holy shit this is awesome
I played the demo a few days ago, and it was really cool. However, i accidentally entered the wrong crystal and got straight to the boss without getting a chance to pick up weapons... yeah. Got pretty wrecked. The golem was also sooooo hard, i had no idea how to beat it - it was actually harder than the boss fight.
Other than that, the controls are pretty solid, animations look great, and i love the unique combat behaviors of all the units. Very, VERY well made map, and i can't wait for you to finish it.
Well, bosses that you have to die to isn't exactly a new concept to video games.I think that is a pretty bad idea, since most players will just think it is a bug (which is a greater turnoff for most than just getting killed would be).
Good question, I guess I've been following the steps of Souls games too muchWhy not make it so that the crystal teleports you directly to the place where you respawn after getting killed by the boss? Makes more sense to me.
I have no idea why I even included Life Essences, they don't even do anything. Not yet, at leastI also noticed that you did not lose despite running out of essences, but i was happy for this, and figured it was intentional, to allow people to properly test the map. It kept me from ragequitting at least.
I actually like that the game is hard, but i think some of the hard parts could be voluntary, but instead give some sweet loot which could help you out later (bosses are an exception ofcourse).
I would also like it if there were some tips on how to play - if not on screen, maybe in the quest menu. For instance, how important is it to use your shield? I never used it much, but instead mostly made the combo leap attack with the mace before running off again, but i noticed my friend used it a lot and it seemed to help him.
In its current state, the charge attack is relatively useless (unless you know how to abuse a certain bug ayy). But most people find it useless because they don't really know how to use it. Here's some protips:The charged attack with the mace was also very confusing and looked more like a channeling spell, not sure if i ever did any damage with it.
It was very unclear what experience was for and weather you were able to manipulate your stats, and the stat multiboard did not dissapear again after you've opened it. Using the daggers was also confusing and i mostly seemed to just run through the target without really hitting it.
¯\_(ツ)_/¯
I don't see why not?
It is nice that the early part is less challenging, though perhaps you might want to consider making the "learning" part of the game slightly longer (albeit i suppose it is too late for that now).
So you are the type that goes out to the middle of nowhere full of monster, with nothing but a fist!??
Holy shit that's cool
I suggest giving player a choice of basic weapons to start with.
My only wish is that, for this to be made in a stand-alone engine rather than a wc3 Mod.
This will totally rock on Steam Greenlight!
Lol, you can push back the enemies off the cliff(I attached a pic of it).
Anyway, I like how fluid and responsive the combat controls giving a really nice experience heck I dare to say its way more fun than most of the games out there. The camera is also pretty nice, I like that it zooms out a little when you lock an enemy.
The terrain is also way better than Monter1, its more atmospheric and polished(although its way too barren even for a barren type terrain) but I mostly loved it since its more focus on open world map than the home base thingy.
I was never been impress on a gameplay part of a map since Mercenary. Keep it up man! I'll make sure to participate on the thread frequently if that will keep you motivated.![]()
Yeah I think I see your point now
I'm probably going to make it so the game starts in those chambers with the weapons and shit. How does that sound?
Lol, you can push back the enemies off the cliff(I attached a pic of it).
Anyway, I like how fluid and responsive the combat controls giving a really nice experience heck I dare to say its way more fun than most of the games out there. The camera is also pretty nice, I like that it zooms out a little when you lock an enemy.
The terrain is also way better than Monter1, its more atmospheric and polished(although its way too barren even for a barren type terrain) but I mostly loved it since its more focus on open world map than the home base thingy.
I was never been impress on a gameplay part of a map since Mercenary. Keep it up man! I'll make sure to participate on the thread frequently if that will keep you motivated.![]()
new video wow
also condensed the OP a bit
yeah
Why not reveal the boss when entering an entrance?
so you could make an amazing boss entry rather than "Just appearing out of nowhere crystal".
Or even better, show the boss breaking out of the crystal.
It's been quite some time since I've updated this ded thread lads
I'm just going to go over some of the things you might see in future updates. I'm writing this post because I am currently procrastinating a writing assignment for school
1. Weapon skills
If you've played Monter1, the weapon movesets in that game were a little complicated. There were specific inputs like 'E -> E -> R' and 'E+R' which were often reserved for special abilities and whatever
I'm reintroducing those special skills in Monter2. However, these skills will be unlockable throughout the game—I think this is necessary because giving these skills right off the bat made the learning curve insane as fuck (see: Monter1)
I will eventually make a video showcasing these skills, but keep in mind that it is an extreme pain in the ass to do these animations
Here is a secret sneak peak of one of these special abilities
2. Crypt area
The Crypt is the area that's after the Magic Golem boss fight (the last boss in the demo). It's currently in progress, but the entire area is pretty huge and will take some time to complete, since terraining and making new enemy types are both things that make me want to procrastinate hohoho
![]()
3. Soundtrack
There's actually a fuckin OST to this game now WEW
Although this adds to the already hueg workload, there'll only be like 3-4 songs, two of which I've already made
Here is one of the boss themes
4. Other things
Unless my house burns down, I'm pretty sure I'm going to release this game before 2017
I'm going to submit the map to the Hive once the Crypt area is complete. However, I'm still going to update it even after submitting it (unlike Monter 1 ha ha). Really, there's just a plethora of shit that I still need to add: optional areas/bosses, new weapon types, and all that good stuff
I also might do some 'beta tests' for Monter in the future. Pubbies are becoming increasingly unreliable in testing this map, so I need the help of people who are actually interested in playing this
that's all I can come up with for now, BYE
Where did you even get all those sound effects?
And can you tell me how you did those cameras? I really love them!
And yes, please let me beta-test!
Hey, that's awesome! The combo-moves will work fine as long as you give players enough time between the animations to press the next key in the sequence. If your window is too short, the latency during online games will make them very hard to perform.
Damn those statues in that video looks badass.
Also, about the beta testing thing: first of all, I really have no idea when this will take place. Secondly there's the matter of actually organizing it according to the time zones of all the players and all dat good stuff
Thirdly, I've heard of stuff like GameRanger, which I've pretty much never used to play WC3. I'm just wondering what would be the best place to host this: Battle.net, or [insert 3rd party program here that I'm probably unaware of]?
Nice lil' game you've got there. (RunForRestRun)
Will be happy to test around with some friends.
I say GameRanger is fine.
I find it easy to use~
My brother was playing this map on Battle.net and it filled rather quickly. I don't know who was the host. All I know is it was either from an MMH or user hosted ENT lobby
Anyway, are you going to keep the "ded game" notice in the first post? D:
Looks great, i really like the mechanic behind it, as opposed to most other maps where it's usually just a ground target ability (bleh).
This is pretty much my definition of a good wc3 map. The scripting, the sounds, the animations and effects... it's all there. Great job.
I very much agree, a lot of times, he is my inspiration for a lot of things I had in my map~!
Looks great, i really like the mechanic behind it, as opposed to most other maps where it's usually just a ground target ability (bleh).
This is pretty much my definition of a good wc3 map. The scripting, the sounds, the animations and effects... it's all there. Great job.
I very much agree, a lot of times, he is my inspiration for a lot of things I had in my map~!
+1! Just wanted to say good job as well!The sprint system is a lot of fun as the whole map is!
I also like the fact, that you can play monter 1 and 2 and both designs can stay equally next to each other as they both are unique but still similar![]()
When can I get to some more testing?
Magic golem is very difficult to win, if I play one.![]()
Links - Monter2 Demo.What map version were you playing? What were some things you were having trouble with in particular?
Links - Monter2 Demo.
It attacks suddenly, I do not have time to react. I have dual swords +2 and 5 potions (50 hp 5 sec). Damaged him 350 hp and died.
Thanx for tips.![]()
Do not forget the credits list, I have only shown up to about 80% of your public hosts on MMHWhenever it is that I sporadically decide to work on this map, which probably will not happen any time soon because fuck dat I'm playing Monster Hunter Generations
In any case, you can probably just host it yourself on MMH
Also, as a message to the 0 people who follow this thread: I'm probably not going to do a 'beta test' as I've promised a couple of months ago, but instead I'll just release another demo like what I did last year. The latest version of Monter2 is already on MMH though, so this demo release is simply to make it 'official'.
Finally, this map is like fuckin 85% complete, and a (tentative) list of things that I'd probably need to add would be something like:
Anyway, I'd like to think that this game will be done in late 2016 to early 2017, provided that I don't accidentally vault off of a cliff before then ayy
- a final boss
- a handful of custom animations for the final boss
- a boss theme unique to the final boss if I'm not feeling lazy as fuck
- save codes??????? maybe
80% of your public hosts on MMH![]()
that's bullshit but I believe it.png
Also warning, you don't even have to bother replying to this post because I'm just here to shit out all of my thoughts onto this thread
I'd like to believe people realize I'm being facetious when I host with the game name "TESTING MAP YOU GET CREDIT", but at the same time, I've actually considered making a credits list. I wonder what exactly qualifies a player to be credited, though
Most players are basically cannon fodder, leave within the first 30-60 minutes, and never bother playing the game again. There are then the players who think positively enough of this game that they'd (a) bother to play this game for more than an hour and/or (b) join my games frequently. These are the sort of exceptional players that I feel more inclined to actually give credit to for obvious reasons
However, I don't find the contributions of an 'exceptional player' to be any more valuable than the common pleb who RQs after getting exploded by fire lizards. As much as I like to shit on the average pubbie, this game would not be what it is without the help of all the random fucks on battle.net. Pubbies don't realize it, but they are the ones who are responsible for the thousands of tiny tweaks I make that improve the quality of this game ever so slightly. Yes, I would even give my thanks to the irredeemably bad turds who call the game shit after they die to the wisp at the start
In summation I would honestly give all you fuckers credit if I could feasibly get the names of every single person who has played Monter in the past 3 years. Too bad that is beyond my capabilities so fuck that
tl;dr I'm not giving any testers credit unless you religiously worship this game and/or orally stimulate my dong on a daily basis
Holy shit. How have I never seen this... This is amazing!
I must have passed it by 50 times without looking at it. My loss for sure.
What do you think about the test Monter2 in Garena+?
why dont u make an ORPG out of this dude !?