- Joined
- Feb 11, 2011
- Messages
- 1,860
It does. I've just downloaded it and there is a "12 March 2013" folder. This contains all the requests that I added to the archive on 12 March 2013 (not the ones completed in March).
Sorry guys, I've been very busy with my programming practicals.
I will work on requests when I get time (hopefully this weekend).
Thanks Mr. Bean. Okay, here goes.
Spell Name: Lotus Blades [W]
Coded In: vJASS
Number of Levels: 3
Mana Cost: 120
Cooldown: 6 / 4 / 2
Cast Type: Active
Target Type: No Target
Detailed Description: The Shadow Glaiver spins (Warden animation) and tosses blades to every target within 550 AoE, dealing her attack damage (with bonuses) + (2 X Her AGI).
Spell Name: [R]eality Rift
Coded In: vJASS
Number of Levels: 2
Mana Cost: 150
Cooldown: 70
Cast Type: Active
Target Type: Unit
Detailed Description: Throws a spectral dagger that teleports the Glaiver instantly to the target as soon as the dagger hits the target. Also creates 1 / 2 illusions of the Glaiver and their positions should be shuffled (to create confusion). The illusions take 0% extra damage and deals 100% damage. Lasts 30 seconds or until the death of the Glaiver. Details of the illusions are at Shadow Mastery.
Edit: The illusions can cast spells.
Sorry guys, I've been very busy with my programming practicals.
I will work on requests when I get time (hopefully this weekend).
When we exlude the illusions on Reality rift, these are the spells from Katarina The Sinister Blade in League of Legends.
Reality rift = Her Q and E spells.
Lotus Blades = Her ultimate.
1. The skill 'Rock Wastage' doesn't have a cooldown and mana cost.
2. Can you make the 'Stone Skin' and 'Rock Wastage' skills show its cooldowns? (Like in active spells)
3. I transfered all the data of the map I gave you into a new map but, I encountered some jass errors. I'll post it in the attachments.
Edit: I uploaded the map
Okay, I looked at the map you uploaded again and noticed a few things:
- You didn't import the "Dummy.mdx" file, which is used for the missiles of the spells. I also changed the missile art of Rolling Stone because the one you set it to wasn't imported.
- You didn't change the buff field of the "Damage Detection" ability to the "Damage Detection" buff. That's why the hero always had bonus damage. When I said "you can change this in the Object Editor as normal", I didn't read your question correctly - sorry!
This map works fine now. Are you going to import the spells into another map or are you going to use this map?
Well, the final sacrifice doesn't do both of the Things above, Neither the Mana burn, nor the Forced Cooldownyou can, but it empties, totally, the entire mana reserve and activates the cooldown
An all caster carry, huh?
you can, but it empties, totally, the entire mana reserve and activates the cooldow
She's an APC (Ability Power Carry)
In warcraft language => Spell Damage Carry...
LoL is like DotA and Katarina is usually played on the mid lane. She is my favourite champ I play her atleast once every day.![]()
Ahah! As i thought. I know that LoL is like DotA. One thing i do hate in games like these is when an enemy player uses one of these APCs, cuz i feel they're imba. I'll say that Obsidian Destroyer in DotA is somewhat like that, and he's a really big threat if he can actually outfarm Shadow Fiend in middle lane. As for me, i just love the supporters' role.
What do you mean? The mana does get drained and when your mana runs out it gets deactivated. The cooldown starts as soon as you activate it (and I can't change it unfortunately).
Actually in LoL every hero has a passive spell which he has all the game from 1st level to the end. What Katarina's passive does is: On every champion kill or assist her Q W and E spells' cooldowns are refreshed and the cooldown on her ultimate is reduced by 15 seconds.
Which is very nice rly..
But I don't think an APC can carry the game without having his team with him. Not even an ADC (atk dmg carry) cannot carry a game even if he is mega fed. So I think there is nice balance in LoL.![]()
Spell Name: Shoot
Coded in: GUI
Number of Levels: 4
Mana Cost: 1-3-5-7-9
Cooldown: # 1.5-1.3-1.1-.9
Cast Type: active
Target Type: ground
Description: shoots a bullet at 1000 range(will work on this later)
Don't double post BunnyAng.
Sorry I have been inactive again; the university likes giving me practicals and assignments to do
@Jas.per: Please explain the second spell better. Also, do you want them GUI or vJASS?