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Mr_Bean's Spell Workshop

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Level 7
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318
Spell Name: Fire Ring
Coded In: What you prefer
Number of Levels: 3
Mana Cost: 250/ 500/ 750
Cooldown: 20/ 30/ 40
Cast Type: active
Target Type: unit
Detailed Description: Creates a ring of fire expanding from the caster dealing damage to everyone hit dealing 1x casters intelligence per level casting purge on all enemies in the area.


Spell Name: Hose Lightning
Coded In: What you prefer
Number of Levels: 3
Mana Cost: 50/ 100/ 150
Cooldown: 5/ 10/ 20
Cast Type: active
Target Type: point
Detailed Description: The caster sprays the target area dealing periodic damage to any units in the point finishes casting after 5 seconds dealing 0.30x the casters intelligence http://images2.wikia.nocookie.net/_.../9c/Lightninghose.JPG/180px-Lightninghose.JPG
 
Level 6
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Dec 19, 2009
Messages
226
@Mr_Bean: I have a question, do you know how to optimize map using Vexorian's without making the map unplayable? because i tried several times but i can just reduce the size by a very small amount or cause the map unplayable...
 
Level 6
Joined
Dec 19, 2009
Messages
226
@Mr_Bean: Thanks for all man!
I've tried it, and it works just the way it should...
Will +rep after i spread it
EDIT: I'm so sorry for bothering you again..
I wonder if you set the ulti's to deals damage by current not by maximum hp of the target, because i tried to cast it and it deals different damage on wounded and no wounded unit... and can u add a bonus damage when the target's hp is less than 40%?
Another EDIT: Ah! One again you forget this one details on the ulti's:
*When casting, The Gunslinger gains a vision of its target and loss it when interrupted. The vision also reveals the target unit if its turned invisible.
and when i change the gunslinger's weapon type from instant to missile, the 3rd skill is bugging...
 
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Level 17
Joined
Feb 11, 2011
Messages
1,860
Hey Mr Bean. Mind if i request another spellpack? It's already a week :p.

Go ahead. You will have to wait a while for it to be completed though.

I wonder if you set the ulti's to deals damage by current not by maximum hp of the target, because i tried to cast it and it deals different damage on wounded and no wounded unit... and can u add a bonus damage when the target's hp is less than 40%?

Okay, I will change it to maximum life (sorry!).
How much bonus damage should it do if the target is less than 40% life?

Another EDIT: Ah! One again you forget this one details on the ulti's:

Sorry, I forgot to add that! Will fix that :wink:

and when i change the gunslinger's weapon type from instant to missile, the 3rd skill is bugging...

Then don't change it to instant :xxd:
 
Level 6
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Go ahead. You will have to wait a while for it to be completed though.



Okay, I will change it to maximum life (sorry!).
How much bonus damage should it do if the target is less than 40% life?



Sorry, I forgot to add that! Will fix that :wink:



Then don't change it to instant :xxd:

It'll deal 1.5x damage

Hmm, so the weapon type should be instant? Can't change it?
 
Level 10
Joined
Jun 9, 2012
Messages
826
Thanks Mr. Bean. Okay, here goes.

Shadow Glaiver Spellpack

Spell Name: Shadow Possession [Q]
Coded In: vJASS
Number of Levels: 3
Mana Cost: 5 mana every 50 / 100 / 150 range travelled
Cooldown: 30
Cast Type: Active
Target Type: Unit
Detailed Description: The Shadow Glaiver sends a shadow trail towards her enemy. Every 50 / 100 / 150 distance travelled by the shadow will cost 5 mana. Once the shadow hits the target, movement of the Shadow Glaiver will do the mana loss (just like the shadow's path). Target is disabled under the shadows and will follow the exact command as what the Shadow Glaiver does. Eg: If she attacks an enemy, the target will do the same. Possession lasts 10 seconds only. But if she attacks the target, the target will attack her back and if the bond goes over 1000 range after the first 2 / 3 / 4 seconds, the bond breaks.
The shadow trail should be connected with the Shadow Glaiver and the target so that it looks like a bond of shadow between them.

Spell Name: Lotus Blades [W]
Coded In: vJASS
Number of Levels: 3
Mana Cost: 120
Cooldown: 6 / 4 / 2
Cast Type: Active
Target Type: No Target
Detailed Description: The Shadow Glaiver spins (Warden animation) and tosses blades to every target within 550 AoE, dealing her attack damage (with bonuses) + (2 X Her AGI).

Spell Name: Shadow Mastery [E]
Coded In: vJASS
Number of Levels: 3
Cast Type: Passive
Detailed Description:
Level 1: Illusions created by her ultimate will be uncontrollable but will attack enemies issued attack by the Shadow Glaiver.
Level 2: Illusions can now cast the exact spell casted by the Shadow Glaiver (except ultimate).
Level 3: Illusions are now controllable and will still retain the effect of the 2nd level but will lose the effect of the 1st level.

Spell Name: [R]eality Rift
Coded In: vJASS
Number of Levels: 2
Mana Cost: 150
Cooldown: 70
Cast Type: Active
Target Type: Unit
Detailed Description: Throws a spectral dagger that teleports the Glaiver instantly to the target as soon as the dagger hits the target. Also creates 1 / 2 illusions of the Glaiver and their positions should be shuffled (to create confusion). The illusions take 0% extra damage and deals 100% damage. Lasts 30 seconds or until the death of the Glaiver. Details of the illusions are at Shadow Mastery.

If you have any questions about the spellpack feel free to state it out here or PM me :wink:.

Thanks in advance!

Edit: The illusions can cast spells.
 
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Level 17
Joined
Feb 11, 2011
Messages
1,860
Thanks! This is just awesome!

Glad you like it. Found any bugs? Did you successfully import it?

Thanks Mr. Bean. About the Paladin spellpack, which one is being done by En Tropy? Curious....

Cleansing Wave is being done by En_Tropy. Do you want me to upload my 3 or should I wait for his and upload it together?
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Okay cool. Hopefully my guide will help to import my spells :p

@Crystalknoct: How do these screenshots look?

wc3scrnshot031013114936.jpg


wc3scrnshot031013114948.jpg
 
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Level 6
Joined
Dec 19, 2009
Messages
226
Based on Priestess of the Moon, but i changed the model into a marine-like model
EDIT: Ah! when i copied it to another other map which have a table already (i replaced it with yours), there is an issue, do you know how to fixed it?
 
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Level 10
Joined
Jun 9, 2012
Messages
826
Hmm, so sorry to bother but i found 2 problems. Not sure if it was intended but the damage should be dealt only once to units hit. I just used it once and the turtle of 2000 hp got his hp lower than half. And the other point is the unit should be disabled and dragged until the wave ends.
 
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