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Mr_Bean's Spell Workshop

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Level 6
Joined
Dec 19, 2009
Messages
226
Okay, i'll try it now
but i just remembered something, you've ask me before about the chance of the 3rd ability and somehow i remember this, can u make a bash (with chance of course) ability with cooldown? Lets say, a bash with 15% chance and 2 second cooldown after procs
EDIT: Thanks! I've tried it, it should work just right now
EDIT again: I try to import the 3rd ability, but i got another issue

what should i do?
 
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Level 17
Joined
Feb 11, 2011
Messages
1,860
but i just remembered something, you've ask me before about the chance of the 3rd ability and somehow i remember this, can u make a bash (with chance of course) ability with cooldown? Lets say, a bash with 15% chance and 2 second cooldown after procs

I could do that. Do you want this as a separate ability?

EDIT again: I try to import the 3rd ability, but i got another issue

what should i do?

Did you copy the "Damage Detection" trigger from the spells folder?
 
Level 6
Joined
Dec 19, 2009
Messages
226
Yea, thats what i thought too, i changed its name...
EDIT: I already figured it out.. thx anyway man!
EDIT again: i've tried the 3rb ability in my map, but the result is not what it should be...
the hero didn't get the effect (critical, attachment, or disarming attack) but every attack he does will cause an attachment (shadow strike) to the overhead of the target... >,<
Dont know what to do now...
 
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Hi, :ogre_haosis:
spell request :D
Spell 1
- Name : Core of Destruction
- Spell Type : Autocast
- Levels : 5
- Flame AoE : 300
- Mana Drain Per Seconds : 10/12/14/16/18
- Description : When Enabled leaves a path of flames that lasts for 4 seconds dealing 5/10/15/20/25 damage per second on units in the flame, also passively increases attack damage by 10/15/20/25/30

Spell 2
- Name : Cannon Bolt
- Spell Type : Active
- Target Type : Unit,AoE
- Levels : 5
- AoE : 350
- Mana Cost : 15/20/25/30/35
- Description : Fires a Bolt to the unit dealing 25/30/35/40/45 damage and stunning for 1.75/2/2.25/2.50/2.75 Seconds
 
Level 6
Joined
Oct 24, 2012
Messages
242
Yes it does but it won't work if I change it into another unit. I'll post a screenshot in this post.
313346_3904685195311_232541972_n.jpg
 

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Level 2
Joined
Mar 2, 2013
Messages
12
@Mr_Bean yes, thanks you. Gonna test them and if there are bugs or something i'm gonna tell ya ;) +rep
 
Level 10
Joined
Jun 9, 2012
Messages
826
@BunnyAng, By disabled you mean unable to do anything? And do you want the Knockback to include dead units?

Sorry for the really late reply. Lost internet connection since my last post here. Anyway, yes that's the way i wanted it but i'm not sure about the dead units. Cuz i wanted a single knockback that pushes the target all the way and will stop if a tree or cliff is in the way. The damage is dealt once the target touches the wave (only once) and gets dragged in the wave like those who got hit. It's sort of like the black hole in DotA by Enigma, only that it's moving.

@MrBean: Even i had problems like super_nova. How do i fix it? I also downloaded previous spells like Manuval's Earthshaker spellpack and jolele's spellpack. The Earthshaker worked fine but both the Gunslinger and the Blademaster had bugs with their passive skills. What do i do?
The Paladin worked as the way i wanted it but i was kinda hoping it had an effect when he casted the blinding light. But i haven't imported it yet.
 
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Level 6
Joined
Oct 24, 2012
Messages
242
Still doesn't work play in war3 :(

BTW,
Spell Name: Punch
Coded in: JASS/vJASS
Number of Levels: 5
Mana Cost: 120/140/160/180/200
Cooldown: 30/35/40/45/50
Cast Type: Active
Target Type: No Target
Description: Hero slams the ground with extreme force, creating an earth wave, units in this area will get 100/150/200/250/300 damage and get stunned for 1/1.25/1.5/1.75/2 sec, also they won't be able to leave the terrain deformation until it ends after 4 sec. Units that enter the terrain deformation after slam will get slowed by 20%. Units that gets knocked out the deformation will get 50/75/100/125/150 damage and get stunned for 1.5 sec.
 
Name : Bleed
Type : Passive
Levels : 1
Description : Every attack to an unit deals 2 dps [+2% of Damage] stacks up to 4 times lasts for 5 seconds
Name : Death Bite
Levels : 5
Spell Type : Active
Target Type : Unit
Manacost : 12 +2 Per Level
Cooldown : 13 - Per Level
Slow Amount : 25 %
Description : Bites the Targeted unit Dealing 50 [+ 10 Per Level] slows the unit movement speed by 1 seconds, When the unit is bleeding and on 4th stack deals 75 [+15 Per Level] slows the units movement speed by 2 seconds
Name : Bloodfang
Type : Active
Levels : 5
Manacost : 10
Cooldown : 3
Maximum Traps : 10/20/30/40/50
Description : Plants a Trap that takes 1 seconds to materialize lasts for 240 seconds, when a unit get nears within the range of 500 pursuits the unit and deals 70 +10 Per Level, and reveals the unit for 6 seconds
 
Level 10
Joined
Jun 9, 2012
Messages
826
Well i guess it's better waiting than getting rejected :). Anyway, i'm updating the spellpack request. Forgot to add in some details :p. I'll request another spellpack once mine is done, you're a really great help and i'll add your name in the credits list :D.

Edit: How do i modify the Universal Entity spell in the Aries spellpack so that the hp and mana restored will be like this (0.05 * level). I tried it like that without the brackets and it said undeclared variable level.
 
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