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Mr_Bean's Spell Workshop

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Level 2
Joined
Feb 15, 2013
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8
Name : Knock Out
Spell Type : Passive
Knockback Range : 1000
- Knockback, When Hits a Tree -200 Range of Knockback
- When Hits a Cliff Instantly Stops and Deals 90% of STR
Chance : 3%
Description : Knocksback the hero dealing 1+[200% of STR] and stuns for 6 seconds
 
Level 2
Joined
Mar 2, 2013
Messages
12
Hello, it's me again with a new pack of spells :D hope it's clear and detailed ^_^



Spell Name: Straight Shot
Coded in: JASS or vJASS doesn't matter if it works
Number of Levels: 3
Mana Cost: 115/105/95
Cooldown: 14/13/12 seconds
Cast Type: active
Target Type: point (any point)
Description: The "hero" shots a straight shot (range:500, can be modified) damaging every enemy unit (dmg: 50/60/70, can be modified) in it's path and leaving a buff (Open Wounds) that deals damage over (5/6/7 per second during 5 seconds , both can be modified)
Cannot target own, self, ally, neutral passive.


Spell Name: Insanity
Coded in: JASS or vJASS doesn't matter if it works
Number of Levels: 3
Mana Cost: None
Cooldown: None
Cast Type: passive
Target Type: Pssive so instant
Description: When the "hero" kills any unit it will add a buff that stacks, adding +3 damage (can be modified) and +5% attack speed and movement speed (stacks 5/7/10 times, can be modified)
dures 15 seconds.
Targets only self.


Spell Name: death sentence
Coded in: JASS or vJASS doesn't matter if it works
Number of Levels: 1
Mana Cost: 120
Cooldown: 80
Cast Type: active
Target Type: point (Targeted unit)
Description: The targeted unit gets a buff (death sentence) making him recieve 100% more damage and turns armor to 0, doesn't let him cast spells nor attack, and if the buffed unit dies, every unit within a range of 150 gets the same buff.
Cannot target self, own, allies.
BUFF cannot be on self ("hero"), own, allies.
BUFF dures 30 seconds.

 
Level 6
Joined
Oct 24, 2012
Messages
242
1. The skill 'Rock Wastage' doesn't have a cooldown and mana cost.
2. Can you make the 'Stone Skin' and 'Rock Wastage' skills show its cooldowns? (Like in active spells)
3. I transfered all the data of the map I gave you into a new map but, I encountered some jass errors. I'll post it in the attachments.

Edit: I uploaded the map
 

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Level 4
Joined
Apr 14, 2012
Messages
72
Thanks Mr. Bean. Okay, here goes.

Spell Name: Lotus Blades [W]
Coded In: vJASS
Number of Levels: 3
Mana Cost: 120
Cooldown: 6 / 4 / 2
Cast Type: Active
Target Type: No Target
Detailed Description: The Shadow Glaiver spins (Warden animation) and tosses blades to every target within 550 AoE, dealing her attack damage (with bonuses) + (2 X Her AGI).

Spell Name: [R]eality Rift
Coded In: vJASS
Number of Levels: 2
Mana Cost: 150
Cooldown: 70
Cast Type: Active
Target Type: Unit
Detailed Description: Throws a spectral dagger that teleports the Glaiver instantly to the target as soon as the dagger hits the target. Also creates 1 / 2 illusions of the Glaiver and their positions should be shuffled (to create confusion). The illusions take 0% extra damage and deals 100% damage. Lasts 30 seconds or until the death of the Glaiver. Details of the illusions are at Shadow Mastery.

Edit: The illusions can cast spells.


When we exlude the illusions on Reality rift, these are the spells from Katarina The Sinister Blade in League of Legends.
Reality rift = Her Q and E spells.
Lotus Blades = Her ultimate.
 
Level 4
Joined
Apr 14, 2012
Messages
72
Hi again guys :)

Ranged Class Spellpack:

1 - Master Shooter. (Passive - Gives a 12% chance to critically hit 2.5x damage, and 15% chance to fire an additional shot similar to your attack, dealing 50% of your damage.)
__________________________________________________________________________________

2 - Sniper. (Active - Shoots the target dealing 1.8x agility and has 60% chance to shoot an extra projectile dealing half damage, and also reduce your target's armor by 8 for 10 seconds.
Cooldown: 7 seconds
Mana Cost: 125
Levels: 1
Armor reduction doesn't stack. Armor reduction is triggered even if it doesn't fire an extra projectile.
The second projectile also stuns the target for 0.5 seconds.)
__________________________________________________________________________________

3 - Master Tracker. (Passive - Increases vision range of the tracker by 150 during the day and 400 during the night, has a 10% chance to slow the movement speed of her target by 12%, also if there is an enemy in 800 range which is below 50% health she gains 10% bonus movement speed.)
__________________________________________________________________________________

4 - Master Tactician. (Passive - Gives 8% chance to increase your critical strike chance by 20% for 8 seconds. This effect can stack up to 3 times. When stacked to 3 times the effect cannot trigger anymore until it is over and it has to stack again.)

I hope they're not too hard to create ;D
 
Level 10
Joined
Jun 9, 2012
Messages
826
Sorry guys, I've been very busy with my programming practicals.
I will work on requests when I get time (hopefully this weekend).

Well, it's okay. Was kinda busy preparing myself for a quiz anyway :wink:

When we exlude the illusions on Reality rift, these are the spells from Katarina The Sinister Blade in League of Legends.
Reality rift = Her Q and E spells.
Lotus Blades = Her ultimate.

Wow. Really :eekani:? I never knew. I didn't even played LoL once lmao :grin:. Are her spells' names the same too ? I should call her Katarina the Sinister Blade in my project too XD.
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Okay, so I've updated the waiting list (quite long now!) and I'm going to start working on requests now.
I am looking for people to help with GUI and vJASS requests. If you are keen, please let me know; I would like to start accepting GUI requests again.
Sorry for the long period of absence; university has kept me very busy.

Update:
- Foxhound03 - Spell Pack uploaded!
- Crystalknoct - 2 Spells uploaded!
 
Last edited:
Level 6
Joined
Oct 24, 2012
Messages
242
1. The skill 'Rock Wastage' doesn't have a cooldown and mana cost.
2. Can you make the 'Stone Skin' and 'Rock Wastage' skills show its cooldowns? (Like in active spells)
3. I transfered all the data of the map I gave you into a new map but, I encountered some jass errors. I'll post it in the attachments.

Edit: I uploaded the map

Please take a look :)
 
Level 6
Joined
Oct 24, 2012
Messages
242
Thanks. Now the missile of avalanche and rolling stone doesn't show. And the rock wastage still doesn't have a cooldown and mana cost. It provides him permanent additional damage :3
Anyway, thanks for all the things you have done for me :)
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Okay, I looked at the map you uploaded again and noticed a few things:

- You didn't import the "Dummy.mdx" file, which is used for the missiles of the spells. I also changed the missile art of Rolling Stone because the one you set it to wasn't imported.
- You didn't change the buff field of the "Damage Detection" ability to the "Damage Detection" buff. That's why the hero always had bonus damage. When I said "you can change this in the Object Editor as normal", I didn't read your question correctly - sorry!

This map works fine now. Are you going to import the spells into another map or are you going to use this map?
 

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Level 6
Joined
Oct 24, 2012
Messages
242
Okay, I looked at the map you uploaded again and noticed a few things:

- You didn't import the "Dummy.mdx" file, which is used for the missiles of the spells. I also changed the missile art of Rolling Stone because the one you set it to wasn't imported.
- You didn't change the buff field of the "Damage Detection" ability to the "Damage Detection" buff. That's why the hero always had bonus damage. When I said "you can change this in the Object Editor as normal", I didn't read your question correctly - sorry!

This map works fine now. Are you going to import the spells into another map or are you going to use this map?

Oh, sorry.. I'm just a newbie :vw_sad:
Thanks :ogre_haosis:
 
Level 4
Joined
Apr 14, 2012
Messages
72
Wow. Really :eekani:? I never knew. I didn't even played LoL once lmao :grin:. Are her spells' names the same too ? I should call her Katarina the Sinister Blade in my project too XD.[/QUOTE]

Nope, her spells names are
(Q) > Bouncing Blade (like chain lightning),
(W) > Sinister Steel ( it does aoe dmg around her and gives her movement speed bonus if she hits a champion),
(E) > Shunpo ( Teleports her behind the enemy or ally target and if the target is an enemy she deals damage.)
Her ultimate (R) - Death Lotus - She starts whirling at her location and if she moves in any direction the death lotus is canceled, while whirling she throws daggers with insane speed at up to 3 enemy champions around her (inside the range of the spell) With a maximum of 10 daggers per character. Also the Death Lotus lasts for 2 seconds which is enough to throw up to 30 daggers per hero even when there is a maximum. :)
 
Level 12
Joined
Dec 25, 2010
Messages
972
Hey bean
first of all, Thank you
Here is something that you've forgot:
During our coversation i've said this:
you can, but it empties, totally, the entire mana reserve and activates the cooldown
Well, the final sacrifice doesn't do both of the Things above, Neither the Mana burn, nor the Forced Cooldown
 
Level 4
Joined
Apr 14, 2012
Messages
72
An all caster carry, huh?

She's an APC (Ability Power Carry)
In warcraft language => Spell Damage Carry...
LoL is like DotA and Katarina is usually played on the mid lane. She is my favourite champ I play her atleast once every day. :)
 
Level 10
Joined
Jun 9, 2012
Messages
826
She's an APC (Ability Power Carry)
In warcraft language => Spell Damage Carry...
LoL is like DotA and Katarina is usually played on the mid lane. She is my favourite champ I play her atleast once every day. :)

Ahah! As i thought. I know that LoL is like DotA. One thing i do hate in games like these is when an enemy player uses one of these APCs, cuz i feel they're imba :p. I'll say that Obsidian Destroyer in DotA is somewhat like that, and he's a really big threat if he can actually outfarm Shadow Fiend in middle lane. As for me, i just love the supporters' role.
 
Level 4
Joined
Apr 14, 2012
Messages
72
Ahah! As i thought. I know that LoL is like DotA. One thing i do hate in games like these is when an enemy player uses one of these APCs, cuz i feel they're imba :p. I'll say that Obsidian Destroyer in DotA is somewhat like that, and he's a really big threat if he can actually outfarm Shadow Fiend in middle lane. As for me, i just love the supporters' role.

Actually in LoL every hero has a passive spell which he has all the game from 1st level to the end. What Katarina's passive does is: On every champion kill or assist her Q W and E spells' cooldowns are refreshed and the cooldown on her ultimate is reduced by 15 seconds.
Which is very nice rly.. :D
But I don't think an APC can carry the game without having his team with him. Not even an ADC (atk dmg carry) cannot carry a game even if he is mega fed. So I think there is nice balance in LoL. :ogre_haosis:
 
Level 12
Joined
Dec 25, 2010
Messages
972
What do you mean? The mana does get drained and when your mana runs out it gets deactivated. The cooldown starts as soon as you activate it (and I can't change it unfortunately).

The thing that I've said is a sort of counter measure to not turn the Hero into a OP hero.
So the mana goes to 0 and the Cooldown starts again
If you can't do it, ok i Will use it normally
 
Level 1
Joined
Apr 8, 2013
Messages
1
a new spell

Spell Name: Shoot
Coded in: GUI
Number of Levels: 4
Mana Cost: 1-3-5-7-9
Cooldown: # 1.5-1.3-1.1-.9
Cast Type: active
Target Type: ground
Description: shoots a bullet at 1000 range(will work on this later)
 
Level 10
Joined
Jun 9, 2012
Messages
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Actually in LoL every hero has a passive spell which he has all the game from 1st level to the end. What Katarina's passive does is: On every champion kill or assist her Q W and E spells' cooldowns are refreshed and the cooldown on her ultimate is reduced by 15 seconds.
Which is very nice rly.. :D
But I don't think an APC can carry the game without having his team with him. Not even an ADC (atk dmg carry) cannot carry a game even if he is mega fed. So I think there is nice balance in LoL. :ogre_haosis:

I see. i thought she is an all active champion. For DotA, there are some heroes who have all active spells. I feel the toughest hero to use in DotA is Invoker, one of my favourite heroes. He can change his spells that fits the condition almost anytime (10 spells, 2 at a time), making him a very difficult hero to kill in the hands of a pro :goblin_boom:. But, if used improperly, he'll bring your team down. Are the heroes in LoL the same as DotA, or are they different? LoL seems to be an interesting game. Maybe i'll try it, once i get a faster internet :grin:.
 
Level 4
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Apr 14, 2012
Messages
72
Well I play it for a year or more and I am very pleased of it. And no, the heroes are not like in Dota, in LoL every champion has 1 passive spell which he has from lvl 1 to the end. And 4 active spells which can also have passive effects in them.
For example: I forgot the spell name but it is giving ur character a spell shield which blocks the next spell cast against him for 2 seconds, and a passive bonus attached to the spell gives him 20% attack speed which increases with levels.
Also there are new champions getting released every month, sometimes 2 per month... On every tuesday there is a new "Freeweek Champion Rotation".
On this rotation they give 10 free to play champions even if u haven't bought them.
Unlike DotA there are skins on the champions, too. You can purchase them by donating (which is bad for me :D) but they have to win something we know... :S
I've played DotA for 8 or 9 years I don't know really but I like LoL more. It's A MILLION TIMES more balanced. The controlls are 10 times better and the turrets are strong which can save u from ganks. Also the creeps do low damage so you can farm easier. ( I mean last hitting).

On last but not least. I love the thing with lanes... Each line has it's own characters to play.
For example:
-Mid lane is for APC champions and some AD melee champs which have energy or no cost on their spells and they can farm good.
-Top lane is for AD/Tank/Off tank champions who can farm and tank in teamfights.
-Bot lane has always an ADC and a support assisting it. The support tries to play as aggressive as he can so the opposing adc and support aren't able to farm more than his ADC and saving it as much as possible, even on the cost of his life. The ADC needs to take all kills and farm on bot lane so he can carry late game.
-And last there is ALWAYS a jungler ( I said always but on low levels newbies can't jungle so there are usually 2 top players there, but on high lvl there is always a jungler which means: Solo top player, Solo mid player, Dual top and Solo Jungler.) His job is to lvl up as fast as he can, to steal the opposite jungler's farm and level (It's called Counter Jungling)... To gank all lanes and leave the kills for the lane. Assists also give gold you know from dota.. ;D

I'm very sorry for using your thread for chat Mr_Bean. :grin:
 
Spell Name: Shoot
Coded in: GUI
Number of Levels: 4
Mana Cost: 1-3-5-7-9
Cooldown: # 1.5-1.3-1.1-.9
Cast Type: active
Target Type: ground
Description: shoots a bullet at 1000 range(will work on this later)

What does it do? Damage units in a line or damage the first unit hit?
 
Spell Req :D

Spell Name : Radar
Spell Type : Passive
Levels : 1
Description : Pings Enemy units in 900 AoE to the allies of this player for every 1 second
Extra
- Ping Color RED
- Ping Lasts for 1 Second

Spell Name : Radar
Spell Type : Active, Instant
Levels : 5
Cooldown : 20/19/18/17/16/
Description : Pings Enemy units in 800/850/900/950/1000 AoE to the allies of this player
Extra
- Ping Color RED
- Ping Lasts for 1 Second
 
Last edited:
Level 14
Joined
Oct 6, 2008
Messages
759
Hi mr.Bean. Long time no see. ;)

I see you are a bit overcrowded at the moment but if you got the time later, here is a spell I had hard time configuring. It is like the Defend ability that reflects piercing ranged attacks back at enemies. The current defend lacks many things: it can't cost mana even when I put it to, doesn't care what number I put on cooldown it is always ready...stuff like that.


Spell Name: Saber Deflection
Coded in: JASS/vJASS (whichever is easier to implement)
Number of Levels: 1
Mana Cost: 1
Cooldown: 12
Duration: 6 seconds
Cast Type: active (can not be turned off - unlike normal defend)
Target Type: instant
Description: The hero moves at 50% speed but has 70% chance to deflect piercing attacks back at the enemy.
Optional : if you can make the deflected damage to be equal to 100% of the hero's Agility rather than the damage of the enemy itself.
 
Level 14
Joined
Dec 24, 2008
Messages
2,131
Hello, I hope my request here may not seem to be too complicated for you.

Spell Name: Fulminous Edge
Coded in: JASS/vJASS (I don't really mind which, as long as it works)
Number of Levels: 1
Mana Cost: 0
Cooldown: 5 seconds
Cast Type: active (Range)
Target Type: point
Description: Basically, the caster charges a spark of lightning over its hand, prefferabely doing a Spell animation, for about 0.75 seconds as a channeling spell. Then after it's done, it turns the spark into a lightning whip (looking like a chain lightning and prefferabely doing an attack animation) that is being whipped at the point location selected, in a AoE range of 300, doing a certain damage based on the caster's intelligence x 1 (this is so it could be edited easier). I know you're not fond of requests with videos, but I'm sure it would help out seing the example I'm mentioning.


If there's something I missed out to explain please let me know.
 

Moy

Moy

Level 49
Joined
Jan 25, 2011
Messages
2,386
Please see my hero suggestion in PlayDotA. Click Here

All of the four skills
Heat Wave - Active
Sunlight Efficiency - Passive
Starblight - Active
Solar Flare - Active

Sorry that I did not use your template (Lazy to type) but you can understand it on my hero template because it has a skills table. Thanks for the thread and hope that you will notice this.
 
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