE for 5 seconds. All enemies in there will be slowed by 20/25/30/35/40%. IF the caster in the effecting AoE, he will be invisible 0.4s fadetime and 15/20/25/30/35% to be missed when an enemy attacks.
I'd love 2 have a description of using it 'cuz i'm learning JASS. :) Glad you help :)
 
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